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Lt. Commander
Join Date: Dec 2007
Posts: 120
Just what the title says. I actually don't care either way, but it would be nice to have a nifty ability for my sovereign.

Or, the current T5's could have a list of abilities attached to them when you buy them and then the ship is stuck w/ that ability until sold.

Thanks for any response.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 2
07-16-2010, 04:46 PM
how about that swirl mounted torpedo launcher? Launching 10 warheads in 3 seconds is fun (ofcourse each would be weaker than normal torpedos in game for the shake of balance) (or just make it allow you to fire torpedoes in a 180 degree angle)

Advanced escorts should have MVAM (yes they said blah blah rubbish but that is rubbish for it is a great advantage to tripple your firepower in trade of for some reduced defences)

Fleet escorts not so sure really, Same for star cruisers (maybe some supper shield thingy).

Recon science should have some serious sensor power say something that allows you to target a cloaked klinging and fire at it without it knowing it is targets till it gets hit? (high yield torp on them will make them think twice about aproaching a science ship that close they can be seen)

Deep space science no idea just like the other ship classes created by cryptic
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 3
07-16-2010, 05:02 PM
I brought up the idea of a swivel torpedo launcher for the assault cruisers in the cruiser forum a while back. i still like the idea. Maybe it could fire only modified photon torpedoes, and if you use any other type of torpedo it gets the default 45 fore or aft arc.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 4
07-16-2010, 05:17 PM
I agreed we need powers for those ships, and for the klingons also.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 5
07-16-2010, 05:34 PM
definately the klingons need ship powers. I still love the giving BoP's the ability to fire while cloaked. i know it needs to be more well thought out and all, but that would be SWEEEET


And when the rommies come, the scimitar should have fire while cloak.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 6
07-16-2010, 05:37 PM
Quote:
Originally Posted by cavilier210 View Post
definately the klingons need ship powers. I still love the giving BoP's the ability to fire while cloaked. i know it needs to be more well thought out and all, but that would be SWEEEET


And when the rommies come, the scimitar should have fire while cloak.
firing when cloaked would be either OP or UP as you would either be that ghost blasting everyone without being seen or been seen soon as you fire and blasted to death in seconds.

No for a Bop a battle cloak with a 10 second cooldown and a instant activation would be better so they can be true hit and run vessels, though the cooldown might need to be bigger..
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 7
07-16-2010, 05:46 PM
Quote:
Originally Posted by Liandras
firing when cloaked would be either OP or UP as you would either be that ghost blasting everyone without being seen or been seen soon as you fire and blasted to death in seconds.

No for a Bop a battle cloak with a 10 second cooldown and a instant activation would be better so they can be true hit and run vessels, though the cooldown might need to be bigger..
Like I said, I didn't think too thoroughly about it.

Could be something where they can fire while cloaked, but as soon as they fire theres a chance the target gets a lock automatically (unless the target is targeting another ship). i think we could make a 100 page thread on this topic.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 8
07-16-2010, 05:52 PM
Quote:
Originally Posted by cavilier210 View Post
Like I said, I didn't think too thoroughly about it.

Could be something where they can fire while cloaked, but as soon as they fire theres a chance the target gets a lock automatically (unless the target is targeting another ship). i think we could make a 100 page thread on this topic.
100 page would be a understatement in a major form

but yes as for the swirl mounted launcher I think it is a must it really adds to the assault cruiser feel and being able to fire your front mounted torps in a 180 angle would be a good bonus.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 9
07-17-2010, 01:43 AM
Quote:
Originally Posted by cavilier210 View Post
Just what the title says. I actually don't care either way, but it would be nice to have a nifty ability for my sovereign.

Or, the current T5's could have a list of abilities attached to them when you buy them and then the ship is stuck w/ that ability until sold.

Thanks for any response.
I certainly hope not!

Those special abilities are balanced out by ships that have a number of disadvantages. To add similar special abilities to the other T5 ships would necessitate taking something away from somewhere. I'd rather they didn't do that.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 10
07-17-2010, 01:53 AM
Quote:
Originally Posted by Benfea View Post
I certainly hope not!

Those special abilities are balanced out by ships that have a number of disadvantages. To add similar special abilities to the other T5 ships would necessitate taking something away from somewhere. I'd rather they didn't do that.
Ditto. I for one am not planning to use any of the new 'refits' beyond testing them out. I'm too attached to my current T5s... and I'm not too much of a fan of the iconic T4 ships anyway. Besides; Defiants with a cloak outside of the Gamma Quadrant just reeks to me.
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