Lt. Commander
Join Date: Dec 2007
Posts: 120
# 11
07-04-2010, 06:57 PM
Quote:
Originally Posted by Husanak View Post
Point is though VICOTRY FAVORS THE BOLD.
Is that something like musketry?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 12 Yep
07-04-2010, 07:10 PM
Quote:
Originally Posted by Greywolf101st View Post
I read allot of threads on pvp and weather it's unbalanced or if it's simply that star trek's elite is only playing on one side. I'm not saying im great at pvp and I'm sure allot of elitists are going to say that I'm just a bad player and have a crappy ship, or am unexperienced because feds have so much pve content but I have played dozens of pvp match's ending in federation 0 -1 against klingons 15 with damage and healing looking high on both sides, so whats the problem? Maybe the klings are right they have all the elite players and theres not a single decent fed player in the game, simply all the federation players suck; but that doesn't seem very convincing to me. I've seen allot of very good fed players out there that can deal out the damage or support there team as well as the next klingon the only difference is it seems our ships are out classed, fed ships seem all around worse with less turn rate and a lower impulse modifier, some people might think that doesn't make a difference but it does mean less weapons bearing on the enemy and less chance of escaping and in addition federation doesn't have cloak, no ships with universal officer slots and it's cruisers cant mount cannons the only exception being the Galaxy - X dreadnought which has out of combat cloak and can mount cannons but only has a base turn rate of 3 (degrees per second), thats even lower then the far larger klingon carrier.

So I ask the question, is pvp unbalanced because we are simply outclassed?
I counter your wall of text with my own!

You got it ok if there is way more and I mean way more feds in game then klingon then that means there is way more bad players you may get in your q. Thatís not even calculating all the other aspects like we pvp to level we team we often fight with those we fought with for awhile. And by the way most that are good at pvp are pvp players they play mmos to play pvp and they get the mechanics of it. We build rebuild and always think and work together to test and come up with new builds. This goes to show that the one that strive to be good pvpers will suceed. To tell you the truth like all klingon will tell you if it is a well laid out team that practices and build together they will be hard it will be a close game Fed or not. I also notice on the fed side the good fed players usually will enter a q in teams of five only because they do not want to fight Klingon with a few bad players on their team.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 13
07-04-2010, 08:06 PM
thanks for the feedback it's good to get reasonable suggestions and different views as opposed to flaming, it is true that pugs usually don't do so well especially against a coordinated team and theres some pretty good points across the board from just about everyone; im glade most people took my question for what it was as i really was just curious if anyone knew if the problem was in maneuverability or if cloak and cannons seemed to be the huge issue but it seems like the general consensus is a lack of team work or at least pre-made teams and simply less pvp experience in the federation pool of players; I can accept that, especially if there is a larger number of fed players it could seem like the federation is gimp if you keep getting in games with players that don't support each other or are simply still fairly green to pvp.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 14
07-05-2010, 04:03 AM
Half of all this is attitude I think. It's the same in wow, with the alliance 'kiddies' vs the 'mature' horde pvpers.
It's simply not the case. Psychologically, just as in wow, many feds will enter a map expecting the Klingons to be better than them, particularly in pugs. That's a defeatist attitude.
Something I have noticed when playing my Klingon (and I am new to the klingon side) is that Federation tend to be very hesitant, as someone else pointed out above.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 15
07-05-2010, 04:07 AM
Quote:
Originally Posted by Dragosv View Post
Fed dont cry , next time Criptyc sell you shiep and officer Klingo and maibe you PVP problems solve .
What?


.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 16
07-05-2010, 05:52 AM
Speaking of out classed, I always found it amusing (and kind of frustrating) when in my BoP with the superior turning and maneuverability I get in close and then can't turn fast enough to get the opposing Escort back within my forward firing arcs. I only bring it up as another example of players of varied skill levels taking better advantage of the tools they have at their disposal. My ship may be more maneuverable but if I'm up against a better pilot it's not going to make that much of a difference... that's usually when I have to duck out and hope they don't follow, lol.

We've all seen the difference that Feds greater hulls can potentially make. I sit at around 24k hull while most Escorts are closer to 34k and I can usually unload enough damage to blow myself up but that extra 10k tends to allow them to skate away, pop some defenses, or get some support. When someone gets the drop on me in a well played escort I can be toast no matter how close I am to the group. Those few extra seconds are a pretty fair cloak trade off for cloak, in my opinion.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 17
07-05-2010, 07:17 AM
Quote:
Originally Posted by SteveHale View Post
Speaking of out classed, I always found it amusing (and kind of frustrating) when in my BoP with the superior turning and maneuverability I get in close and then can't turn fast enough to get the opposing Escort back within my forward firing arcs.
Sheee don't tell the feds they can install RCS units.

Really most bop players (myself included) don't do a ton of stuff to increase their already very good turn. I run a engine with [turn] I don't run a RCS unit. On my fed escort 2x RCS units are much much more valuble then any armour... that with high engine power and the fed escort turns better then a good number of bops.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 18
07-05-2010, 11:10 AM
I have found good and bad teams on both sides. When I started as a KDF I would be invited to team at lower levels and see how the KDF play. (They do not have the Fed-Ball mentality, but you find very few alone.) As I reached BG I did not need the team as I knew my role and those around me - there were many leaders in the group and some strong individuals. (KDF also do a lot of focus firing - working off the lead BoP or Raptor target instructively.) When I played SPvP with my sci RA, it is not so clearly defined. The fed side is a group/mob mentality - which does have strong points - but requires a strong leader where few arise. The only time I find Feds focus fire is when there are one or two KDF. (Next time stand off the Fed Ball with three or more KDF, you will see most KDF focus firing on targets as fed beams go to many targets.)

Are you always facing the same group of players? Do you click names to see if they are in the same fleet or the ship names have -XXX- in them?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 19
07-06-2010, 11:07 AM
Quote:
Quote:
Originally Posted by Dragosv
Fed dont cry , next time Criptyc sell you shiep and officer Klingo and maibe you PVP problems solve .
Quote:
Originally Posted by Cpt_Duck
What?


.
wait wait! I speak gibberish.

"Feds don't cry, next time Cryptic will sell you a ship and an officer Klingon and maybe your PvP problems will be solved."

Or he wants a light decaf, no milk , half-sugar.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 20
07-06-2010, 04:25 PM
Quote:
Originally Posted by Greywolf101st View Post
...it's simply that star trek's elite is only playing on one side...
When did I get a Klingon character?!
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