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Join Date: Dec 2007
Posts: 142
# 11
07-09-2010, 10:50 PM
Hmm at least i can swap EP-S for EP-A or something... and finally make use of polarize hull III on my sci ship.

But at least the ramming speed is fixed to be less gankable...
Join Date: Dec 2007
Posts: 142
# 12
07-10-2010, 02:42 AM
Quote:
Originally Posted by faithborn
hey guys, its called diminishing returns; Now shield resists don't actually give you the flat number anymore.
IIRC, snix said in another post that it was a "hard cap" with no diminishing returns for now. I definitely prefer that approach.

Quote:
Originally Posted by Edgecase View Post
Some of these have been mentioned by snix but not included in the patch notes. I tried posting these in the Tribble forum, but it got scrolled off in seconds by people complaining about art bugs and diplomacy.

Seen so far:
  • New queue tech doesn't let a game start without the proper number of people in it - this leads to games failing to start rather than starting underpopulated
Not entirely optimal in my opinion. It should extend the wait time or something like that... On the other hand... Don't you automatically re-queue anyway?
Join Date: Dec 2007
Posts: 142
# 13
07-10-2010, 02:49 AM
Quote:
Originally Posted by faithborn
Oh, and they nerfed the grandfathered consoles. Sucks that my +90 starship hazard system is getting knocked down to +45

[Prototype Console - Science - Halon System Mk X]
+15 Starship Hazard System
Remember to not sell them prematurely, and instead look for Ferengi Traders for extra latinum.

I wonder if Holo-Emitters will serve as a distraction in PvP. I mean, everyone knows that the Breen Warship is not a Breen Warship, but is it a fragile Escort or a tough Starcruiser?
Join Date: Dec 2007
Posts: 142
# 14
07-10-2010, 03:00 AM
Quote:
Originally Posted by Rojon View Post
Good. I'm glad.
I'm not happy about it. I'd rather lose out numbered and still get credit for my dailies, than sit for hours waiting for a PvP match that will never happen and get no credit toward my dailies.
Join Date: Dec 2007
Posts: 142
# 15
07-10-2010, 03:03 AM
Quote:
Originally Posted by MustrumRidcully View Post
Remember to not sell them prematurely, and instead look for Ferengi Traders for extra latinum.

I wonder if Holo-Emitters will serve as a distraction in PvP. I mean, everyone knows that the Breen Warship is not a Breen Warship, but is it a fragile Escort or a tough Starcruiser?
While the ship on the screen changes doesn't the ships icon in the target information HUD belie what it is?
Join Date: Dec 2007
Posts: 142
# 16
07-10-2010, 07:59 AM
Quote:
Originally Posted by MustrumRidcully View Post
Not entirely optimal in my opinion. It should extend the wait time or something like that... On the other hand... Don't you automatically re-queue anyway?
It does automatically requeue you. I don't know if you go to the front or back of the line (for example, if there are only 5 Feds but 20 Klingons, and one of the Feds is a no-show, do the 5 Klingons who got the aborted queue go to the front of the line or the back behind the other 15?).
Join Date: Dec 2007
Posts: 142
# 17
07-10-2010, 08:26 AM
Quote:
Originally Posted by Edgecase View Post
It does automatically requeue you. I don't know if you go to the front or back of the line (for example, if there are only 5 Feds but 20 Klingons, and one of the Feds is a no-show, do the 5 Klingons who got the aborted queue go to the front of the line or the back behind the other 15?).
Assuming similar results from the last time they "fixed" the queue, lets assume the worst case scenario.

People who don't pvp or only pvp for the daily whined enough about uneven matches EVERY TIME. So now the wait time will be extended exponentially. Pure genius considering that matches become uneven because people have waited so long in queue they went afk or are doing something else and don't join the match.

Seriously... can't we just go back to allowing players to enter an ongoing match?
Join Date: Dec 2007
Posts: 142
# 18
07-10-2010, 08:35 AM
Quote:
Originally Posted by piwright42 View Post
While the ship on the screen changes doesn't the ships icon in the target information HUD belie what it is?
Not something a lot of players are going to think to check when in the heat of PVP. But yeah, you can get the info that way.
Join Date: Dec 2007
Posts: 142
# 19
07-10-2010, 08:38 AM
Quote:
Originally Posted by faithborn
Oh, and they nerfed the grandfathered consoles. Sucks that my +90 starship hazard system is getting knocked down to +45

[Prototype Console - Science - Halon System Mk X]
+15 Starship Hazard System
That hit gets lessened once you grind out and equip Mk XII consoles.
Join Date: Dec 2007
Posts: 142
# 20
07-10-2010, 09:15 AM
Dont think those +18 consoles are that much different
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