Join Date: Dec 2007
Posts: 142
before DoF pas
disable_windowed_fullscreen Disables going into full-screen windowed mode when maximized
noClipCursor Disables clipping of the cursor to a sigle monitor when running in fullscreen on PC
noCustomCursor Disable custom cursors, will just use the default Win32 cursor on PC
noSleepWhileWaitingForGPU Disables yielding the CPU while waiting for the GPU
rdrMaxFramesAhead Number of frames to allow the renderer to get
rdrMaxGPUFramesAhead Number of frames to allow the GPU to get from the renderer, 0 to disable
zfight Exaggerates areas of possible z-fighting (on NV cards, simulates z-fighting that occurs on some non-NV cards)
sndDisable Disable all playing of sound
sndEnable Enable playing of sound
ui_resolution Print the current UI screen resolution.
GenAddModal Show a gen on the modal layer.
GenAddWindow Show a gen on the window layer.
GenAddWindowPCXbox Show a gen on the window layer that is specific to PC or Xbox.
GenButtonClick If the given gen is a button, click it.
GenCycleFocus Cycle focus between the given gens, or if called with just one gen name, set focus to that gen.
GenCycleFocusReverse Cycle focus between the given gens in reverse, or if called with just one gen name, set focus to that gen.
GenListActivate If the given gen is a list, activate the selected row.
GenListDoSelectedCallback If the given gen is a list, run the selected callback.
GenListDown If the given gen is a list, move the selected row down by one.
GenListUp If the given gen is a list, move the selected row up by one.
GenMovableBoxResetAllPositions Reset a movable box to its default position.
GenMovableBoxResetPosition Reset a movable box to its default position.
GenRemoveModal Hide a gen on the modal layer.
GenRemoveWindow Hide a gen on the window layer.
GenRemoveWindowPCXbox Hide a gen on the window layer that is specific to PC or Xbox.
GenSendMessage Send a message to a gen.
GenSetFocus Set focus to the given gen.
GenSetText Set the text of a gen text entry.
GenSetTooltipFocus Set tooltip focus to the given gen.
GenSetValue Set a value on a gen
GenSliderAdjustNotch Move a slider's notch, if interactive, by the given amount.
GenSliderAdjustValue Move a slider's value, if interactive, by the given amount.
GenSliderSetNotch Set a slider's notch, if interactive.
GenSliderSetValue Set a slider's notch, if interactive.
GenJailReset Reset all cells to their default sizes and positions.
ShowGameUI This command does not add any keybinds for showing the UI when the user presses escape
ShowGameUINoExtraKeyBinds This command does not add any keybinds for showing the UI when the user presses escape
ui_TooltipDelay Sets the additional delay, in seconds, before tooltips appear
version Displays the current build version
ResourceOverlayLoad No comment provided
timerRecordEnd Stops any current profiler recording or playback
timerRecordStart Starts recording profiling information
Join Date: Dec 2007
Posts: 142
to the given filename
AutoDescDetailInspect AutoDescDetailInspect <detail>: Sets the autodescription detail on inspect
AutoDescDetailTooltip AutoDescDetailTooltip <detail>: Sets the autodescription detail on tooltips
BattleForm BattleForm <0/1>: Disable/Enable BattleForm
Buy_PowerTreeNode Buy_PowerTreeNode <PowerTree> <Node>:If allowed, purchases the giving power tree node from the power tree
ChangeInstance change to an already created instance of the same map. Only worksa while not in combat.
DismissPetByID No comment provided
FillPetTeamList No comment provided
Holster Attempt to holster your weapons
HolsterToggle Attempt to holster or draw your weapons
Mission_SetAllMissionHidden Set all missions to hidden (for the hud), bHidden: 1==hide, 0==don't hide, -1==toggle
Mission_SetMissionHidden Set this mission to hidden (for the hud), bHidden: 1==hide, 0==don't hide, -1==toggle
MovementReset Resets your movement state
PetCommands_ClearAllPlayerAttackTargets No comment provided
PetCommands_ClearAttackTarget No comment provided
PetCommands_EnterCombat No comment provided
PetCommands_RequestResurrection No comment provided
PetCommands_SetAllPetsStance No comment provided
PetCommands_SetAllPetsState No comment provided
PetCommands_SetAllToFollowOwner No comment provided
PetCommands_SetAllToHoldPosition No comment provided
PetCommands_SetAllToOwnerAttackTarget No comment provided
PetCommands_SetSpecificPetStance No comment provided
PetCommands_SetSpecificPetState No comment provided
PlayerRespawn Respawns a player if all the conditions needed for respawn are met
PowerTray_Slot PowerTray_Slot <TrayIndex> <SlotIndex> <PowerID>: Puts a Power into a PowerSlot; a PowerID of 0 means empty.
