Lt. Commander
Join Date: Dec 2007
Posts: 120
# 201
07-21-2010, 09:52 AM
Quote:
Originally Posted by Roach View Post
We have ground skills?
/whaps Roach upside the head
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 202
07-21-2010, 10:13 AM
Quote:
True but from my research I found that those dummies are actually Feds who are playing their alt Klingon characters.

LOL
Well,wouldn't that fit to most Klingons? I mean, you have to go to Level 5 or what to even start playing a Klingon. Every Klingon has a Fed Alt probably. (I mean, you could delete the Fed character, but how many do that?)
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 203
07-21-2010, 11:34 AM
Quote:
Originally Posted by TheBigBadWulf
/whaps Roach upside the head
Hey!!!

I think I swallowed my gum
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 204
07-21-2010, 11:42 AM
yes, PVP is balanced. It just depends entirely on who's in that match. Klinks complain about Fed-balls, and Feds complain about Klink's cloaking. They're evenly matched, its just when you get people who don't know how to PVP/arn't used to it, they'll start to cry Nurf.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 205
07-22-2010, 12:33 PM
Quote:
Originally Posted by Roach View Post
We have ground skills?
I don't, but there are eventually there somewhere to spec into.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 206
07-22-2010, 01:26 PM
I would say yes. Overall the PvP is balanced.
I have played both factions in PvP extensively now and I can say that survival usually depends on your team. In fact, I was in a match the other day where one of the guys on our outnumbered team refused to team up with us. He tried to Captain Kirk his way through the combats and ended up getting killed over and over. The rest of us fought well but we were just severaly outnumbered. I asked the guy to team but his response was "I don't team". The recipe for failure in a PvP that relies so heavily on teamwork is obvious.

In the early stages of the game, Klingons have a clear advantage. Their ships turn better and have more firepower. As a Klingon you start off at a bit higher of a level than a Fed Officer and your ship is slotted with MKII weapons and devices that are slightly better than the MkII drops (Fed ships are slotted with basic standard issue gear). I think this is done to compensate the Klingon faction player for the lack of PvE. Add in a cloaking device and you are not only more agile but more powerful than the starting Fed ships. This is just the flat basic starting ship though. Anyone can transfer items between their characters and truly you can outfit even the most basic ship early on to survive decently in PvP. But it really all comes down to team tactics.

As the game progresses the Feds become more and more relevant in PvP. If they learn the Federation tactics and ball up they tend to win the battles unless the enemy has Scramble Sensors or knows how to seperate a target from the herd ... I have also seen Fed Balls broken up with Eject Warp Plasma and TR or GW. The lack of a dedicated Klingon Science ship until Tier 5 means that only Feds can use the Science Abilities: "Target Subsystems; Shield, Weapons etc." that come with the Science Ships. Bird of Prey Battlecloaking is a nice counterpoint to the Fed abilities but BoP's are like escorts on the hull ... so many Klingon players opt for the bigger ships with better survivability.

I have been on winning teams that have slaughtered our opponents where I got over 20 kills and on losing teams where we had out butts handed to us ... in both factions. The common theme was the team work and team support. I have not yet seen a match where a bunch of solo mavericks were able to take down a well organized team.

At the lower levels I have noticed the PvP queues FILLED with Klingons and devoid of Feds. At higher levels it's just the opposite. I have trouble finding PvP matches for my Captain level Orion right now ... but none for my Lt. level. I also have trouble for my RA 5 Fed because I will look at the PvP queues and see Capture hold with 15 waiting Feds and 1 Klingon. So, perhaps the higher levels may be a bit imbalanced, I can't say for certain I play a Science Officer and as good as I do in PvP, it's still a struggle. Though I have been getting better with his skills and odds, it's still a tricky business deciding between more shields/resistance or more debuff and toggling my power levels between Aux, Shields and Weapons ... consoles are really the key there.

In conclusion, the PvP is very balanced. I have complained in the past about certain powers being nerfed or restrictions being placed on one class that isn't on others but even with that, it's all a matter of adjustment.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 207
07-22-2010, 01:30 PM
Oh and ground PvP is very well balanced as well. The win almost always goes to the larger team. As far as ground goes, it's usually a numbers game. Though a team of Engineers will upset that balance pretty well. My Sci Officer kicks butt on the ground. But again tactics and teamwork can really change the dirction of a match. If you have a group taht doesn't work and support each other, they will spend a lot of time dying.
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