Its a military term that stands for "Airborne (Early) Warning And Control Systems" thats used on specialist electronic warfare aircraft, usually for the purpose of extending the range of radar coverage for a fleet (for example).
In this game I have no idea what that would translate as. Maybe some kind of special targetting ability? Maybe long range cloak detection? No idea.
EDIT: Wow looks like I was a million miles too slow there, haha.
If could also be a fire control system, and enhanced sensors. ( something the nebula does with that pod ) maybe it is a buff for you and your group mates that makes you do more damage because you are more accurate.
only if they add a 'scotty sabotage' skill for other players.
id be happy if you could just set a way point to any starbase so you can jump to the one you left it set on. might have to have a cooldown so you cant just transwarp to anywhere and any time.
There seem to be 3 forms of Trans-Warp in Star Trek and in STO.
1; Omni-Use Transwarp, as seen in Voyager where a Borg ship can use it to go anywhere as an alternative to warp. Not instantaneous, but darn fast.
2; Base-Station Transwarp, as first seen in TNG, a ship anywhere can open a conduit back to a given base station, the process is near instantaneous.
3; Gate Transwarp, as also seen in VOY, near instant conduit travel between a set of gates.
I always imagined Trans-Warp in the Alpha Quadrant races as being either trans-warp between stolen Borg gates, such as to Gamma-O, or a Trans-Warp from any point back to a 'base station'
This base station is a riiiiidiculously power hungry device, and hard as heck to manufacture.
Thus the only logical place to put them is on major starbases, AKA K-7, Ganalda, DS9, SB-39, Quonos, and ESD.
You could then select which base station to lock onto, and your cool-down would be determined by your distance from that station, with the base amount being 5 minutes (you can't go below it) and the max being the current cool-down.
As for Excelsior, its skill should be the 'other' form of trans-warp, it would replace slipstream in sector space.
It would be roughly the same speed, but for 1.5 x the time, and only 80% of the slipstream cool-down.
There you go.
A whole system that should make everyone mostly happy.
What is bothering me is that new ships are appearing on C-store as the ONLY method so far to obtain them.
A ship is the coolest, most interesting item you can obtain in the game. When you went from your Miranda to your Lt Ship....when you got that commander ship for the first time...so on and so forth. Instead of having the option to obtain "Transwarp schematics" and other loot to create a ship at Utopia Planetia (and the Klingon Equivalent) or even find it through the course of normal game play!
Now I do not mind ships being on the C-store as an ALTERNATIVE if that is what people want but it is ridiculous that we get 3 base ships to buy in the game and everything else costs money. The most interesting loot in the game, that could be put into some AMAZING episodes and fleet action content is being put in a store.
There should be IG means in order to obtain interesting loot. We shouldn't have to play a meta game in order to make the game more interesting.
Seems odd to give the Excelsior transwarp drive when it failed miserably when first utilized. You'd think they'd just add that to every ship since, if the Federation has the technology why wouldn't they just put it on every ship in their fleet instead of one of their older designs? I might be wrong, but a part of me suspects we'll get a lot of anger over this with players complaining about a single ship having abilities that put it far above other ships in the game. Granted, I'm sure the transwarp ability will have a significant cooldown, but I'm sure some will be annoyed it gets to just jump sectors on a whim and they don't.
As for the Nebula, not sure how that AWACS ability will work, unless it deflects torpedoes so they don't hit? Maybe a anti-torpedo bubble that adds resistance to the ship and all team members within a certain raidus?