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Lt. Commander
Join Date: Dec 2007
Posts: 120
# 11
07-17-2010, 12:58 AM
Quote:
Originally Posted by Benfea View Post
I certainly hope not!

Those special abilities are balanced out by ships that have a number of disadvantages. To add similar special abilities to the other T5 ships would necessitate taking something away from somewhere. I'd rather they didn't do that.
This is the reason we will most likely not be changing the existing ships. The newer ships have a different seat configuration and pro/cons to make up for their abilities.

That being said - we're always willing to evaluate based on feedback.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 12
07-17-2010, 01:00 AM
Quote:
Originally Posted by dstahl View Post
This is the reason we will most likely not be changing the existing ships. The newer ships have a different seat configuration and pro/cons to make up for their abilities.

That being said - we're always willing to evaluate based on feedback.
that is a good point, and I agree with it, but what about our Klingon brethren? what do they get, and is there a time frame when it is their turn to gets some new toys? ( more then the carrier which does look sweet, but they need more then just that. )
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 13
07-17-2010, 01:01 AM
Unh... I'd take the AWACS function (RSV's have sensor pods, so why should that be a Nebula-only goody based on how they have a sensor pod too?) and a Sci bridge station (instead of a tactical one) anyday for Sedna.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 14
07-17-2010, 01:06 AM
Quote:
Originally Posted by dstahl View Post
This is the reason we will most likely not be changing the existing ships. The newer ships have a different seat configuration and pro/cons to make up for their abilities.

That being said - we're always willing to evaluate based on feedback.

You can do refits of existing ships to bring them some special functions as well. That way players who like the ships as they are now can keep them, and those who want something special, can grab a refit. I would of course expect they lost something to make up for what they gain.

Advanced escorts should have MVAM, and by adding Saucer Sep for the Gal Refit, you guys have somewhat opened that can of worms.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 15
07-17-2010, 01:15 AM
Quote:
Originally Posted by dstahl View Post
This is the reason we will most likely not be changing the existing ships. The newer ships have a different seat configuration and pro/cons to make up for their abilities.

That being said - we're always willing to evaluate based on feedback.
it would be nice if when you hit level 51 as you dont get a tier 6 ship as such but more options at a balanced tier 5, that all ships should get a new ability or console or weapon slot slot to make it feel like your being rewarded for and increase in rank.

so levels 11, 21, 31, 41 we get a new ship with a new ability's, console slots, bo stations or weapons slots. we should get a little extra at 51 for every ship too
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 16
07-17-2010, 03:30 AM
I would be happy with a minor refit of the current tier 5 ships,change the BO setup a little.The Assault Cruiser for example has 1 Ensign and 1 Lt. tac BO station,a total of 3 tac skills.I would like to see it replaced with 1 Lt.C tac BO station,you still just get 3 tac skills,but you have access to better skills without being OP. Adding a console slot might be pushing it,but that's what Tribble is for.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 17
07-17-2010, 08:03 AM
Quote:
Originally Posted by Zodi-emish
that is a good point, and I agree with it, but what about our Klingon brethren? what do they get, and is there a time frame when it is their turn to gets some new toys? ( more then the carrier which does look sweet, but they need more then just that. )
Sadly we don't seem to get anything. Once again they give to the Feds and not Klingons. Feds have access to 4 ships with unique abilties (inc Gal-X) and it seems another 2 with unique abilities that will be C-store only. Klingons? 1 carrier.

Feds get transwarp abilities as part of diplomacy, Klingons? Nope.

Feds get to have a Klingon faction BO through diplomacy. Klingons? Nadda.

It can be argued that the the retrofit Gal having a combat pet is the Fed equiv of the Klingon carrier (although the carriers turn rate should be increased to compensate), so I won't take issue with saucer seperation,

The Defiant with cloak, well Klinks have cloak, I just hope the defiant will have less HP and shields to compensate for cloak, the same way Klinks have lower HP & shielding.

Where is the Klingon equivelant to Ablative armour though? We have no equivelant to this.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 18
07-17-2010, 09:46 AM
I'm probably going to get flamed for suggesting this, but....

Plenty of people would like to be able to Retrofit/Upgrade their ships. So maybe there should be a Drydock option made available either through the C-store, or by setting up something similar to what WoW does with Server Transfers, and so on.

What Drydock would do is give players a list of changes they can make to their ships to beef them up, these changes would also bring with them built in de-buffs.

Examples

Cruisers= The ability to use a swiveling torpedo launcher, de-buff reduced torpedo damage, when using that weapon slot.

Escorts= better shields, de-buff reduced speed/turning

Science= Extra weapons slot, de-buff reduced Aux power(or something, I don't know, I like my science ships just fine, but then I don't do PVP, open to suggestions here.)

That's retrofitting.

Upgrading would be taking a Tier 2 ship, and making it so it could double as tier 4.

Upgrades would be making the Boff slots appropriate to the Tier your going for, reductions would be 3/4 to half the Armor of ships of te higher tier, plus the possibility of overloading the ships power grid, and having, oh say Phasers go offline for a minute or two, or something, with the possibility of Overloads happening increasing the more you have to upgrade the ship.

Both of these options would require the ship to spend time in Drydock(realtime), the bigger the retrofit/upgrade the more time it spends, it could be anywhere from 1 hour to 1 day.

This would also be available to All factions.

It's an incomplete idea, I know, but it's not bad for something I came up with 5 minutes ago and expanded on while I was typing it out.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 19
07-17-2010, 11:40 AM
Why in the world would someone want to put heavy cannons on a cruiser? Mine can turn decently but thats because I use an RCS accelerator.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 20
07-17-2010, 12:18 PM
Quote:
Originally Posted by cavilier210 View Post
Why in the world would someone want to put heavy cannons on a cruiser? Mine can turn decently but thats because I use an RCS accelerator.
It's just an example. Like I said, it's something I came up with, pretty much spur of the moment, I fully realize it needs work. That's why I also put in that I was open to suggestions.
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