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Thanks SO MUCH for all your support, and we'll see you in-game!
The Galaxy-X is STILL just a retro-fitted Galaxy. It is NOT the most powerful ship in the game, nor should it be. Don't know what made you think a Tier 5 ship should be better. IT'S a T4 with a big phaser stuck to its head.
...which is what people don't see mto grasp. It's a dreadnaught becuase it's a T4 at T5 level (apart from base statistics).
If it turns bad (like all cruisers), invest skill points in engineering & cruiser skills, and fit some turn rate modifier consoles. Geesh.
I guess it's an unfair concept to put a ingameshop into STO... cuz it's no Free 2 Play game...
We pay monthly so everyone should get the same things with this monthly payment.
It can't be that well situated players have advantages ingame too... RL mustn't have influences ingame.
Choose: Free2Play with ingameshop OR monthly payment... not both!
Personally I am digusted with Cryptic for charging 25 dollars for the Dreadnaught. Is STO doing that poorly that they have to charge that much for a new ship? Or is it simlpy Greed? I pay my monthly sub, why the item mall for items that give advantages to players who have more dollars than sense. Honestly I had no problem with the item mall before the Dreadnaught, it was all cosmetic. Now that is clearly not the case.
Season two had better be phenomenal if Cryptic is going to pull shenanigans like this. I fear for the game if this becomes the trend. Greed is ugly plain and simple.
The Galaxy X is not "OP" or Gamebreaking at all. You have more survivability with a Standard Star Cruiser and more Firepower with a Standard Assault Cruiser. The Itemshop here dont sell Items that gave an ingame Advantage like Items from shops at Free to Play MMOs do, even with the Galaxy X.
You want continued problems? How about making this available to all Fed RA-5's or whatever on the account? You really think for every RA-5 I have, that I'm about to spend TWENTY FIVE PER for this??? No one is going to do THAT, maybe if it's their finest build and they are like me with a 3K limit for skill tokens and they have like at least 3 million EC and at least 50K merits and all, then I'd consider doing it for my finest build, but is it really that bad?
I mean, why? It's another ship bonus like the TOS Connie, sure, it has extras that make it very desirable and I'm excessively close to buying it for my finest build, but, before I punch the ticket, I really, really need to know if you plan to let all my Fed Tier-5's get access to this 2K ship? 2K is too much to ask almost for one buy, much less the 4 alts I have, the last of which just hit Captain-7 last night, I have a current 'sample farmer' build for mid-rank data sample mining so I can do some work in Memory-Alpha like getting certain ground gear that I love to use with certain traits of my own, much less BOFF traits, Pollyalloy with hp/shield regen on the Borg BOFF with insanity health/shield regen trait is just pure uber considering she has shield recharge 1, quick fix 2, shield gen 2, and med gen 2, then I have a Bolian 'combat' engineer who has resilient like I do, but I had to use Techie to synergy a bit with my Joined Trill build for my farmer I'm trying so hard to get my samples I need so badly right now for almost all of my high-rank builds that can no longer get those samples and I'm not paying a million for 1 sample when I can just get 99 for free, thanks much...The Bolian also has Super Lucky and Creative, found her rather cheaply too, perfect build for ground operations with the same armor, most enemies in ground tend to rush your team regardless of the fact that the die so fast doing it when it's best to out-range them as I do, but I've found that my Tactical Alien using Warp Theory/Techie/Resilient/Solider with either Plasma or Anti-Proton Full-Auto Gun is very deadly at nearly all ranges, and especially wiping out groups with high-damage expose, then turning around and using a split-beam rifle, plasma or anti-proton or tetryon if they have shields I somehow could not get rid of, and it's vape-bait for all on Advanced, I did Elite runs a few times no problem, then I ran into the spawn-happy bugs where they thought spawns over having the AI use the same skills you use to win was best, and then giving dual pistols/full-auto enemies insta-kills was 'fun' for hard mode, well, I canceled all Elite activity when I found that bug because it doesn't apply that damage with each hit, the first hit from any dual pistol shot on me or my excessively-well-designed BOFF's would kill us without the full burst, the very first burst would kill us for no reason at all, I've never had that happen to my enemies even with the best weapons in the game on Normal when I decided to confirm my theory there...
