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Lt. Commander
Join Date: Dec 2007
Posts: 120
My Fleetmate Husanak posted a few tactics in another thread here http://forums.startrekonline.com/sho...d.php?t=164501 offering somewhat general but very effective lessons for offensive prowess in pvp.

I'll offer my two cents as a beta player still wreaking havoc in PVP with but a few tweaks to my strategy up to now.

Perfect Strike: Deathblow.


Pre-Requisites:
1. Fully skilled beam weapon (which type-irrelevant). [I use 1 fore Disruptor dual beam bank.]
2. Fully skilled quantum torpedo. [I use 1 fore q torp only]
3. Fully skilled tricobalt torpedo. [I use 1 fore (and rear-not used in this technique)]
4. 3 Multi Torp Consoles.
5. Be a tactical officer, have all powers rdy.
6. Beam overload, high yield torpedo, tractor beam, charged particle burst, Omega pattern.

This technique is useful against non primary targets who have yet to or have already used RSP.


The approach: At a range of 15k (cloaked) begin to power up Boff abilities in this sequence.
Ready high yield torpedo and Beam overload. Once their respective timers reach about 20s start popping off all of your tactical captain buffs (Down with ship, attack pattern alpha, and also Omega pattern). Fly towards the target at maximum speed (not full impulse).

Begin Attack: At as close to 10k as you are able, activate fire at will, fire off the high yield quantums, and hit evasive maneuvers. (for a follow up strike preparation, also use tactical initiative). Use an aux battery.

5k mark: Engage tractor beam, charged particle burst, and fire the beam weapon. As u continue to rapidly approach the target engage Ramming speed and deliver the tricobalt at point blank range. The quantums ram bo tric all hit the target within a very short time.

Oftentimes noobs can die to a single ramming speed, tricobalt, or even beam overload / quantum critical. The combination of all of these burst spikes nearly always destroys the enemy ship, regardless of what HOT/resist buffs/armor he may have.

The reasons this is so effective: rsp does not charge the shields if you have succesfully timed the single energy weapon shot. Charged particle burst and the quantums will most certainly weaken the shields sufficiently for the tricobalt/ram combo to finish them, even with active RSP. All of this happens in 3-4 seconds, too little time for most players to react, especially when another target is the primary / no other players on your team are thus charging their shields from rsp.

The follow up strike (although not at maximum buf***e) is ready at this point, allowing you to either target subsystems in expectation of a drawn out battle, or repeat BO3 + HYT for a second pass. I tend to cloak at this point, re assess the battle situation or talk smack in zone becus the score is now 5-0.

The downsides:
This tactic isnt for high score lovers, as utilizing spike damage limits the enemies healing, minimizing the actual shots fired to destroy.

So many things can stop the tricobalt, if not fired at .5k range or less. (sometimes it just doesnt fire at all)

This tactic (opening with ram) is moot after season 2.0.

Thanks for reading.
<S>
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 2
07-21-2010, 02:53 PM
Not that effective against experienced players but u need lighting quick response time to avoid the destruction. With out it your dead. So noobs Minimax is coming to get ya be quick
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 3
07-21-2010, 03:37 PM
Only problem with this is that Ramming Speed is only engaged when under 50% hull in Season 2.0 so unless you want to purposefully run around with half of your hull HP gone, then this tactic is moot.

Also, there's always this for a practical example versus decent competition:

http://www.youtube.com/watch?v=zu3vzDXbDic

Or this:

http://www.youtube.com/watch?v=o44AwvqQeg8

Or...well, you get the picture. I could post these all day.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 4
07-21-2010, 09:29 PM
Although bounty's comments dont warrant a response (DOB is no longer dominant, GOD destroyed them). I would merely add that in both of those glorious youtube defeats, I did not use this tactic. In fact they were several versions of the game before now (one vid was even labeled "testing" in a duel against one of the best pvpers to pass thru this game [what happened to Rev anyway?], hardly the situation I laid out in the OP.

And as I posted in the OP, this tactic is indeed moot in season 2.0 as opening with ram will be impossible.

And I would verify Eric's comments, as I honestly probably have hit him with a ram less than a handful of times in dozens of games/ matches. This tactic is almost impossible against a highly skilled player. Such a player will hold his defenses until the right moment.

The fact of the mater is any number of a load of defensive moves will work to stop this strike. A good pvper will hold his evasives/polarize/ high hull heals until the right moment. A good player wont even need to do any of these things if he can "read" the battle, he will know I'm coming for him (i usually shout it in zone).