PowerTray_SlotNode PowerTray_Slot <TrayIndex> <SlotIndex> <PowerNodeFullName>: Puts a Power into a PowerSlot.
PowerTray_SlotSwap PowerTray_SlotSwap <TrayIndexA> <SlotIndexA> <TrayIndexB> <SlotIndexB>: Swaps the Powers in the PowerSlots across trays.
Power_Slot Power_Slot <SlotIndex> <PowerID>: Puts a Power into a PowerSlot; a PowerID of 0 means empty.
Power_SlotSwap Power_Slot <SlotIndexA> <SlotIndexB>: Swaps the Powers in the PowerSlots
PowersCancelAllActivations Manual attempt to cancel all current activations
RemoveAllSavedWaypoints Clear your saved waypoints
RenamePet No comment provided
RenamePetFormal No comment provided
RespecPowerTreesInvalid Respecs your PowerTrees to nothing if they are currently invalid for some reason
SavedPet_PetRegroupRequest No comment provided
SavedPet_Remove No comment provided
MailAcceptItems Transfer items from the given mail item lot to your inventory.
MailTakeItems Transfer items from the given mail item lot to your inventory including NPC mail items
SetInvBagHideMode Sets the hide costume mode for an inventory bag
SetPetInvBagHideMode Sets the hide costume mode for an inventory bag on a pet
SummonPetByID No comment provided
TrayElemDestroy TrayElemDestroy <Tray> <Slot>: Destroys the element in the tray at the slot
TrayElemMove TrayElemMove <Tray> <Slot> <NewTray> <NewSlot>: Moves the element in the tray at the slot to the new location.
Unholster Attempt to draw your weapons
buildClass Sets the class of a build
buildCopyFromCurrent No comment provided
buildCreate Makes a new build based on your current state
buildName Names a build
buildSet Sets your build to the specified index
buildSetItem Sets the item in iInvBag, iSlot to ilItemID which came from iSrcBag, iSrcSlot
StatsPreset_Load No comment provided
Join Date: Dec 2007
Posts: 142
StatsPreset_Reset No comment provided
StatsPreset_Save No comment provided
PowerEmit PowerEmit <PowerID> <Emit>: Sets the emit point of the Power. PowerID of 0 applies to all Powers, invalid Emit reverts to default.
PowerHue PowerHue <PowerID> <Hue>: Sets the hue of the Power's FX. PowerID of 0 applies to all Powers, Hue of 0 reverts to default.
Chat_GlobalChannelSubscribe Sets whether chat log entries should be filtered for profanity
Chat_SetActiveWindowAlpha Sets chat window alpha when active
Chat_SetAnnotateAutoComplete Sets whether the auto-complete suggestion list shows annotations, when available
Chat_SetFadeAwayDuration Sets the fade away duration for chat entries
Chat_SetFontScale Sets font scale for chat entries
Chat_SetInactiveWindowAlpha Sets font scale for chat entries
Chat_ProfanityFilter Sets whether chat log entries should be filtered for profanity
Chat_ShowDate Sets whether chat log entries should include dates
Chat_ShowFullNames Sets whether chat log entries with links to players should show @handles or not.
Chat_ShowMessageTypeNames Sets whether chat log entries should always show message types
Chat_ShowTime Sets whether chat log entries should include timestamps
Chat_SetStatus Set the status message
Chat_SetTimeRequiredToStartFading Sets the time required for chat entries to start fading away
clist List the channels the player is watching
chanlist List the channels the player is watching
channel_list List the channels the player is watching
cinfo List the members of the channel
chatinfo List the members of the channel
channel_info List the members of the channel
create Create and join a new channel
channel_create Create and join a new channel
channel_decline_invite No comment provided
chandemote Demote a user in a channel (operator only)
channel_destroy Unmute a user in a channel (operator only).
cinvite Invite a user to join the channel (operator and above only)
chaninvite Invite a user to join the channel (operator and above only)
channel_invite Invite a user to join the channel (operator and above only)
channel_kick Kick a user from a channel (operator only).
clevel Set the channel's permission levels
mute Mute a user in a channel (operator only).
