As the topic name implies, should there be damaging effects in space added to the game?? I was in a small discussion here at my college and was wondering if it is relevant to the rest of the players, needed or feasible.
1) with the restructuring of sector space happening, it was wondered if the Suns of solar systems should have a damaging effect in place. this way you fly to close and your ship-shields start taking damage?!
2) We all ready have some effects in place for planetary fly-by's, but would having a fiery and smoky contrail be in place as you enter atmosphere, along with hull damage due to stress and heat?
3) Asteroids in space maps. i know there is quite alot in place, so......
A) reduce the number of asteroids, to the point it doesnt impact the effect of distance covered, so that you can avoid hitting them. asteroid impact has a damage relative to size and ramming speed!
B) have the asteroids more spread out, destructable and collidable.
this way you can make missions in them more challenging and add something more that isnt there and also add more for the Role Players out there.
...this way you can make missions in them more challenging and add something more that isnt there and also add more for the Role Players out there.
They can, and already have done this. There are several missions in-game with location-based hazards. One of them for example is a mission that takes place around a mine-field where you can get yourself blown to bits if you shoot a mine that's too close to you. Another example is The Cure on the ground part where the planet you beam down to renders Cover Shields and Force Domes less effective than they usually are. There's also that wonderful mission in the lava caves... but I think you get the idea...
Deflectors prevent damage to ships caused by cosmic radiation, focused high-energy beams (lasers) and micro-meteorite impacts which makes the sector space suggestion moot, not to mention annoying if they actually implemented it.
I don't think stellar debris should be spread out, either. If you're savvy enough, you can use debris for cover when fighting the tougher bosses. Like when you jump into a B'tran daily and end up soloing against a tactical cube in an escort.
I do think a better effect than a white-out is in order for atmospheric entry, and damage caused by entering atmosphere would make the gameplay much more tactical.