In fact this "total load blowing" in one shot technique is ACTUALLY BAD in most situations. You dont want to waste all your spike on one shot and be less powerful for the rest of the battle if it didnt work out. Also not coordinating with your team mates is generally bad. But imma keep doing it! watch out noobs!

stay tuned for more of my tactics and subsequent videodocumentation of my failing to execute
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 5
07-21-2010, 10:12 PM
seriously, minimax telegraphs his spikes with insane percision, you can see them coming from a mile away :p
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 6
07-21-2010, 11:12 PM
I find the approach of the OP too complicated, its alot potent to sometimes use very simple yet effective combos to obliterate your foes, especially if you have cloaking device.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 7
07-21-2010, 11:43 PM
Quote:
Originally Posted by EmoeJoe
Although bounty's comments dont warrant a response (DOB is no longer dominant, GOD destroyed them).
Got to love the jealous and the haters. Like I've stated in other posts, I've only played GoD twice and beat them twice...once in a video posted by Zorena (GoD member Bombergirl) in the PvP videos thread. Be that as it may, I believe teams such as Section 31, GoD, 7th Core, et al are all good teams which can pose a challenge for any of the other teams on any given day. That speaks more to the inherent balance created by comparable skill than is oftentimes portrayed on these forums. That's why no team is ever totally "dominant" over the other 1% of elite PvP'ers...just over the 99% of everyone else in STO. This will only progress further as each subsequent round of Snix's so-called "balance changes" continue to be implemented.

Quote:
Originally Posted by EmoeJoe
I would merely add that in both of those glorious youtube defeats, I did not use this tactic. In fact they were several versions of the game before now (one vid was even labeled "testing" in a duel against one of the best pvpers to pass thru this game [what happened to Rev anyway?], hardly the situation I laid out in the OP.
Rev (DOB fleet leader) is one of the best PvP'ers in 1v1 duels...lol? He'd even laugh at the notion. Rev's strengths have always lied in organizing the team and playing an effective support role in his Science Vessel, not in duking it out head-to-head versus BoP's or Escorts. Both his ship and his BO powers selection were designed to play a very specific role in a team environment and not be a 1v1 ship dueling "Mr. Spock." But I'll hand it to you, getting face-rolled by a Science ship with 50 weapons power takes some doing...congratulations. The situation in the video and the 6 or 7 more I have of us destroying you in each and every encounter I have ever faced you is due to your dependence on these gimmicky and convoluted tactics which, although working in theory or once every 50 tries in a game, get you completely American History X style curb-stomped when used against a real opponent.

Quote:
Originally Posted by EmoeJoe
And as I posted in the OP, this tactic is indeed moot in season 2.0 as opening with ram will be impossible.
Which means you went through all the trouble to create this post on an extremely complicated and obtuse tactic that all the elite PvP community members that have faced you know doesn't work for what exactly? To see your name in print? Why come on and mislead potential new PvP members with this useless drivel when Season 2.0 will be live in a week?

Quote:
Originally Posted by EmoeJoe
And I would verify Eric's comments, as I honestly probably have hit him with a ram less than a handful of times in dozens of games/ matches. This tactic is almost impossible against a highly skilled player. Such a player will hold his defenses until the right moment.
Which is a fact conveniently left out of your original post...that any decent PvP player can easily counter this. Any decent PvP healer worth his salt can also easily lend assistance in both shield and hull healing/resistance to counter the staged progression of events this tactic so delicately hinges upon. Not to mention...as shown in the video...Scramble Sensors and Jam Sensors are both easy and quick counters to thoroughly disrupt the timing this complex scenario is predicated on.

Quote:
Originally Posted by EmoeJoe
The fact of the mater is any number of a load of defensive moves will work to stop this strike. A good pvper will hold his evasives/polarize/ high hull heals until the right moment. A good player wont even need to do any of these things if he can "read" the battle, he will know I'm coming for him (i usually shout it in zone).
There are a multitude of ways to counter this "tactic" but there's no need to go into it here as I highly doubt there will be anyone trying to emulate this illusory "deathblow" as you call it when just being a decent player and having a coordinated team is more than enough to obliterate PUG's all night.

Quote:
Originally Posted by EmoeJoe
In fact this "total load blowing" in one shot technique is ACTUALLY BAD in most situations. You dont want to waste all your spike on one shot and be less powerful for the rest of the battle if it didnt work out. Also not coordinating with your team mates is generally bad. But imma keep doing it! watch out noobs!
First smart thing in your posts so far. Setting up your BO powers and using them all in one attack in the attempt to sneak a gimmick alpha combination onto a player is more than just "bad," it's typical of a newer or lesser skilled player than one who has been "wreaking havoc in PvP" as you so eloquently described yourself.

And your final point is that this is your cool and challenging way to show dominance over "noobs" and lesser skilled players? Way to stay classy, bro...

Quote:
Originally Posted by EmoeJoe
stay tuned for more of my tactics and subsequent videodocumentation of my failing to execute
Of that I have no doubt. Just sayin'...
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 8
07-22-2010, 08:07 AM
Quote:
Originally Posted by EmoeJoe
Although bounty's comments dont warrant a response (DOB is no longer dominant, GOD destroyed them).
Well You know how he hates competition.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 9
07-22-2010, 09:16 AM
Minimaxs build is just fun boys. lol

I will admit the first time I flew with him... I though it was a bit insane. However it is fun to fly without the cookie cutter escort/bop damage build. We all know Dual cannon Dual Heavy Cannon Turret.... ya thats the ticket.

We are working on a few things for 2.0... Minimax's odd torp overload build is not dead. It will play into a few intresting team stradaiges.... Do I expect the odd combos we have planed to whip a good heal / Cannon DPS team. (Probaly not) However its going to be fun as hell.

(Had to come up for the fleet here. Doing things diffrent is half the fun)
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 10
07-22-2010, 09:43 AM
so a variation of the torpedo trick, how original.
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