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***Resolved Issues***
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A bug that involved Romulan Liberated Borg captains and their skills once they chose an ally
I have yet to experience a single PVP where the Feds could even compare to the Klingon weaponry. If this were areal conquest, we'd all be speaking Klingon by now! They Empire has a dominating advantage that needs to be rebalanced if there is to be any real competition.
we got the exact same weapons as u guys but remember most klingons dont have 1 point in any ground skills cause we got no pve at all that needs ground skills other then explore misisons wich we hardly do anyhow.
Our ships are weaker cause we fill multi roles and the Bop's universal consoles are balanced with the ship beeing made of paper and it has one less Bridge officer slot anyhow.
On a side not i myself dont fly a bop at all i use a raptor and i use beams cause thats what most of the feds use and i still 2-3x most of the feds damage ..... do i run maybe 1 time in like 15 matches i run just to make some feds chase me and keep them occupied for the rest of our team to keep capping.. My whole build is actually based on team play and not solo play eaven my weapons are based on debuffing enemys so my teams do more damage.
Feds have more options to ships and better access to more gear due to size of population selling on the exchange and more mission options.
With that said, thankfully Klingons have more experienced players and often demonstrate better teamwork. The foolishness and panic one will often find among high level Fed PvP PUGs means Feds will lose most of the time.
Too many Feds panic in anticipation of a decloaking Klingon. It gives us a psychological advantage that the complaining on the forums combined with expertise of Klingons in game only amplifies.
I personally think that there are some examples of balance but they are also examples of inequity. For example, I think Klingon Engineers are better than Fed Engineers because the Battlecruiser is better, and the BoP allows for a much greater diversity of options than any Fed ship.
With that said, I think Fed Escorts and Science ships are more powerful than Klingon BoPs, Raptors, and Carriers when played by expert PvPers. In other words, we find balance in the mix of inequity.
Feds have more options to ships and better access to more gear due to size of population selling on the exchange and more mission options.
Don't both sides share the same exchange? Other than bridge officers which supposedly are getting tweaks in season 2.0 in terms of tradability so that might improve ... gear should be equally available on both sides since we get the same exchange access?
I guess the big exception is the Efficient Impulse Engines from the one quest. But other than that, everything else is pretty much down to what you get from marks or badges or buy on the exchange.
Don't both sides share the same exchange? Other than bridge officers which supposedly are getting tweaks in season 2.0 in terms of tradability so that might improve ... gear should be equally available on both sides since we get the same exchange access?
I guess the big exception is the Efficient Impulse Engines from the one quest. But other than that, everything else is pretty much down to what you get from marks or badges or buy on the exchange.
Klingons cant use fed officers, and there is not enough klingon players to sell enough special BOs on the exchange...And im pretty sure the engines matter very little in the end. Although some mobile turrets players may like them and use even at highest tier
They are working on new things to improve the bridge officer situation. Only time will tell if they're good additions or not. But on paper they sound like ideas that will help bypass the problem klingons have with that. Being able to generate random bridge officers in a lottery ... as well as trade tweaked/pre-made BO's with fellow players ... should allow folks the ability to bypass the need for searching the exchange for BOs.
The bridge officer issue is the only real problem out fitting a klink ship.
After creating a couple klinks, I know I hold on to the rare boff skill officers I get.
I may use it down the road an another klink.
Thats the issue... I have a BO3 I have a Aux to Sif 3 I have a CSV 3 Spare....
I won't be selling them as I don't need ECs for anything at all. So I may keep them for that eng klink I will one day role. lol
The bridge officer issue is the only real problem out fitting a klink ship.
After creating a couple klinks, I know I hold on to the rare boff skill officers I get.
I may use it down the road an another klink.
Thats the issue... I have a BO3 I have a Aux to Sif 3 I have a CSV 3 Spare....
I won't be selling them as I don't need ECs for anything at all. So I may keep them for that eng klink I will one day role. lol
At high levels this is correct. Leveling a Klingon is different though - good items are almost exclusively obtained via PvP - which is why Klingons get so much better at PvP through experience.
Items don't make a difference to anyone at 100 days of gameplay when at Tier5 maxed, but make a huge difference in the journey to get there. How hard does a Fed work for items? Complete a mission after mission after mission. Remember, unlike Feds, a Klingon leveling up a toon doesn't get XP and a rare item - just the XP.
These huge culture differences heavily influences perceptions of balance.
The bridge officer issue is the only real problem out fitting a klink ship.
After creating a couple klinks, I know I hold on to the rare boff skill officers I get.
I may use it down the road an another klink.
Thats the issue... I have a BO3 I have a Aux to Sif 3 I have a CSV 3 Spare....
I won't be selling them as I don't need ECs for anything at all. So I may keep them for that eng klink I will one day role. lol
While I understand that on Fed side we don't have the exact same problem with access to very rare BO skills, I have done the same thing with my Fed toon, with the addition of RSP 3. I also try to keep ofther level 3 skills that aren't currently popular, as game changes could make them valuable in the future.
I will sell my BO's that don't offer any abilities that I can't get from the BO trainer, the rest I keep.
I find it fun to make several different BO load-outs for each of my vessels.
Now that is out of the way, yes pvp is balanced. What I mean is; Im sure that either side that has a pre-made group and ts will get like 30 kills per death vs a pickup group. That being said, we could have 50 kills per death and still lose a capture match.
Personally if i get 10+ kills per death im not gonna cry about "losing" a match. Im past the point of giving a crap about marks that i dont spend now anyways.