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Lt. Commander
Join Date: Dec 2007
Posts: 120
# 21
07-07-2010, 03:14 PM
Quote:
Originally Posted by phlyto View Post
No.

--Arrive in System, Objective: Scan the Planet--

"Captain, Scans have revealed that this planet is very rich in duratanium and dilithium. We have been ordered to conquer it in the name of the Empire."

--Beam Down and "survey"

"Captain, our scouts have made contact with a indigenous race on this planet. They are inferior to us technologically, but could make worthy additions to the Empire. They may interfere with mining operations in the area."

Options:

1) Exterminate the indigenous race

Mission Updates, Eliminate 5 Groups of Indigenous Lifeforms; Destroy 5 Dwellings

2) Talk to Tribal Elders - "Diplomacy"

Mission Updates, Talk to Tribal Elders, options either lead to Exterminate the Indigenous Lifeforms OR Engage Elder in Ritual Combat. Ritual Combat has a chance of awarding one of the locals as a new BO.

3) Collect Samples

Mission Updates, Collect 6x Metallurgical Samples to determine if orbital scans were correct. Has a chance of spawning Indigenous Lifeform groups to defend the sample locations.

Result: First (or Last) Contact has been made with a new race. Blood has been spilled for the Empire.
Nice thoughts. It would be nice if more of our missions were dynamic like these and not so utterly cookie-cutter. Some people might think "First Contact missions/Diplomacy Corps could never work with Klingons!" -- they just have to add a touch of imagination, like the post quoted above.

It's also a total shame that the KDF is missing out on the Sensor Scan mini-game... if I'm reading it right. It's for scanning anomalies I believe, and since we can't scan those as they don't show up in our Explores and missions-- well, I'm not so sure this patch is "more KDF focused that Federation" like some of the Devs are touting. Sure, we get a handful of missions that will be very nice, and access to faction neutral things-- but Federation gets the Diplomacy Corps and Scanning minigame? Those both are very unique, and the Diplomacy Corps hands out rewards like titles, powers, and uniform pieces.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 22
07-07-2010, 03:38 PM
Quote:
Originally Posted by f1restarter
Now hang on a second. If ya want that then go play fed but not klingon. We are conquerors not explorers.
Umm, to conquer something, one must first discover it.

Quote:
Originally Posted by f1restarter
And yes of course the feds will be their main focus as itīs the majority ot the players base.
What I donīt like is how we have been treated till now but Iīm positively looking forward to season 2 and beyond.
Actually, I think we've gotten quite a bit of Season 2. Now granted, I think a First Contact scenario and diplomatic solutions from a Klingon standpoint could be quite interesting, I'm sure that it's something they're going to look at in the future.

I don't think there will be much of a Fed bias, in relation to dev time, going forward, and I've been pretty vocal about getting more attention for us (Klingons).

Quote:
Originally Posted by f1restarter
Just donīt whine about a thing thats not even on air now.
There we agree.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 23
07-07-2010, 04:08 PM
Quote:
Originally Posted by Kinjiru View Post
Umm, to conquer something, one must first discover it.
I'd also like to add here that there are a plethora of possible missions that would be completely appropriate for Klingon warriors. Also, as a side note, we have players specialized in the sciences and engineering. We are not all tactical officers.

Here's a quick list of missions, both combat and non-combat that I can see Klingons getting. (Note: some can take place onboard in the new interiors)
Conquest mission types:
1. Round up the Leaders
2. Catch the Saboteurs
3. Hunt the Resistance Forces
4. Challenge the Leader (of a planetary/city government)
5. Repel the Insurrectionists
6. Exterminate those without Honor (thieves, smugglers, drug users/dealers)
7. Trial by Fire (cleanse a local population of vermin, something nasty, that bites back... not tribbles)

Non-combat mission types:
1. Deliver supplies to forward outpost
2. Rescue damaged battlecruiser's crew (board and make repairs or transport off survivors)
3. Discover new resource-worlds to exploit
4. Discover ancient Klingon precursor artifacts
5. Disarm a doomsday device (the local population capitulated, Klingon military governor lost the access codes)
6. Set up or repair a colony defensive perimeter (dispatch troops, set up weapon emplacements, shield generators)
7. Transport Ambassador to forward station
8. First Contact - convince a local government to capitulate to Klingon rule by persuasion... and the delivery of a palette of disruptors

Science Based Non-combat Missions
1. Discover new virus that causes a resurgence of the Augment-disease, attempt cure
2. Aid the planet - Replicate medicine to cure the Klingon colony's sick inhabitants
3. Rescue weak scientists from archeological dig on a world in the neutral zone

Engineering Based Non-combat Missions
1. Recover prototype shuttle from starbase destroyed by experimental weapon
2. Test new warp core - (something goes wrong, head to engineering to direct repairs)
3. Beam to colony, disarm a series of mines left active by mistake
4. Report to NPC at Ganalda - effect emergency repairs to starbase life support systems (spawns all-NPC version of Ganalda, with appropriate damage.)

Et cetera... there are tons more, but please don't think that Klingons can only engage in combat. It's simply not true. They developed warp travel, transporters and reverse engineered the cloaking device. They're intelligent, as well as honor-driven.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 24
07-08-2010, 01:42 AM
Quote:
Originally Posted by loomis113
Fek'ihri battle ship for kligons been added
Ok my mistake I thought that was a typo.

but still

one friggin ship and its a carrier????
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 25
07-08-2010, 06:28 AM
Quote:
Originally Posted by Kinjiru View Post
Umm, to conquer something, one must first discover it.



