Quote:
Originally Posted by AdSin15
Yes if you are a Federation officer and you destroy a planet they would put your character in "prison" for a certain number of days. You wouldn't be allowed to play him. The Federation frowns on lunatic captains blowing up planets. Don't do that. The game doesn't have to end for you. You just get punished to the point where you wouldn't want to do that.
Well you could have "seasons" like we do right now. Every season the locations "reset" back to the original areas. Then we can play a new "round" of war and maybe the Klingons conquor the Federation this time? Or maybe the Romulans will win this round? After 6 months or so then we have a new season and the campaign starts over again. Destroying Qou'nos would only be a problem for a few months until the new season restarted. Maybe the Klinks will defend better next time?
The Devs played enemies 1 time? Sorry but that doesn't really count. They need to do more to keep us interested.
Elder Scrolls is an excellent example of a very good RPG. STO should take notes.
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Elder Scrolls is indeed a good example BUT it is singleplayer. So you won't ruin the game for anyone else than yourself if you kill every non-essential char
Also your character would't be available for the whole season, since there is no way the Federation would let you loose on the Galaxy again lol.
You would also get thrown out of Starfleet
Anyway its imposible to implement something like this. It might ruin the game for ther players, which are paying their fees too. What do they do now? Also, compared to the Federation, the Empire is extremely short-handed and would easily loose.
Regarding the Plot: SPOILEr(mork text below to read)
Spoiler Start
infos from Q-Textes from holo and Tribble
The Iconians have come back after millenias to reclaim their former Empire. They so not seek direct confrontation yet, but they are spinning intrigues everywehre.
Parts of their sheme are: the destruction of the Romulan homeworld, Selas appointment as Empress, the Infiltration of solid realm governments by the Undine, and even altering the past by helping the Borg boarding the saragota(at least they tried)
Also, the Borg are back, once again baring their fangs at the Federation
Currently the Federation is in a state of Crysis:
it is technically at war with at least 4 (iconians not counted) races, two of them with superior technology.
Every sane person would make exploration as secondary target and protect what they already have, rather than enlarging its borders. The Federation is not greedy and happy about what they have.
Exploration can also bring new foes, maybe even more powerful than the Borg. its just too risky while a four-war takes place.
You also want to read: STO: the needs of the many
it takes place several decades after STO and describes the aftermath.
Spoiler End
What would work is Phasing.
BUT even that has its limits.
Example Wow - new expansion:
Phase 1: Orig game to Wrath of the lich King
Phase 2: Cataclysm
Everything is destroyed, the whole world got altered, flying in normal world pssible and so on
(I don't play WoW anymore btw, dirtched it for STO, but this is how phasing works)
Example on STO:
Phase 1: Sulu is in charge of organising the Protection of the Federation
Phase 2: Sulu gets promoted, Winters takes over
Phase 3: Kithomer accord reestablished, enemy signal contacts change from Empire races to Undine, Borg or whatever you want to insert.
The phasing itself is triggered by the Main questline, at certain point you change phases that alter the world but that is all.
Cons of Phasing:
Teaming with friends:
You are no longer able to team with your friends if they are not in the same phase as you
Quests: Some qusts might no longer be available for you
a Lot of programming effort and last but not least a HUGE bug magnet
Please note:
STO's seasons are free, WOW:Cataclysm costs between 20 and 30 EUR(once) + the monthly sub fee
It also is a full fledged expansion, with seasons as sub parts
You might now want to implay that you are already giving them money with your subscription, this jsut party correct.
You must not forget that the goal of a company is to make profit, yet the profit per sub is lower than you might expect.
a standard bill of costs:
Material
+ indirect material costs(%tage of Material)
+ direct labor
+ indirect labor (%tafe if d.l)
-------------------------------------------------------
manufacturing costs
+Administration + Marketing (%tage of m. costs)
--------------------------------------------------------
net costs
Now you have to decide on a net sales price. ATTENTION the following numbers are my pure imagination and just a sample. They do not reflect Cryptics Profit/per unit
For the sake of the example we will now open a fictional company selling hmm lets, we have summer so lets say sun cream.
net costs: 13 $$
net sales Price 15$$
now you have to subtract the net costs from the sales price
you will than get the progfit margin(in this case its 2$$)
lets take a break here. Please note that this is not a companies actual income,(yeah it continues)
in the calc above I have shown you costs that are dependant on the amount produced, now we also have to take costs in accound that would arise even if our fictional company doesn't produce anything:
lets say 150'025 ยงยง are our fixed costs. (e.g light, rent, and so on), adn we only have ONE product
now we need the Break even point. This is the number of products we need to sell to make neither a win nor a loss.
Long term calc: fixed costs/ (nsp - nc) = amount of products
short calc: fixed costs /profit margin = amount of products
Note: You have to round up irregular numbers, since you cant produce 0.3 products
lets start:
150'025 / 2 = 75'012.5 units ~ 75'013 units
So the company has to sell 75'013 units of their product(whatever it is) to break even.
Everything above that is a win... in theory, since there also is an amount where our dictional company would start making losses.
And yeah the first calc is pretty much standard and part of cost accounting, every company SHOULD apply it if they don't want to fail.
((Attention: I don't know and will not gurantee that the follwing part can be applied to MMORPG companies)
Lets say the max is 100'000 units
Now our fictional company knows that, it has to sell at least 7513 units and 100'000 at max to make a win.
(I don't now if the between xxx and xxx units is applyable to MMORP companies, as they don't need material)
I could still continue, as this calculation is for a company with a monopol. But I intend to study law, not economy

--> Interested people may ask Wikipedia
And AGAIN ITS JUST AN EXAMPLE
