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***Resolved Issues***
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A bug that involved Romulan Liberated Borg captains and their skills once they chose an ally
Last night I found a diplomatic mission on Tribble. The mission had me deal with two foreign diplomats, and it was up to me to bring them back to the negotiation table to conclude a trade-deal. During the mission, I had to investigate and poke into some personal records to gain some leverage on one of the diplomats and bring him to see things the "right" way.
I was quite impressed that the mission presented me with several options on how to proceed, however, it got me thinking, what if among all the diplomatic options, I could offer that diplomat my services as a Soldier, all for the good of the UFP, of course...
The idea is very simple really, what if to gain favors with one side or another, we could ask the NPC's involved if there was some favor they needed, for example taking out a band of pirates or accompanying a shipment of Romulan Ale from point-A to point-B while protecting it from Orion Raiders?
Essentially, choosing this option will open up a sub-mission that will bring us no l00t for dispatching enemies, but may bring us extra reward as the mission-designer sees fit. These extra missions should probably be hidden in the overall diplomatic mission so that to trigger them, we'd have to actually know about their existence, i.e. be diplomatic and engage the NPC in thorough conversation and pay attention to details.
What I'd actually like to see, is such sub-missions randomized by the game just like Star Cluster Exploration works, so essentially each player may get a completely different sub-mission instead of a pre-scripted one.
Another important rule is that these sub-missions aren't there to add extra-special rewards and l00t, but just for the purpose of allowing us to choose how we play through the diplomatic missions.
After all Picard may want to sit through a lecture by a foreign dignitary for the purpose of securing unique Entertainment Provisions which are sought after another foreign dignitary to proceed in a peace-treaty, while Kirk (or even Riker) would simply get to the point and ask the first foreign dignitary about the trouble they had with Orions raiding their shipments of Romulan Ale and offer to take of the problem.
TL;DR: Let us decide how diplomatic we are, even if we are on a diplomatic mission.
I fully support any measure to have subplots and mission twists that reveal potential subsequent missions.
I'm not too keen on offering my services as a soldier, but change the wording to "as a good faith effort, I'll escort your vessels to ensure their safety" and I'll go for that.
I hope they refine the current Genesis mission generator to do this.
PS: I know it's not Trek in any way shape or form. But for potential diplomatic encounters with Klinks and Roms, I would like to be able to vaporize them with my officers' sniper rifles and mow their men down with my full auto heavy phaser cannons at any point of the negotiations
Im not totally opposed to the suggestion but I think we have enough random missions to keep us occupied on that front and diplomacy is a much needed change of pace.
Im looking forward to a completely different style of gameplay where you use your brain instead of your weapons. When that gets tiresome you can go run other types of missions or pvp a bit.
Perhaps an option for saying the "wrong thing." Klingons can sometimes be trigger happy - after all. Peace or no peace - the desire to destroy Kirk for instance.
I like the idea, it offer much more immersion, imho.
Im not totally opposed to the suggestion but I think we have enough random missions to keep us occupied on that front and diplomacy is a much needed change of pace.
Im looking forward to a completely different style of gameplay where you use your brain instead of your weapons. When that gets tiresome you can go run other types of missions or pvp a bit.
Not that diplomacy isn't needed to offer a change of pace, however, suggesting that diplomacy is only about talking and pleasantly discussing things is doing diplomacy a disservice, in my opinion. In essence, I suggest that the option for us to research and investigate diplomatic-NPC's would be available to us, just as in the mission I've done on Tribble last night, however, some options may lead us into combat so that we have the choice of advancing the diplomatic mission by talking, fighting, or any combination of the two.
The more choices, the better, I usually say...
Quote:
Originally Posted by Deck_of_many_things
OR becoming said pirate, in order to not draw the UFP into the dispute etc
mwa ha haaaa
Thats what Im saying lol... I wanna do grey things... going grey, maybe even becoming an enemy if I do the wrong thing. ALWAYS having to follow ONE track in MMOs bothers me. Like at least in WoW, you can get faction with the pirate guys and the guys in the town in the south... cant remember the name... Gadget or Booty Bay or something, hate you and try to kill you lol. Id like to see SOME MMO where you could change sides or even go on your own.