Full-auto has the same error, the first shot kills anything it hits, and that certainly should never be going on, it should require at least a full burst on normal fire for the rapid-fire/mid-damage shots to do that type of damage to anything, especially when using shield recharges on both engineer BOFF with a master healer sci BOFF to boot, the shield generator and med generator 2's alone should be helping, and having 2x cap/1x regen personal shields, need I say more? Sometimes I go with 1x cap/2x reg when the traits work that way, especially if the armor and traits combine with the personal shields to really ruin someone's day trying to get you down...
I've been nailed by blast assaults on Elite, higher damage than advanced but nothing to cry about, same thing over sniper rifles or anything but dual pistols or full-autos, just one mid-damage hit, and it kills anything it hits, when it certainly requires 1 full round of that weapon type to do that level of damage, if not 2-5 bursts, and we aren't speaking about the split-fire mode that exposes at higher damage levels even...That wipes out my team, the generators, and my combat engineer has mine barrier 1, shield recharge 2, weapons malfunction 3, and phaser turret 3 that someone loaned me one time, finding rank-3 ground skills is NOT easy and NO ONE sells them off exchange, fortunately I did this person many favors over years, I was owed a great deal more than even the uber-rare level-3 ground skill BOFF to train-up my super-trait Bolian with...But so far I'm letting her go until I actually need a favor...I never ask for favors if I don't need them, just like I require all teammates in STF or anything else that requires me to indulge in team play, that they NOT heal me even if I'm at 40% hull, I can immediately switch to my eat-torps/eat-energy mode, then with aux to structural 3 be up to 80% hull with my armor console resists, then dual engineering team 2's, and it's all done, then I use emergency to shields 1 to get them back online if I have to wait, if not, I use science team 2 to buff out shields as best I can unless someone's nice enough to get close enough to let me extend shields with them, then I go back to solo ops with aux to damps 2/3 depending on if I can find anyone who has an un-bound BOFF with Aux to Struct-3 or Aux to Damp-3, Damp-3 seems easier than landing Struct-3, likely due to having to bind the BOFF's for training them first, I'd easily drop 3 mill+ on either/or...Meh...
Aux to Damps 2 is good enough most of the time, sometimes structural is almost useless because I run haz emitters 2+1 with pre-nerf halons and a biofunction monitor and a +HS deflector, then I use polarize hull 1 on star cruise when I get into a cooldown problem with aux to damps 2-3 (3 can be found on exchange, it just takes a LOT of searching both rare and very rare, and then structural 2 is great for skill trainer, the second combat engineer may be a ground powerhouse, but she also happens to have power to aux 1, engineering team 2 which co-ops nice with my Borg BOFF's, and RSP-2 for final when I run into someone who actually knows how to stay on one shield facing all the time until I pop into super-speed/maneuver mode and they are just "WTF HAX!" GM mode, it's great I have FRAPS running in PVP for those problems, heheh...
So don't feed trolls on emergency to shields 3 or anything like that, 3 is not better than 1, 2 is equal to 1, same for the other battery to system powers, I don't understand why the one time I attempted to run an engineering team 1/batts to weapons 2/DEM-2, the batts to weapons 2 had same duration and same power boost that rank 1 has? Same for rank 3 when I rolled the engineer captain-trained level 3 on it...Even with 9 points in everything it still had the same result, very, very odd...Bug?
