Lt. Commander
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# 1 New Klingon ships in August?
07-24-2010, 06:50 PM
Saw this posted on tribble forums by dstahl so thought i would post it here for those who don't follow the tribble threads.

Originally Posted by dstahl
There are going to be some T5 (lvl 51) versions of iconic Kllingon ships (I don't have the list in front of me - but I think I remember Vor'cha, Berel, and Raptor?) and then we also plan to do Orion, Gorn, and Nausicaan playable ships as well. My estimate is you'll see the first batch of these around the end of August if not sooner.

And when we release these ships we will also look into ways to address the "token" issue where currently KDF players only have 1 ship to choose from
.


Looks like maybe were eventually gonna get some more ships, just a shame its so long after the feds get their refits.
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# 2
07-25-2010, 05:48 AM
I hope so. Give to me mighty Gorn carrier!
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# 3
07-25-2010, 06:56 AM
And it would seem that it is already clear what the T5 B'rel can do:

http://forums.startrekonline.com/sho...14#post2883214

I guess the torpedoes that can be fired while cloaked will be the skill.
Otherwise I fear it would really be unfair.
Imagine a Raptor decloaking, frying the enemy's shield on one side and then there are 5 cloaked BoPs behind the Raptor, all of them firing Quantums on High Yield 3 into the downed shield arc...very ugly.
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# 4
07-25-2010, 08:25 AM
Quote:
Originally Posted by specter22
Saw this posted on tribble forums by dstahl so thought i would post it here for those who don't follow the tribble threads.

Originally Posted by dstahl
There are going to be some T5 (lvl 51) versions of iconic Kllingon ships (I don't have the list in front of me - but I think I remember Vor'cha, Berel, and Raptor?) and then we also plan to do Orion, Gorn, and Nausicaan playable ships as well. My estimate is you'll see the first batch of these around the end of August if not sooner.

And when we release these ships we will also look into ways to address the "token" issue where currently KDF players only have 1 ship to choose from
.


Looks like maybe were eventually gonna get some more ships, just a shame its so long after the feds get their refits.
He delivered on the promise to let us know more in two weeks. I applaud this and see it as a good sign.

Now we wait until August to see if the next promise is delivered.

If it is ... then their points oontinue to rise with me with me becoming happier with each continued step.
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# 5
07-25-2010, 10:23 AM
Quote:
Originally Posted by mister_dee
Imagine a Raptor decloaking, frying the enemy's shield on one side and then there are 5 cloaked BoPs behind the Raptor, all of them firing Quantums on High Yield 3 into the downed shield arc...very ugly.
Out of curiosity how is that any different at all from a Raptor decloaking, stripping a shield facing, and then a group of BoP's delcoaking and unloading their quantum HYT3's into the hull? With the decloak sneak attack mod I might add too.

I for one am against the fire-while-cloaked mechanic. I simply do not see a point. With the ability to battle cloak it's not like decloaking to fire means you're in the fight for good, like that Raptor you used in the above example would be. And any group that could organize for that attack in your example could easily, and now I might add, do my idea in Holodeck.

Also if you were to just have the BoP fire the HYT's while cloaked by themselves.....so what? If it's just the torps then the Fed's see a torp come out of nowhere and lightly kiss their shields. And then the sci ship nearby goes and drops depth charges in the area the torp came from to flush out the hiding BoP. I do not see the use.

I suppose you could say that they can fire while cloaked and continue to do so for 3 seconds, and then the cloak drops. Essentially making them untargetable for the beginning of their assault. But I am not sure you could make that period longer without making it too powerful (unless a Sci ship detects them and launches some torps of their own against the unshielded BoP), and I am also not sure that power by itself is enough to say "Hey, we got a refit with a nifty new power!"

Edit: Also I just thought. Could 5 Quantum HYT3's from people with a bunch of points in projectile-torp-quantum one shot an escort or sci ship? If so, what's to stop a premade group of bops with this power from picking people off from the shadows and never showing themselves.
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# 6
07-25-2010, 10:45 AM
Quote:
Originally Posted by PrincessKatrina View Post
Out of curiosity how is that any different at all from a Raptor decloaking, stripping a shield facing, and then a group of BoP's delcoaking and unloading their quantum HYT3's into the hull? With the decloak sneak attack mod I might add too.
It's not.