chanpromote Promote a user in a channel (operator only)
caccess Set the channel's access level (operator only)
chanaccess Set the channel's access level (operator only)
channel_access Set the channel's access level (operator only)
channel_description Set the channel description (operator only)
motd Add a new channel Message of the Day (operator only)
channel_motd Add a new channel Message of the Day (operator only)
ChatFriendsOnly No comment provided
FriendsOnly No comment provided
ChatHidden Toggle anonymous status
anon Toggle anonymous status
hide Toggle anonymous status
LFGDifficulty_Mode No comment provided
LFG_Mode No comment provided
uaccess Set the user's access permissions for a channel (operator only)
user_access Set the user's access permissions for a channel (operator only)
ChatVisible No comment provided
unanon No comment provided
unhide No comment provided
Join Date: Dec 2007
Posts: 142
lfg Toggle Looking For Group status
lft Toggle Looking For Group status
channel_uninvite No comment provided
unmute Unmute a user in a channel (operator only).
SetActiveCostume Sets active costume
SetPetActiveCostume Sets active costume
emote_notext Emote, but without text.
emote Emote, failing if a preset emote is not found.
em Emote, using a plain text string if the emote is not found.
me Emote, using a plain text string if the emote is not found.
e Emote, using a plain text string if the emote is not found.
schemes_Reset No comment provided
schemes_SetCurrent Sets your current control/targeting scheme to the given named scheme
afk Mark yourself as away from the keyboard.
away Mark yourself as away from the keyboard.
BulletinsDisableAutoPopup No comment provided
AcceptFriend Accepts a friend request using "<name>" "@<chathandle>" or "<name>@<chathandle>" syntax
Befriend Accepts a friend request using "<name>" "@<chathandle>" or "<name>@<chathandle>" syntax
Friend Adds a friend to your friends list using "<name>" "@<chathandle>" or "<name>@<chathandle>" syntax
FriendComment Adds a friend to your friends list using "<name>" "@<chathandle>" or "<name>@<chathandle>" syntax
Ignore Ignore a player.
Ignore_Spammer ignore a player and mark them as a spammer
RejectFriend No comment provided
RemoveFriend Removes a friend from your friends list using "<name>" "@<chathandle>" or "<name>@<chathandle>" syntax
Unfriend Removes a friend from your friends list using "<name>" "@<chathandle>" or "<name>@<chathandle>" syntax
Unignore Stop ignoring a player.
RemoveIgnore Stop ignoring a player.
Whitelist_Chat Toggles the whitelist for all chat. If enabled, you will only receive messages from friends, SG members, and Team members
Whitelist_Emails Toggles the whitelist for all chat. If enabled, you will only receive emails from friends, SG members, and Team members
Whitelist_Tells Toggles the whitelist for all chat. If enabled, you will only receive tells from friends, SG members, and Team members
UIForgetPositions Forget all saved UI positions/sizes
dnd Mark yourself as "Do Not Disturb".
gslDiary_RemoveComment No comment provided
gslDiary_RemoveEntry No comment provided
Guild_AcceptInvite No comment provided
Guild_AddCostume No comment provided
Guild_ClearLog No comment provided
Guild_ClearUniforms No comment provided
Guild_Create No comment provided
Guild_DeclineInvite No comment provided
Guild_DeleteCostume No comment provided
Guild_Demote No comment provided
Guild_Info No comment provided
Guild_Invite No comment provided
Guild_Kick No comment provided
Guild_Leave No comment provided
Guild_MotD No comment provided
Guild_Promote No comment provided
Guild_RecruitReport No comment provided
Guild_Rename No comment provided
Guild_RenameBankTab No comment provided
Guild_RenameRank No comment provided
Guild_RequestLog No comment provided
Guild_RequestUniforms No comment provided
Guild_SetAdvancedEmblem No comment provided
Guild_SetAdvancedEmblem2 No comment provided
Guild_SetAdvancedEmblem3 No comment provided
Guild_SetBankItemWithdrawLimit No comment provided
Guild_SetBankPermission No comment provided
Guild_SetBankWithdrawLimit No comment provided
Guild_SetColor1 No comment provided
Guild_SetColor2 No comment provided
Guild_SetDescription No comment provided
Guild_SetEmblem No comment provided
Guild_SetMinLevelRecruit No comment provided
Guild_SetMotD No comment provided
Guild_SetOfficerComment No comment provided
Guild_SetPermission No comment provided
Guild_SetPublicComment No comment provided
Guild_SetRecruitCat No comment provided
Guild_SetRecruitMemberVisibility No comment provided
Guild_SetRecruitMessage No comment provided
Guild_SetRecruitVisibility No comment provided
Guild_SetUniformPermission No comment provided
Guild_SetWebSite No comment provided
Guild_Who No comment provided
Join Date: Dec 2007
Posts: 142
SetHudShowDamageFloaters Sets player damage floaters flag.