Actually, I think we've gotten quite a bit of Season 2. Now granted, I think a First Contact scenario and diplomatic solutions from a Klingon standpoint could be quite interesting, I'm sure that it's something they're going to look at in the future.

I don't think there will be much of a Fed bias, in relation to dev time, going forward, and I've been pretty vocal about getting more attention for us (Klingons).



There we agree.
it isnt its fed focused again
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 26
07-08-2010, 06:29 AM
Quote:
Originally Posted by Cpt_Duck
Ok my mistake I thought that was a typo.

but still

one friggin ship and its a carrier????
yes but its a new ship..feds only getting recycled ships
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 27
07-10-2010, 02:05 AM
I agree we need more, oh well soon there wont be any Klingons left so they wont need to worry about us.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 28
07-10-2010, 02:06 AM
Quote:
Originally Posted by Kinjiru View Post
I'd also like to add here that there are a plethora of possible missions that would be completely appropriate for Klingon warriors. Also, as a side note, we have players specialized in the sciences and engineering. We are not all tactical officers.

Here's a quick list of missions, both combat and non-combat that I can see Klingons getting. (Note: some can take place onboard in the new interiors)
Conquest mission types:
1. Round up the Leaders
2. Catch the Saboteurs
3. Hunt the Resistance Forces
4. Challenge the Leader (of a planetary/city government)
5. Repel the Insurrectionists
6. Exterminate those without Honor (thieves, smugglers, drug users/dealers)
7. Trial by Fire (cleanse a local population of vermin, something nasty, that bites back... not tribbles)

Non-combat mission types:
1. Deliver supplies to forward outpost
2. Rescue damaged battlecruiser's crew (board and make repairs or transport off survivors)
3. Discover new resource-worlds to exploit
4. Discover ancient Klingon precursor artifacts
5. Disarm a doomsday device (the local population capitulated, Klingon military governor lost the access codes)
6. Set up or repair a colony defensive perimeter (dispatch troops, set up weapon emplacements, shield generators)
7. Transport Ambassador to forward station
8. First Contact - convince a local government to capitulate to Klingon rule by persuasion... and the delivery of a palette of disruptors

Science Based Non-combat Missions
1. Discover new virus that causes a resurgence of the Augment-disease, attempt cure
2. Aid the planet - Replicate medicine to cure the Klingon colony's sick inhabitants
3. Rescue weak scientists from archeological dig on a world in the neutral zone

Engineering Based Non-combat Missions
1. Recover prototype shuttle from starbase destroyed by experimental weapon
2. Test new warp core - (something goes wrong, head to engineering to direct repairs)
3. Beam to colony, disarm a series of mines left active by mistake
4. Report to NPC at Ganalda - effect emergency repairs to starbase life support systems (spawns all-NPC version of Ganalda, with appropriate damage.)

Et cetera... there are tons more, but please don't think that Klingons can only engage in combat. It's simply not true. They developed warp travel, transporters and reverse engineered the cloaking device. They're intelligent, as well as honor-driven.
We can only hope they read this and introduce it maybe with mini games to repair engines, hack computers etc.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 29
07-10-2010, 03:00 AM
Quote:
Originally Posted by loomis113
yes but its a new ship..feds only getting recycled ships
And in that last STOked interview DStahl said that they will not put in the Romulans until the Klignons are on the same level as the Federation, in addition it was said that Season 2 is mostly Klingon-oriented.
Now that the new "Ask Cryptic" is out, it is clear that the Klingon side is only getting one carrier.
The one type of ship that seems to be of the least amount of interst to most Klingon players.
And they didn't even bother to "recycle" the Vor'Cha, although it shouldn't be that much of a problem.
Particularly since Cryptic now has a pattern to follow to properly implement such refits BO-slot and console-wise.
I am going to repeat myself here but when a question begins with "will the Klingons get" it ususally seems to
mean that a Dev might respond to it several months later with "we are looking into the matter".
See Joined Trill as a example.
The refitted T4 Federation ships have been requested repteatedly, so the Fed Players are once again getting EXACTLY what they wanted.
And for the fun of it the Klingon players get...a carrier.
And no ship with cloak detection.
I proposed a ship with such capabilites here:

http://forums.startrekonline.com/sho...=166700&page=2

Let's see how long it will take Cryptic to respond with "we are looking into the matter" this time.

Let's just say the gap in terms of ship-selections is increasing.
The Feds now have three cruiser-, three escort- and three science vessel selections to choose from.
The Klingons have one in each of their categories plus those terrible carriers.
And then each has only two visual customization options compared to three for the Feds.
And we don't even know if the new carrier is getting any options.
So it's now 3x3x3=27 for the feds versus 4x1x2+1(the new carrier)=9 for the Klingons.
And none has anti-cloak.
Do the math and you might get the idea why people around here are somewhat upset at the moment.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 30
07-10-2010, 03:18 AM
Come on guys, lets be more impartial.

To start with, Klingons were announced from the start as a PvP race. Sure, leveling up by PvP and nebula exploarion is a bit dull, but you guys were meant to be the PvP focused guys.

You are getting some content now and you certainly will get more in the future, but try to be understanding that you guys were the pvp focused option for STO.

On ship variety, thats true... Federation gets a whole lot more choice on ships. Why? Well, first of, the federation is known to have the widest variety of ships while the klingons have a more direct no nonsense aproach to ship building. And not to forget, birds of prey can fill any roll any time, having the greatest versatility of any ship in the game. No two birds of prey are the same.

Demand more ships, demand more PvE. And so you should. But be understanding of your place in the universe, feds are plagued by their problems as well. And in the end, we are all playing the same game here.
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