Quote:
I for one am against the fire-while-cloaked mechanic. I simply do not see a point.
It's for flavor. It's a distinctly klingon idea that is spawned from a very specific moment in Trek Lore (ST VI movie). And so it's something they could do to give the Klingon ships something Klingon to make them feel Klingon.

Saucer Sep isn't exactly the cat's meow right now with all of its bugs. Transwarp will be completely marginalized by getting to Ambassador level in Diplomacy. But those ideas are still "cool" because they're from the shows and the movies. That's all.

The idea isn't really about giving Klingons a super duper power. It's far more about giving Klingons something Klingon to feel Klingon.
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# 7
07-25-2010, 10:50 AM
Dstahl posted on test regarding General Chang's BoP.

Quote:
The systems designers are looking into this. I've heard rumblings of it can fire torpedos while cloaked. Not sure when the are going to start testing this - but I've heard it is something they are looking into.
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# 8
07-25-2010, 11:19 AM
Quote:
Originally Posted by PrincessKatrina View Post
Out of curiosity how is that any different at all from a Raptor decloaking, stripping a shield facing, and then a group of BoP's delcoaking and unloading their quantum HYT3's into the hull? With the decloak sneak attack mod I might add too.
Simple:

I've seen quite a lot of people thinking "well I'll keep my cloak on throughout the entire game because I'm too awesome the get shot at"

Or in other words even the greatest coward would have a weapon to use and consider himself "pro".
I think the Klingon side is better than that.

Quote:
Originally Posted by PrincessKatrina View Post
I for one am against the fire-while-cloaked mechanic. I simply do not see a point. With the ability to battle cloak it's not like decloaking to fire means you're in the fight for good, like that Raptor you used in the above example would be. And any group that could organize for that attack in your example could easily, and now I might add, do my idea in Holodeck.

Also if you were to just have the BoP fire the HYT's while cloaked by themselves.....so what? If it's just the torps then the Fed's see a torp come out of nowhere and lightly kiss their shields. And then the sci ship nearby goes and drops depth charges in the area the torp came from to flush out the hiding BoP. I do not see the use.

I suppose you could say that they can fire while cloaked and continue to do so for 3 seconds, and then the cloak drops. Essentially making them untargetable for the beginning of their assault. But I am not sure you could make that period longer without making it too powerful (unless a Sci ship detects them and launches some torps of their own against the unshielded BoP), and I am also not sure that power by itself is enough to say "Hey, we got a refit with a nifty new power!"

Edit: Also I just thought. Could 5 Quantum HYT3's from people with a bunch of points in projectile-torp-quantum one shot an escort or sci ship? If so, what's to stop a premade group of bops with this power from picking people off from the shadows and never showing themselves.
The difference between what you are describing and what I assume, or rather hope, will be ingame is that the special skill the BoP will get will allow it to fire a torpedo that is essentially just a standard Photon Torpedo that is independent of what the ship is actually armed with.
Probably the new skill will be at the expense of one weapon slot, so it would be a T5 BoP with 3/2 weapon slots.
And I'd put the skill on a shared cooldown with regular torpedo skills.
So when the enemy is shieled it is pretty much a nuisance and nothing more.
And I sincerely hope it will be possible to lock onto them the moment after they fire and firce then to remain partially visible while the are being fired at themselves.
Similar to the way the Enterprise could track the Scimitar with her own weaponsfire in "Nemesis", in STO just add a reduced chance to hit because of the effects of the cloaking device.

Otherwise the nightmare you described would become reality and I would not want to play that.
Because then every group of cowardly morons without actual skill but with High-Yield III and some killer-Torp (Transphasics for example) could take out an enemy and feel great about it.
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# 9
07-25-2010, 03:28 PM
firing while cloaked = pure fluff.

all I am interested in is getting some new ships to offset against what the feds already have.
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# 10
07-25-2010, 04:11 PM
Quote:
Originally Posted by Cpt_Duck
firing while cloaked = pure fluff.

all I am interested in is getting some new ships to offset against what the feds already have.
I agree completely.

It's like the defiant that people are complaining about its cloak (those not happy with it) ... I am just happy that one of my favorite Fed ships is going to be available in T5 as I'm currently using the T4.

The cloak is simply fluff for me.
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