So yeah, I've got myself a PDF file I've kept around since open beta began of bugs that existed then, and still persist even today, and I keep it updated day-to-day just in case someone micro-fixes a skill and doesn't decide it deserves release notes or some-such...The document is put into a very well-organized list pattern that is easy to search through for certain types of bugs by simply doing a search for, say "polarize hull" and finding out it has bugs even today that have been around for a long time...It's standing at 32.78 MB's, nothing my 2MB upstream can't upload to my fiber server, but I only want Cryptic to have it because they are the only ones who can really use it, and it would serve as further ammunition against the game and Cryptic if I let it out into the open, so if a GM or someone else wants me to give it to them, fine, but I need a way to keep giving them updates to the entire list day-by-day as I do research into specific issues to try and find fixes or run-rounds or something from the end-user's end of the chain, it's worthless I know, but I'm also a very experienced developer and server admin, so I come up with proposals for fixes that won't take too much time to do them, some can be done while drunk, drugged, and half-asleep on the keyboard, they are so bloody simple to do...I know you guys have not even gotten Season 2 to Tribble, but I also know the true reasons why, most of it has to do with the sheer number of new changes to existing content vs. the amount of totally new content vs. having Danny running the looney bin now (I know he can ride people hard, but try to hold in there guys/gals, Danny knows how to get things working when we need them to be, he was there when Craig wasn't sometimes when CBS tried to hold up new content STF's and so on, and Danny isn't the type who gives into Craptari/CBS hassles more than we need to, STO has a great future and he is the man to make it so, so let's try to give him a chance before trying to condemn STO and Craig for taking off, he has his reasons and I respect him regardless. Dan is a bit wild, but so am I, next convention I can find time off for, I run my own non-PC business and I'm on the executive board which gives me the right to run to a convention, but I need 3 months notice to get things set up, I'd love to speak with Dan and some others I've had the chance to meet indirectly, we all had great ideas on STO's present, and where to take it next, I'd love to have the chance to elaborate and make it all happen, even if it takes us into next year, I know there are devotees like me willing to go for it)...
Sorry for the brick wall boys, I don't do it intentionally, my spine has at least 2 discs and vertebrae which were forced out of alignment by a careless physical therapist, so we don't know how long it'll take to fix me up yet, but I'm a bit chatty by nature and pain meds don't help sometimes, anyway, have fun all, I think MOST of my issues over the Gal-X are over, but I would like it if someone could try to make this monster available to all people of proper rank on an account? I mean, it's a perfectly valid question, given the sheer cost, $25 is quite a bit per character, if you follow...Imagine making 3 careers and having to pay $75 total for this stuff, let alone individual skill respec tokens that some teams ask for regardless of how great your cruiser is at personal combat let alone healing others if desired? Sigh...Have fun guys, I hope
As much as i love the look, the cloak and the spine laser. I really thought it wouldn't be so sluggish.
Even with 4 MK X RCS accelerators and my AUX up to 70 it's still like pushing a stalled land rover up hill.
Still all things being equal, it is neat and i can see it doing some good stuff in PVP.
So, in the end if you did the referral program, bought a bunch of games or shelled out the 2000 points it is worth the time, effort or cash. I like it, it may not be my main ship for solo but when i group up it will be a flag ship for the ages.
So Cryptic, i am happy with my ship. I need to tweek it, but it is awesome.
Don't know if this has been asked yet: When I go to purchase the ship, it says "restricted". However, none of my characters are yet RA's.
-Do I need to be a RA to even BUY the ship, or just to equip it?
- If I do need RA to buy it, do ALL my characters need to be RA, or just one... and if just one, how do I go about getting it for my other characters when they DO make RA?
Don't know if this has been asked yet: When I go to purchase the ship, it says "restricted". However, none of my characters are yet RA's.
-Do I need to be a RA to even BUY the ship, or just to equip it?
- If I do need RA to buy it, do ALL my characters need to be RA, or just one... and if just one, how do I go about getting it for my other characters when they DO make RA?
Yes, it is restricted to RA players. Right now, you can only buy it for 1 RA character, but I think they will be setting it up so that you can transfer it to other RA characters.
