Lt. Commander
Join Date: Dec 2007
Posts: 120
# 41
02-02-2011, 01:11 PM
/+1 Vote for Sticky.

/Subscribed.

Well done KazumaKat. This is good info for how to get the widest selection of skills with the limited skill points we get. It's been easier since the VA1 skill cap increase, that's for sure... RA5 really cramped my style. Heh.

I plan to keep this link and give it to new people as a solid basic primer for spending skill points. Certainly this is ideal advice for any casual player. But, as you say, it will be up to each Captain to figure out exactly where they need to put their SP. I think once a player gets used to the game and becomes more advance hopefully they will realize 9s are good in certain skills, depending on your build.

For example, if I'm building a DPS fighter, I might go ahead and max out 9-9-9 on my energy weapons. Or if I'm building a Healer, I'll max the skills that improve my Engineering Team, Aux to SIF, and HazEms. And so on. Of course this all depends on if a player wants their Captain to be Specialized or a Jack of all Trades.

Anyway, I have been keeping pretty good records of all my Alts as they progress and how each power has been affected by their skill increase. When I get a chance I will post some examples of how X skill bonus gave X increase to X Power.

P.S. Thanks for linking to my Power Calc.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 42
02-07-2011, 05:54 AM
Some more food for thought:

Except for science team EVERY science ability is boosted by the teir one science skill. As a sci/sci player 11 of your 16 space abilities are modified by your tier 1 science skill. In this example the last 200 skill points you put into that tier 1 ability net you +11, or under 20sp/+1.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 43
02-13-2011, 06:17 AM
This is a tad old, posted last year, but Al Rivera on skills.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 44
02-14-2011, 08:04 PM
Wow.

I just read this for the first time and suddenly feel I've wasted my respec token for CDR promotion.

"The first step toward wisdom is admitting you know nothing"

So now I need to find enough merits to slog in to Spacedock and get rid of all those 9s!

Thanks for the guide - A very helpful read, and the "5-7" rule of thumb is definately appreciated because math is something that gives me a headache. I hate numbers oh-so-very much...
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 45
02-17-2011, 12:04 PM
At least you dont go so mathy that I've found that PatricianVeteri's ship power calculator becoming the basis of all my builds. Imagine the math involved in that!
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 46
02-17-2011, 01:40 PM
Quote:
Originally Posted by KazumaKat
At least you dont go so mathy that I've found that PatricianVeteri's ship power calculator becoming the basis of all my builds. Imagine the math involved in that!
Heh... Thanks! I'm happy you find it useful...
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 47
02-21-2011, 11:44 AM
kazuma i understand that so
if i have astrophysicist i dont need more then 6 points in all t2 and 7 points in all t3-t5 science space skill's for an efficient build?
only if i need a rang 3
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 48
02-22-2011, 12:58 PM
Quote:
Originally Posted by Liroca
kazuma i understand that so
if i have astrophysicist i dont need more then 6 points in all t2 and 7 points in all t3-t5 science space skill's for an efficient build?
only if i need a rang 3
I believe I made it clear enough

Basically:

Ship Operations 7 = 17
+10 from Astrophysicist =27
Ship Deflectors/Emitters/Sensors 6 =26
Ship <Insert Tier 3-5 skill here> 7 =44

7-6-7 approach

27 + 26 + 44 = 97, same exact bonus if, without Astrophycisist, you went the 7-7-9 approach.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 49
02-23-2011, 12:28 AM
Thanks for this lovely, lovely guide. d('-' )
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 50
02-24-2011, 11:31 AM
/+1 vote for sticky

/subscribed


This is a brilliant guide that has no doubt helped many many players put together more efficient builds, myself included. It's a crime that this hasn't been stickied yet.

Thanks for this wonderful resource
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is Off
HTML code is Off


All times are GMT -7. The time now is 01:48 AM.