Lt. Commander
Join Date: Dec 2007
Posts: 120
# 1 The Fedball
07-04-2010, 08:25 PM
Can we please get this nerfed so that we don't always face tightly balled up groups of ships?

Most PvP is like this lately, you have to try to drag one of the ships out to fight.

Have the warp fields overload or something.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 2
07-04-2010, 08:27 PM
ya but i like the ball, it makes my CSV work better.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 3
07-04-2010, 09:00 PM
With how scatter volley works, are you joking? Fedball=deadball with scatter volley.

But if you want to break up the ball, you have to actually think and use some strategy. Baiting can work, fighting and fleeing can get some to chase, and tractor beam repulsors can be used to very good effect separating someone from the ball with practice.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 4
07-04-2010, 10:24 PM
Your joking, all those nice tightly balled targets for my CSV.

But really I sometimes uncloak first straff a target and then evasive and EPtE out usually will get a
few to try and follow which gives the rest of the team time to take advantage of the confusion.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 5
07-04-2010, 10:44 PM
Scatter is a nice fix, as everyone is pointing out too you.
Here is another.
Pick the healer in the group, shock them and then use Tractor Repulsers + Evasive and a battary if you have one up. When their healer 30k away... good times.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 6
07-04-2010, 11:35 PM
Hmm.

I kinda feel the real problem with the post is the lack of irony tags in vBulletin.

Kinda like I wanted to write a thread "FvF is way unfiar"..
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 7
07-05-2010, 12:03 AM
better idea, dont nerf starfleet ships. Fix MES instead and you wont have fedballs all the time.

Either that or learn 2 play!
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 8
07-05-2010, 12:31 AM
How would L2P have anything to do with an existing problem?

It's not like we are herding them into balls.

Maybe some 1 on 1 PvP would be a better solution.

And don't tell me an Escort can't take out a Cruiser, I've been popping Galaxy x's all day.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 9
07-05-2010, 12:39 AM
A sci ship with FBP 3 in a fedball = dead klingons.

Fedballs are perfectly fine, as a matter of fact it's canon.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 10
07-05-2010, 01:01 AM
Quote:
Originally Posted by Thlaylie View Post
How would L2P have anything to do with an existing problem?

It's not like we are herding them into balls.

Maybe some 1 on 1 PvP would be a better solution.

And don't tell me an Escort can't take out a Cruiser, I've been popping Galaxy x's all day.

1. as has been pointed out, there is no problem. CSV is very effective with 5 targets all cuddled up. (which means YOU adjust and use the counter, you dont plead for someone else to make it easier for you by nerfing something that really is not nerfable -its an independant action on the part of the players)
Which translates to L2P. (really dont like sounding so condescending, but....)

2. you WANT them in the ball for alpha.

3. 1v1 is totally irrelevant to this thread (and you would lose to any sci ship)

4. FYI, the galaxy X is a TIER 4 galaxy with the added lance and cloak. It is NOT an accomplishment to kill. At all.


-GoD- regularly uses CSV to defeat fedballs. I once spawned into a new 5v5 facing -GoD- and all I saw were 5 explosions as my team was vaporized immediately. My fedballing fed fleet is having a heck of a time executing a counter, though we have some ideas.
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