It has bugs, first off being a timeshare account issue where if you drop it off RA-5 buil and go to special unlocks for another, there it is to use, but it seems that not all RA-5 Feds can gain this ship at one time, a shame...It should behave like the TOS Connie, once it's paid for, any characters ranked to have it should be able to claim it. Simple.
Next up: REMOVE THE OPTION TO PHYSICALLY ALTER THIS SHIP! This why the central pylon/nacelle exists: It likely has a smaller warp core or a dedicated power generator JUST for the phaser lance, because there is no way two shots from that thing could blow clean through a full-refitted Negh'Var/Emperor-type refit, they are really as dangerous and well-protected as the Gal-X or any T5 cruiser type is, this lance in STO is stupid, you have to PAINT a target before it fires?! That allows the target, even AI dead center, to totally evade the weapon, therefore making this ship POS since it is there for the lance, not the cloak and not dual cannons, having tetryon dual cannons makes for some really fast shield dump Procs than beams, but you get the idea, asides from being able to change the hull type from 0 to 4 or whatever, which, by the way Cryptic, if you select anything but 1 or 2, the entire aft half of the ship remains unchanged, only the saucer and part of the neck get changed by going to like Type-4 hull design...Next, as I said, remove physical custom stuff because it poisons the UNIQUE ship design completely and introduces major bugs that simply are not worth fixing one single bit because that lance needs it's own bloody power core...Fix the pain schemes that do not work, in particular are the whiners over Orion and Virgo I think?
Last: Reduce the lance timer to 45 seconds to a minute, depending on weapons power, and have the damage output scale with weapons power, like a beam overload thing, except no drain due to dedicated power core. I did talk to James Doohan after I saw this thing, once in a while I'd drop by, and he just laughed about it and said that the huge nacelle housing had to be a small warp core or some type of dedicated power matrix to feed that cannon because if it drew energy from the main core, refitted or not, it would cause other systems to drain out, and it fires TWICE and blows up a ship it's own size and class, yeah, I know that was cinematic effect I guess, but if STO refuses to have a lance that needs less than ten bloody shots that need to be 'painted' first, refund everyone and get rid of the bloody ship until you fix it, end of story. You could be called for violating CBS canon by having a 10+ shot lance that also only fires with a 'painter' beam before firing like it's some stupid sniper cannon or something, and then you turn around and have it do no damage compared to what it does in the episode, I think CBS and even Craptari might get upset over this violation of a treasured ship, because I know like hell that I am ****ed, and it's a great thing that I have rolled new character builds as I adapt to getting things for free or memory alpha rather than getting exploited off exchange and crap, I don't need help like THAT for millions of credits for crap I get for free, thanks, data samples are by far the WORST, next to certain races of BOFF's, finding good Betazoid's costs millions exchange and they really help keep your team going in a pinch, especially dedicated ground healers and tac officers because their threat reduction combined with certain powers makes them very hard to put down and flanking enemies is just too bloody easy with stacking Betazoid's letting me see the map ahead better than a Joined Trill does...I lure them into a fortress built by a shield healer/support generator engineer, the borg BOFF, supported by a very nice Bolian 'combat' engineer who applies high-spec weapons malfunctions with a backup shield heal with phaser turrets and either phaser turret 3 if I can find someone with it, or I go with quantum mortar 2 because of the +100 or +200 to turrets combined, with shield and medical gens, I just have my tac betazoid or vulcan go out to flank enemies from slightly behind them, then I open fire alone and lure them in to me, calling all BOFF back to me while we take cover under our generators and turrets, between 5 excessively well-equipped officers and turrets and all, they don't have a chance. My Borg BOFF is impossible to bring down using Pollyalloy that restores shields and health at once, combining great with her native superior nanites, and my shield/health healers just make the team unstoppable even if we lose the generators, more are deployed the instant they go out, and my Borg BOFF uses Quick Fix 2 for second skill to keep it going as long as possible while my 'combat' engineer spams weapons malfunctions to shut down the worst enemies that require a team effort, which is quite rare even on Advanced/Elite...
