Actually unless some of the heals get a Nerf 2v2 against 2 good players using healing specced cruisers its almost impossible to kill them.
i know because i was in my raptor with a cruiser Negh'Var teammate fighting 2v2 vs 2 healing cruisers in the borg warzone.
With them both casting heals and chaining rsps the battle went for 5 mins + . Almost every time one of them got down low hull rsp got turned on and then they healed back up with engy team and HE.
We only managed to win, when they both got separated for a short time the nev was tractoring one cruiser and i focused on the other and killed him with some good crit hits.
As it stands now the idea is good but with healing specced cruisers using rsps and constantly healing each other its not that fun.
maybe when rsp gets a nerf it will be better.
I'm kind of scratching my head here because you're basically saying "Long fight, and we won, but an ability the other side was using needs a nerf (even though we won)". Why is the situation improved if it's changed in a fashion that allows you to win the same scenario more quickly? Isn't the fact that you won at all enough?
Anyway, I don't want to sidetrack the point of this thread. It's just your complaint stuck me as odd.
I agree with the requests in this thread for some smaller scale PvP options, particularly 1v1 and 2v2. I honestly don't understand why Klingon players can't cruise all over Federation sector-space and hand out/receive 1v1 duel requests - "Lower your shields and prepare to surrender your vessel, Federation dog!". But, whatever.
I find I have the most fun when I get to 1v1 or 2v2 in the current PvP maps. Win, lose, 15 minute battle.. it doesn't matter to me because I'm having fun while I'm engaged in the smaller skirmishes. I assume the other player is also or they'd just disengage and leave. 5v5 is just.. I'm sure two organized pre-mades enjoy them a lot, but random 5v5 PuGs consist of one side rolling the other more often than not. And whether the group I'm on is on the receiving end or the dealing end of that, it's just not very entertaining to me. Good, seemingly even matched fights do happen, but they're more the exception than the rule.
I rarely get to fight Klingons because I usually choose FvF maps, and I hate that. And it's not because I think Klingons are imbalanced or anything like that, it's because I get tired of the cat and mouse stalemate where Klingons (wisely) stay hidden until someone in the Fedball screws up. I don't blame them for playing that way, it's just I don't have a lot of respect for 5v5 battles to begin with, they don't feel very Trek to me, and so the waiting doesn't justify the payoff (for me). On the flipside, I would love a 2v2 cat and mouse game with the Klingons because I find 2v2 battles so much more enjoyable. It would just feel different and more worthwhile.
2v2 STO PvP would be horribly broken for the exact same reason it's broken in WoW; one ship can't DPS through the healing of a properly equipped healer. In fact, it would be a lot worse than WoW because the healer can still do substantial damage.
Said another way, you can't build a 2v2 team to beat two properly played Cruisers unless your team is also Cruisers. Too many defenses, too much hull, too much healing. Escorts would be food in 2v2. Science would be substantially less powerful, since most of its support is AoE (Scramble, PSW, TBR, Tykens, etc) and is relatively less effective on fewer targets.
When 1v1 is as unbalanced as currently, 2v2 will be similarly broken. STO is designed from the ground up as a team game. Right now, there's nothing in the game that will beat Eng / Cru except, possibly, for Sci / Escort and a really good, well timed SNB with DPS cooldowns running.
Said another way, you can't build a 2v2 team to beat two properly played Cruisers unless your team is also Cruisers. Too many defenses, too much hull, too much healing.
I would expect Sci/Sci + Sci /Escort would beat X/cruiser +X/Cruiser.
You'd have a conciderable amout of debuffs, CC and healing options, on the science ship, and moderate debuffs and conciderable burst damage on the escort.
Load the science ship as a torpedo boat and the escort as a mobile cannon, have science strip buffs, and resistances then, the escort alpha strikes to clear shields and do as much hull damage as possible (using sci captain abilities to counter the second wave of devencive abilitys provide by the target's buddy), and the science follows through with torpedos. Now it's 2vs 1 the science ship can focus on healing the escort, and looking for targets of opertunity, while the escort focuses on out damaging the remaining cruiser.
Of coarse this is based on limited experience and has not been experamentally tested as far as I know.