I consider myself a terrible Escort player, so take everything I say with a grain of salt and wait for the real experts to correct me.
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Originally Posted by slayersamelia
Hey all,
I am currently Lt Cmdr 5 so only in the Tier2 bracket, but I'd rather get the advice now than wait until I hit RA and n00bify any teams I join.
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You sure got the right spirit. Instead of doing it like, say, me, and entering RA 5 PvP unprepared, you start early. That's a good thing to do and you will probably learn alot.
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Now, assuming there is nothing I can do about the usual game start (fly about with team until all 5 klingons decloak and take out the escorts in 0.03 seconds) it is from here that I could do with advice and maybe some BO skills I should be taking.
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You alone probably can't do anything. If you got good allies, they might help you stay alive. No guarantees, particularly not at your current level, but it seems it can be done, at least experienced players report it being done. Consider running when it comes to the initial onslought, and go back once the Klingon ships have all buffs on cooldown and are fighting with your cruisers.
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I have been running with Hazard Emitters I and Emergency Power to Shields I (as at Tier2 I only get ensign slots for Sci/Eng). Now is this a holdover from my previous attempts at levelling science/engineers? It seems to me in an escort I die regardless of the use of above skills? Is it worth keeping the skills, just using them on PvE only? What would be a better use of skills? Mask Energy Signature/Jam Sensors/Engineering Team?
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Hazard Emitters is usualy a good choice, and EptS isn't bad, either. The important might be - you areno longer a tank. That's what you were in your Cruiser and possibly even in your Science Vessel. You can't take the heat. So avoid it. Run. Emergency Power to Engines might help you more. Jam Sensors is great to escape - figure out who's shooting you, Jam him, run. Even if he has the counter-measures, he will take time to find you now, and is most likely looking for a new target already.
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Weapon-wise I am fully kitted out with Phaser-type weapons - but are these the right ones to use? Disrupters give a debuff chance, Plasma a DoT effect - should I be looking at something else or mixing them up? Should I save for uncommon/rare versions of said weapons?
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You should, once possible, upgrade to uncommon/rare versions of these weapons. The weapon type choice itself is not really that important, overall, In think.
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Here's another problem. After I die in PvP I respawn on the other side of the map - usually by the time I get back to the fight everyone is dead, but sometimes the fight is still going on - if I come in guns blazing my power is usually 5 and takes a while to get back up. So my choice is to either sit and wait till it gets back up (and usually people are dead by then) or try and fight anyway, but get nowhere until my guns charge up... Would investing in Emergency Power to Weapons be a sensible choice for a "come in guns blazing" idea?
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Investing into EptW might be the right choice for you for this. Also, consider using a Weapons Battery. I personally find this one of the hardest aspects, regardless of ship I use. I see allies dying over there, I must rush to help them - but when I am there will all power levels at 5, I am usually useless.
I figure it's a matter of experience to figure out if you should make that rush, or rather find a new gathering spot for your team while the remaining allies ar eshot down. It's a difficult choice.