So remember all those threads and posts about how horrible the skill cap is/was?
Yeah, I do too.
I just hit Vice Admiral on Tribble. Level 51. You have 72,700 skill points at that level.
And I ran out of meaningful things to purchase at about level 48.5
Now my build is spread out on purpose. And I don't heavily invest in T5 skills. But even I got 25 skill ups at that tier in my VA build. 3 engi skills set to 7, and one captain piloting skill set to 4.
That's still subject to tweaking, as I might go 9 in weapons performance, or switch some things lower down around to go 5 in my piloting skill.
But wait ... there's more ...
THIS THREAD by GM_Destra outlines the company's plans for further level advancement. Allllll the way up to level 61+.
Now I'm sure they plan to make a few more skills here and there. BUT ... the thing to take away from Destra's posts is ... by the time you reach that actual "end-game" ... you should have enough skill points to have exhausted your Narrow Focused build and then exhausted filling in the blanks for stuff you want or hybridized build ideas.
You may not be able to spend points for every skill in the game, but by the time you're level 61, you should have enough points to cover the ability to pilot multiple ships and/or use multiple weapon types effectively.
The skill cap is going from a "hard" cap ... to a much softer cap ... if Destra's plan is stuck to.