Lt. Commander
Join Date: Dec 2007
Posts: 120
# 51
03-05-2011, 03:10 AM
Gentle bump and a repeat of a request for sticky, since multiple people have requested it already
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 52
03-26-2011, 01:19 PM
Still a great read -- thanks, Kat
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 53
05-01-2011, 12:45 PM
This was an awesome post, and I recommend it to anyone who wants to learn more about Skilling up. As a newcomer, I shall definitely take this advice to heart!
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 54
05-19-2011, 08:42 AM
Thanks for this post, Kaz.

I just hopped in to STO and this post answered quite a few of the questions I had.
Lt. Commander
Join Date: Dec 2007
Posts: 120
KK thank you for this thread. I would have preferred a step-by-step guide, for the benefit of newbies and those like me who suck at (or too lazy to do) math formulas, but it's better than nothing.

In one of your first posts you seem to be saying that a distribution of 5-7-4-6-6 is best to cover all the bases, right? So then what is the bare minimum to be effective, from Tier 1 to 5? Even though I continue to play a Science captain (my first toon), I still don't see much benefit in some of the stuff under Starship Operations. IE. some skills like Quantum Proj I like to have more than usual if not max out, and other skills like Sensor Probes at low levels since I don't use them much.

Plus STO Academy's app is really helpful
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 56
06-06-2011, 04:43 AM
My tac in a defiant retrofit, has not a single point spent on ground.

I'm specced to 9 on all other tier 1. I have not spent points on any skill and not put it to 9 other than Aux Performance which I only had enough to spec to 5 levels for.

Specced to 9 on every single engineer and tac ability that applies to flying an escort, a retrofit, using hazard emitters, aux to structural integrity,

I'm using mostly X weapons, even VIII turret. In PvP yesterday on 2 games in a row I scored higher than 25 with 1 spawn. Actually 2nd match was 29 kills 0 spawns. My build is perfect for me and I know I still have room for improvement by upgrading weapons.

My Defiant is specced for a specific role. If I don't get a good team, well we all know a Defiant can get a rough ride but my point is my ship does what I want it to do in the circumstances it has been designed for in the game. Plus I applied 9 levels on everything I increased.

Why would you want to avoid applying points right up to 9 levels if those extra levels increase the specific abilities that you need to work as best possible to suit your play style?! Maybe it is because your spending a lot more on Science. Also if your using antiproton you'll need more points for that.

My point again is, these general rules and approaches cannot apply to everyone. But it is fun to try all these approaches. A tank can benefit from having a bit of everything that I know.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 57
06-06-2011, 05:32 AM
Quote:
Originally Posted by Zypher2011
My tac in a defiant retrofit, has not a single point spent on ground.

I'm specced to 9 on all other tier 1. I have not spent points on any skill and not put it to 9 other than Aux Performance which I only had enough to spec to 5 levels for.

Specced to 9 on every single engineer and tac ability that applies to flying an escort, a retrofit, using hazard emitters, aux to structural integrity,

I'm using mostly X weapons, even VIII turret. In PvP yesterday on 2 games in a row I scored higher than 25 with 1 spawn. Actually 2nd match was 29 kills 0 spawns. My build is perfect for me and I know I still have room for improvement by upgrading weapons.

My Defiant is specced for a specific role. If I don't get a good team, well we all know a Defiant can get a rough ride but my point is my ship does what I want it to do in the circumstances it has been designed for in the game. Plus I applied 9 levels on everything I increased.

Why would you want to avoid applying points right up to 9 levels if those extra levels increase the specific abilities that you need to work as best possible to suit your play style?! Maybe it is because your spending a lot more on Science. Also if your using antiproton you'll need more points for that.

My point again is, these general rules and approaches cannot apply to everyone. But it is fun to try all these approaches. A tank can benefit from having a bit of everything that I know.
I think you're missing the point of the OP. We have a finite number of points to spend on a wide selection of skills, and this guide is to help players get the most efficient use out of their points for general play. It isn't aimed at players such as yourself who have opted for an extremely specalised build.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 58
06-10-2011, 10:19 AM
For the time being, this looks up-to-date.
S4 may bring some changes here!
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 59
07-07-2011, 01:51 PM
Quote:
Originally Posted by WishStone
For the time being, this looks up-to-date.
S4 may bring some changes here!
Please WishStone, don't tease me so...

To be quite frank, I totally expect Season 4 to completely <censored> up my work. All for the better I hope, since by the i can create a brand new thread for it, with reserved posting for room to grow!
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 60
07-07-2011, 01:58 PM
Quote:
Originally Posted by Captain_K.C. View Post
KK thank you for this thread. I would have preferred a step-by-step guide, for the benefit of newbies and those like me who suck at (or too lazy to do) math formulas, but it's better than nothing.

In one of your first posts you seem to be saying that a distribution of 5-7-4-6-6 is best to cover all the bases, right? So then what is the bare minimum to be effective, from Tier 1 to 5? Even though I continue to play a Science captain (my first toon), I still don't see much benefit in some of the stuff under Starship Operations. IE. some skills like Quantum Proj I like to have more than usual if not max out, and other skills like Sensor Probes at low levels since I don't use them much.

Plus STO Academy's app is really helpful
Don't think in terms of all skills for all abilities. Take it step by step and work your skill plan based on the ability/s you will need/use. Granted some skills may not be worth the cost. However, nearly ALL skills affect many other things indirectly helping or hindering performance depending on how many skill points you've spent on such.

Im expecting a change by the time Season 4 rolls in completely into Holodeck, requiring massive rewrites, so as of this moment this guide is potentially to be depreciated.
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