So, fix that lance up to rely on your weapons power, and don't have it be a beam overload situation because beam overload now sucks compared with FAW against single targets much less sniping fighters and HYT Plasmas and tricobalts and all of that stuff...If you have 100 or 125 weapons, you should have a lance that cuts through enemies in a max of 5 hits, and yes, change the cooldown to rely on weapons power because that central pylon doesn't take up the aft end of our ship for looks, it drives the power for the bloody lance, so it doesn't take power from the ship's refitted warp drive...The cooldown should be a minimum of 40 seconds at 125 weapons, a max of 90 seconds at 75, and a full 120 at 50, and scale the damage the same way...Cloaking works off Aux, your new dual cannons (I can't get enough of tetryons for lining up enemies for a close-run HYT-2 Plasma torp+lance blast, gunning them to hell with tetryon DBB's and an array, but now that beams get a fire-rate/Proc buff from FAW on single targets, it's hard to say if dual cannon tetryons are worth my investment at this point in time...Aft, oh yeah, dual tetryon arrays and a tricobalt torp right up their manifolds, and it's great in static klink cloak-balls who think they have some unique gift for crawling up your manifolds and getting blow up at once with a tricobalt torp, or they blow up 1 by 1 due to core breach damage, man I love watching birds of LAME go up like that
As far as maneuver goes: For the second engineer, don't give them a dupe of batteries to shields, instead give them batts to aux, and give Aux to Damps 2/3 to main Borg BOFF, and use Aux to Struct 2/3 on same officer (depends on availability of these skills at third level), put engineer team 2 on both engineers, for the LT. Commander, give them RSP-2 for final skill because popping RSP-2 does help if facing enough enemies using cannons, it's the middle-finger to people using FBP and mass-cannon setups.
Dual Eng Team 2 works fast, goes from 30% or so hull right to 100% without a hitch, then I stack up more resistances with aux to damps 2/3 and aux to struct 2/3 and load hazard emitters 2/1 on my primary science with an ensign getting science team 1 to knock out stupid VM-3's and other annoying pests that do nothing damage and are just annoying...
The speed and turn buff out of Aux to Damps 2/3 is way more than enough to not only blow up a furball of cloaked idiots off your aft with a nasty tricobalt pinch, but you can, without full impulse, run across a map inside of 15 seconds if you avoid combat areas, and people will be going (WITHOUT FULL IMPULSE!? HAX04Z!! GM!!), great thing FRAPS is around I suppose...Sigh...Plus you can put 2-3 polyduranium/neutronium armors in with resilient shielding which somehow combine for shield resistances as well, that I cannot explain, it makes no sense, but it is as such for now...It takes people a long time to get shields down without massive tetryon weapons fire and tachyon beam 3 for a while, assuming I just don't hit aux to damps 2/3 and run like heck, inside of 5 seconds you're way out of the 10K barrer, closer to 15KM if timed right...The best Negh'Var pilots out there always use aux to damps because their speed and turn rates even with 49 engine power and using the finest combat impulse, it's not enough, and RCS consoles, wasted. RCS consoles might help science and escorts, but not the biggest ships, they have a natural disadvantage there that can only be manipulated with BOFF powers and certain Tactical captain powers, combine Aux to Damps 2/3 with APA-3, get like 3-4 KM, and you not only out-run most Fleet Escorts at full impulse, I've even done races to confirm it once or twice, but you end up having an utterly insane turn rate that will make sure the enemy is ALWAYS in 45 if that's your goal, or 90 if you like DBB's/Array/Torp setups better, sometimes FAW is superior to overload and even cannon rapid fire...With FAW, beams Proc like dual cannons do, rapid fire or not...I was impressed the last time I did it, actually..