Lt. Commander
Join Date: Dec 2007
Posts: 120
# 11
06-30-2010, 09:03 AM
The only thing I have found that PvE is good for in preparation for PvP is just to learn how certain abilities work and what they do. Even then, PvE is of limited use. However, you can put together a mix of BOFFs and tactical consoles and get a sense of what kind of damages you will do, what you can expect out of your buffs, etc.

There is no real substitute for PvP experience though. Part of being successful in PvP is planning. Do you have an idea of what the other members of your team are capable of or what they are likely to do? How do you plan on attacking that cruiser, or that group? If they decide to focus their attacks on you, what will you do to respond? If that doesn't work, do you have a backup plan?

I don't mean to come off as a PvP expert. I'm not. This is the first real MMO that I've really gotten into PvP on. I usually hold my own (as either a Klink or Fed). I learned by getting into PvP, watching what my teammates did, observing what my opponent did, learning what the tendencies were, and then figuring out what I needed to do to counter it. Also, not all strategies work across all ships and profession types. Figure out what your strengths and weaknesses are and learn how to use them and compensate for them.

Good luck.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 12
06-30-2010, 09:19 AM
Quote:
Originally Posted by JJH29229
I have a Fed character (RA5) with a hyped up Fleet Escort. All Mk X weapons and devices, most rare, some uncommon, decent BO's, etc. When I played PvP the first time, I was creamed, sometimes before I got off the first shot. My escort never lasted more than a few seconds.
Post your build and discuss your playstyle on the forums, and we will try to give you advice on how to stop being terrible.

Be detailed, you are being very generic in your descriptions and with your comments.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 13
06-30-2010, 09:29 AM
So far, everyone here has given you great advice.

Quote:
Originally Posted by JJH29229
I have a Fed character (RA5) with a hyped up Fleet Escort. All Mk X weapons and devices, most rare, some uncommon, decent BO's, etc. When I played PvP the first time, I was creamed, sometimes before I got off the first shot. My escort never lasted more than a few seconds.
The more experienced damage dealers have been honing their builds and playstyles to accomplish exactly this. Be expecting it. Sometimes if they see a name that is unfamiliar, they will test to see how easy a target a potential newcomer is.

Quote:
Originally Posted by JJH29229
Reading the forums, I've seen others had similar problems, and the general idea was this problem was based on some sort of game bias against escorts. I don;t know if this was accurate or not, but it sure seemed so to me.
Escorts are sometimes going to be easier to defeat due to the fewer Engineering and Science BO Skills they have to keep themselves going...

Quote:
Originally Posted by JJH29229
So I got a cruiser, and jacked it up - best weapons, shields, etc. Spent a ton of credits. Then I went back to PvP.

Same problem - I was creamed. In one case, I hit a KDF cruiser with three high yeild quantum torps and dual beam phasers. His shields went from 100% to 98%. My shields crashed on his first shot, and my hull to less than 25% on his second.
In many cases you may need to be proactive with triggering some of your defensive abilities.

Quote:
Originally Posted by JJH29229
In some of the events I've seen, I see similar results with other players, though many fair a little better than me.

Seems no matter what I do, I get similar results. PvP is no fun if you have no chance of making a decent showing, let alone winning.
Granted, it is going to be difficult as a new player to PvP to jump in and compete with some of the veterans. My suggestion here is to stick to Salvage Operation. You can gain some experience battling other players, but since the focus of the engagement is not enemy kill the enemy but to capture the Influence Points. In the Arenas it is just a 15 kill death match, and once a team has determined that there may be an inexperienced player opposing them, they will often just ruthlessly focus on that one player for the easiest kills.

Quote:
Originally Posted by JJH29229
So here's the questions:

1) Why does PvP seem to favor Klingons s heavily over feds?
Klingon players tend to have more experience in PvP. The Cloaking Device does often give them the opportunity to determine the time of engagement, but they need to make the most of that initiative.

Quote:
Originally Posted by JJH29229
2) Is it just me? am I doing something wrong?

Thanks in advance for any and all responses and tips!
It is not just you. Many players have felt the sting of Tier 5 PvP. Trying to go solo in PvP can also be very rough. Players tend to hunt in packs, since it usually tends to increase team survivability, and when prepared they can usually destroy any single ship in seconds.

Many players PvP in premade teams using vocal comminications (TeamSpeak, Ventrilo, Mumble) to increase their effectiveness. They will tend to be able to focus on chosen targets quicker, reach objective faster, and support each other better.

If you are out there solo, it will sometimes be you against a premade team. Do not feel bad if they destroy you in seconds. Remember, some of these groups have been doing this together since closed beta. They are practiced veterans who have invested a great deal of time in team dynamics and how to get the most out of their builds.

The next thing you may wish to do is evaluate your build, skill choices, BO choices, ship, weapons and equipment. While there is not only one way to play, there are certain combinations that have been proven at being effective.

There are some PvP oriented fleets out there. Talk to some people to see what you can learn.

And of course, continue to ask questions just as you have done here
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 14
06-30-2010, 01:32 PM
Quote:
Originally Posted by Darksided View Post
Post your build and discuss your playstyle on the forums, and we will try to give you advice on how to stop being terrible.

Be detailed, you are being very generic in your descriptions and with your comments.
indeed the advice given here is already pretty great, but in order to further help you we need to see the build/loadout/playstyle to be more specific.

here's a slight tip though
The most deciding factor in the match is the first 15 seconds. If the klinks can push the surprise factor then they have the advantage, but if they cannot the federation will have the advantage. You need to consider how you can survive long enough to start firing back - the community can give you alot of advice on this.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 15
06-30-2010, 03:04 PM
Without your specs it is hard to help more then whats already been stated so I will give you a few UI and other odd tips.

