Go Back   Star Trek Online > Information and Discussion > Star Trek Online General Discussion
Login

Reply
 
Thread Tools Display Modes
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 11
07-16-2010, 07:48 AM
If Excelsior is tier 5 at least we know that Cryptic doesn't actually care about getting anything right with the tiers and have no desire to make it make sense.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 12
07-16-2010, 07:50 AM
Quote:
Originally Posted by USS Parallax
What the crap is an "awacs" power?
Its a military term that stands for "Airborne (Early) Warning And Control Systems" thats used on specialist electronic warfare aircraft, usually for the purpose of extending the range of radar coverage for a fleet (for example).

In this game I have no idea what that would translate as. Maybe some kind of special targetting ability? Maybe long range cloak detection? No idea.

EDIT: Wow looks like I was a million miles too slow there, haha.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 13
07-16-2010, 07:50 AM
Boy, you guys are quick.

Quote:
Originally Posted by Zodi-emish
here you go.
Well, I guess it was inevitable that we'd get that "pudgy" version of the ship, too. :/
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 14
07-16-2010, 07:51 AM
only if they add a 'scotty sabotage' skill for other players.

id be happy if you could just set a way point to any starbase so you can jump to the one you left it set on. might have to have a cooldown so you cant just transwarp to anywhere and any time.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 15
07-16-2010, 07:54 AM
Quote:
Originally Posted by USS Parallax
Would Awac find cloaked ships or something?
If could also be a fire control system, and enhanced sensors. ( something the nebula does with that pod ) maybe it is a buff for you and your group mates that makes you do more damage because you are more accurate.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 16
07-16-2010, 08:00 AM
Quote:
Originally Posted by Captain_Revo
only if they add a 'scotty sabotage' skill for other players.

id be happy if you could just set a way point to any starbase so you can jump to the one you left it set on. might have to have a cooldown so you cant just transwarp to anywhere and any time.
There seem to be 3 forms of Trans-Warp in Star Trek and in STO.

1; Omni-Use Transwarp, as seen in Voyager where a Borg ship can use it to go anywhere as an alternative to warp. Not instantaneous, but darn fast.

2; Base-Station Transwarp, as first seen in TNG, a ship anywhere can open a conduit back to a given base station, the process is near instantaneous.

3; Gate Transwarp, as also seen in VOY, near instant conduit travel between a set of gates.

I always imagined Trans-Warp in the Alpha Quadrant races as being either trans-warp between stolen Borg gates, such as to Gamma-O, or a Trans-Warp from any point back to a 'base station'

This base station is a riiiiidiculously power hungry device, and hard as heck to manufacture.

Thus the only logical place to put them is on major starbases, AKA K-7, Ganalda, DS9, SB-39, Quonos, and ESD.

You could then select which base station to lock onto, and your cool-down would be determined by your distance from that station, with the base amount being 5 minutes (you can't go below it) and the max being the current cool-down.


As for Excelsior, its skill should be the 'other' form of trans-warp, it would replace slipstream in sector space.

It would be roughly the same speed, but for 1.5 x the time, and only 80% of the slipstream cool-down.

There you go.
A whole system that should make everyone mostly happy.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 17
07-16-2010, 08:02 AM
Quote:
Originally Posted by USS Parallax
If Excelsior is tier 5 at least we know that Cryptic doesn't actually care about getting anything right with the tiers and have no desire to make it make sense.
It could be a refit like the U.S.S. Lakota only it would be stronger now because of the advancements in technology.

also if you look at Utopia Planitia Fleet Yards they are building ( or Refitting ) an Excelsior, and this is in 2371 with the tech of 2409 getting smaller and better, and the fact that we are at war why would they not bring out the excelsior out of moth ball and upgrade them to fight the klingons.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 18
07-16-2010, 08:02 AM
What is bothering me is that new ships are appearing on C-store as the ONLY method so far to obtain them.

A ship is the coolest, most interesting item you can obtain in the game. When you went from your Miranda to your Lt Ship....when you got that commander ship for the first time...so on and so forth. Instead of having the option to obtain "Transwarp schematics" and other loot to create a ship at Utopia Planetia (and the Klingon Equivalent) or even find it through the course of normal game play!

Now I do not mind ships being on the C-store as an ALTERNATIVE if that is what people want but it is ridiculous that we get 3 base ships to buy in the game and everything else costs money. The most interesting loot in the game, that could be put into some AMAZING episodes and fleet action content is being put in a store.


There should be IG means in order to obtain interesting loot. We shouldn't have to play a meta game in order to make the game more interesting.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 19
07-16-2010, 08:02 AM
Seems odd to give the Excelsior transwarp drive when it failed miserably when first utilized. You'd think they'd just add that to every ship since, if the Federation has the technology why wouldn't they just put it on every ship in their fleet instead of one of their older designs? I might be wrong, but a part of me suspects we'll get a lot of anger over this with players complaining about a single ship having abilities that put it far above other ships in the game. Granted, I'm sure the transwarp ability will have a significant cooldown, but I'm sure some will be annoyed it gets to just jump sectors on a whim and they don't.

As for the Nebula, not sure how that AWACS ability will work, unless it deflects torpedoes so they don't hit? Maybe a anti-torpedo bubble that adds resistance to the ship and all team members within a certain raidus?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 20
07-16-2010, 08:03 AM
First, I say Transwarp Drive was a failure on the Excelsior. It shouldn't be there at all. But hey, why start following canon now?

Second, I don't like them appearing on CStore, especially if they're going to have advantages other ships don't. So much for only cosmetic fluff being on the CStore, hm?

Third, I disapprove of the CStore in principle.


I bought the game unfinished. They need to stop charging me to have them finish it.
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is Off
HTML code is Off


All times are GMT -7. The time now is 11:04 PM.