well i assume they will add more skills so you will have somethng to buy later on.
I do too. But they're not going to add a lot of new skills. So the way this all works out, it expands to the point where it gives you a lot of breathing room. And let's you add a lot more "versatility" to your build. It's like I say ... a soft-cap moreso than a hard cap.
At the time they said they weren't planning on a skill cap, they also said that they were planning to be continually adding new skills/raising the level cap so that no one would ever have all of them...
...not very far into the Beta they realized what every MMO player and developer in the world already knew: You cannot produce content faster than players can chew through it.
So the only answer was a skill cap. Without one, you have one less way to make your character unique and define it. In regard to skills, all of a sudden, all members of the three classes become identical. This means, among other things, fewer people rolling alts...which means more players growing bored and leaving. This means less connection with a character due to less investment in its creation, which means overall less loyalty to the MMO.
For a billion reasons, the skill cap makes eminent sense, and Cryptic would be stupid, from a business standpoint, to get rid of it, at any level. Just like they would be stupid to ever stop raising the level cap and tell players, "Yup, you've gone as far as you can in this game, you have all the best gear..." Why would anyone continue playing at that point?
I never understood the screaming and tantrums over the skill points. I was able to ground spec my tactical officer in fire team with all his skills maxed except plasma grenade and ambush. Which were only one skill box each from being maxed.
I was able to put the rest in the places I needed for my build with my escort. I was competitive with with my escort in PVP ground spec'ed with all ground traits.
I couldn't see why so many people were going nuts over the skill points.
We'll... I Surely hope that they decide to increase the skill cap or at least separate the Space from the Ground and give us a duel spec. But the truth is Skill caps are probably Cryptics biggest money maker. Every time you respec its $6 for your 500 CP's so for them to increase to get rid of skill cap would be... well... Iíll be leave it when i see it... thatís a big hit in Crypticís pocket book...
so twenty levels for teir 5 should give people plenty of skill points to spend on their character builds, but where does teir 6 come into the equation - 61 plus?.
i've also seen one of dstahls posts where he's said mk xi gear would drop from lvl 47 mobs and mk xii gear from level 53 mobs. where's the projected / planned use for such gear? seems to be hinting that it'll have to be lvl61, and then we'll have the problem all over again of 5 ranks for mk 12 gear where now its mk 10 gear with this problem......
the only thing i would fix is make all the weapons have the same skill points cost. that for me is the only thing that really does not make much sense and screws things up if you want polaron or antiproton. the rest is fine for me
all members of the three classes become identical. This means, among other things, fewer people rolling alts...which means more players growing bored and leaving. This means less connection with a character due to less investment in its creation, which means overall less loyalty to the MMO.
If there were no skill cap at this point....
Would a Tactical Officer have access to Sensor Scan, Subnucleonic Beam, Dampening Field, Photonic Fleet, Rotate Shield Frequency, EPS Power Transfer, and Miracle Worker?
Would a Tactical Officer be able to use an Engineering Kit or a Science Kit?
Would a Vulcan have the same traits as an Andorian or a Klingon or a Benzite or an Orion?