First, turn up your sound a bit, when a cloaked player buffs up you can hear it even if you don't see them. This can help you be rdy with a Defensive BO skill like say RSP for one example but there are many others that work just fine as well. Don't pop it to soon but learn to be ready for anything after you hear them buff up. Timing is a big key for everything in PvP you can only learn this by experience. If you wait to see that your shields are going down, a lot of the time your already going to die as they have already fired the shots that are going to kill you. Try to be proactive and get your reaction time up.

Second, think about how weapons are faced on ships. Attacking a Raptor/Escort head on happens but is most likely not the best face to attack on as all there weapons are mounted there. Hit them from the side or rear if you have seen they don't have a strong rear load out. If it's Cruiser this is different a lot of Cruisers are a beam boats and attacking broadside might not be best. Learn what your enemies tactics and load outs are and remember them, attack them on the side with the least amount of weapons that can hurt you.

Third, I hate anything that changes my target or moves my Camera for me. I turn off anything in my UI that does this. Some like it some don't, play with it and see if it helps you improve.

Lastly, don't take dieing personally in PvP get use to dieing over and over until it doesn't make you nervous or bother you any more. Once you can calmly play without panic things will slow down and you can see whats going on better and who is doing what and how. Then you can really learn how to improve, something will just pop into your head "Hey, I wouldn't have died there if I would have ..... " then try to do that next time.

Keep at it and GL.

Tor'Kaa
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 16
06-30-2010, 11:15 PM
Speaking of UI. While my ships look nice and all, I made the experience that zooming out far gives me better results. You see more of the surrounding battleflied and can more easily identify threats and targets.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 17 Zigz PvP Quick-start Guide
07-01-2010, 04:01 AM
  1. BALANCE YOUR SKILLS
    First start with defensive... have a nice mix of resistance and heal skills so that you can resist and heal yourself continuously.
    Second add offensive skills so that you are able to continuously cycle attack specials. Make sure you add attack buffs.
  2. CUSTOMIZE YOUR ENERGY SETTINGS
    This is generally overlooked by new players... Go to MODE 3 on your energy setting GUMP. You will have 4 energy profiles (attack, defense, speed, equalize). You can adjust the energy levels of each premade energy profile (then click the save icon for each). Make sure you switch energy profiles as required during PvP. You will want to be in attack mode as much as possible. Hopefully you are using 1 weapon energy type, you have specd the crap out of it, you have put consoles in for it (as much as possible) AND you are running HIGH WEAPON POWER SETTING! Torps work when shields are down, so hold back on those until you penetrate shields with your energy weaps.

Hope that helps.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 18
07-01-2010, 06:12 AM
If you don't have it, the one skill that will help you more than any other is reverse shield polarity I. Any ship with this skill at least has a chance of living through a focus-fire.

basically though, it does come down to experience... RA5 is not the time to start pvping, he he he. Theres so many players with amped up abilities, most of whom have been honing their timings and tactics since they were Lieutenants.

i should note that if you are dying 'instantly' most of the time that is going to be because you are getting your shields downed by fire then followed up by a large salvo of torpedoes. You have to do one of three things: immediately restore your shields to resist the torpedoes (i.e. EP-shields, RSP), immediately boost your kinetic resist (i.e. brace for impact), or prevent your shields from collapsing in the first place by boosting shield resist (i.e. rotate shield frequences, EP-shields.)

experienced PVPers generally dont have better gear or better skill than other players. Their advantages tend to be in timing and ability stacking. Also fear, surprise, ruthless devotion to the space pope, etc.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 19
07-01-2010, 06:00 PM
I certainly wish more people posted threads like this. You are my favoritest person right now. You've been getting a lot of good advice based on the information provided so you can expect much more detailed input when you provide a bit more specific details.

I bounce between my Klink Tac/BoP and my Fed Sci/Cruiser right now and one thing that severely effects me is something as simple as coping with the different cameras settings that the two ships use. Chase cam is fail in a cruiser, lol. When you switched from your Escort to your Cruiser and changed all your weapons and BO load out did you also respec your captain to fit those changes? You have to remember that as an Escort you are flying with a huge flashing bullseye and even the best self defense can melt against 5 ships if you don't move yourself out of there or get some additional support from your team. Also, lobbing out High Yield Torpedoes all willy-nilly is pointless. You have to be sure to drop their shields before the torps hit or it's a waste.

As many others have said, don't take the deaths too hard but do learn from them. You have to expect that without good support (from yourself and from your team) you are going to look pathetic but you have to just keep coming at it, adapting. I rolled a Klink because I too started PvP after I hit RA5 and that was a very good learning experience for me.

Always keep moving, no matter what's going on, because if you are sitting still you have no defense and open yourself up to some huge critical hits. There is so much more but my mind is mushy right now. Keep posting and being open minded. Good luck!
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 20
07-03-2010, 07:16 PM
Quote:
Originally Posted by JJH29229
I
1) Why does PvP seem to favor Klingons s heavily over feds?
2) Is it just me? am I doing something wrong?

Thanks in advance for any and all responses and tips!
Your doing something wrong PVP is very team based especially vs Klingons. If you go in alone with ur escort you my as well consider the game lost before it starts. Find some friends, gather up some plans and strats and u will do fine in PVP.

I started PVPing at RA level, Hated it at lower levels. And After a few hits and missess. me and my team are very well in PVP even agasint klingons.

Sure we lose 15-0 sometimes, we also win 15-0 on occasion.

you will never win trying to go in and do your own thing.
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