SetHudShowInteractionIcons Sets player interaction icons flag.
SetHudShowPlayerTitles Sets player titles flag.
SetHudShowReticlesAs Sets player reticle display.
gslInterior_AcceptInvite No comment provided
gslInterior_DeclineInvite No comment provided
gslInterior_ExpelGuest No comment provided
gslInterior_Invite Invite another player to your team.
InteriorInvite Invite another player to your team.
gslInterior_IsCurrentMapPlayersPetInterior No comment provided
queue_invite No comment provided
queue_inviteteam No comment provided
queue_kick No comment provided
queue_refreshQueues No comment provided
Queue_Join No comment provided
Queue_JoinInstance No comment provided
Queue_JoinNextInstance No comment provided
queue_startgame No comment provided
WarpToRecruit No comment provided
Whitelist_Duels Set the Whitelist for duels
SkipCutscene This allows a player to skip a cutscene. This is only supported for single-player cutscenes such as zone flyovers.
social_blog Create a blog post on all enrolled services
social_enroll_reset No comment provided
social_screenshot No comment provided
social_screenshot_ui No comment provided
social_status Update your status on all enrolled services
social_tweet A replacement for /tweet
Team_AcceptInvite No comment provided
Team_AcceptInviteSidekick No comment provided
Team_AcceptRequest No comment provided
Team_CancelRequest No comment provided
Team_DefaultMode No comment provided
Team_Mode No comment provided
Team_DeclineInvite No comment provided
Team_DeclineRequest No comment provided
Team_Invite Invite another player to your team.
Invite Invite another player to your team.
Team_Kick Kick a player off your team
Team_Leave No comment provided
Team_Promote Promote team leader
Promote Promote team leader
Team_Request No comment provided
Request No comment provided
Team_SetChampion No comment provided
Champion No comment provided
Team_SetDefaultLootMode No comment provided
Team_SetDefaultLootModeQuality No comment provided
Team_SetLootMode Sets the team loot mode
Team_SetLootModeQuality Sets the minimum quality for team looting
Team_Sidekicking No comment provided
unaway Mark yourself as back at the keyboard.
back Mark yourself as back at the keyboard.
PrimaryMission Offer this mission to other nearby members of your team and make it primary
played No comment provided
stuck Attempt to fix your character that is currently stuck inside something
unstuck Attempt to fix your character that is currently stuck inside something
powerstore_TrainPetFromItem No comment provided
store_BuyItem Buy an item from a Store
store_SellItem Remove Item from specific bag
store_SellItemNoDialog Sell to the specified contact, must be one that allows dialog-less interactions
timecontrol_set No comment provided
pause No comment provided
timecontrol No comment provided
timecontrol_toggle No comment provided
unpause No comment provided
trade_Accept Accept the current trade offer. A trade completes when both players accept.
trade_AddSavedPet No comment provided
trade_Cancel Cancel the current trading session.
Whitelist_Trades Enable Trade Whitelist
netTimingGraphPaused No comment provided
version Displays the current build version
ResourceOverlayLoad No comment provided
Join Date: Dec 2007
Posts: 142
Can this be stickied?
I looked and didnt find one stickied.
Thanks
Join Date: Dec 2007
Posts: 142
Wow....thanks. I was sort of looking for a word doc...but that works too.
Join Date: Dec 2007
Posts: 142
Yah, I hear you.
Do the command like I told you, hit ctrl-A, then ctrl-C and then go past it into word.
its that simple.
Good luck and safe travels
Join Date: Dec 2007
Posts: 142
Can anyone show me a properly formatted version of the command "store_buyitem"
I tried using it, and it spits out that it must be in the following format
/store_buyitem <string> <int> <int>
I understand that <string> can contain any alpha-numeric, and <int> can only handle numbers. There isn't any guidance past this. Can you do it from anywhere? If so, do you have to provide the vendor in <string>? Why are there 2 <int> parameters? Is one for the amount you want to buy and the other the conformation value (0 or 1)? Do they both represent parts of the amount, such as 25 = 2 5? Or is it representative of slot-number and then amount?
It would be most appreciated if someone could post an example for each of these commands lines, rather than the ambiguous generic format.
I am trying to use this prescribed function to bypass the obvious failures of the programmers for this game. They still can't figure out how to make the blue doffs purchasable from Lt. Ferrea. They are supposed to be available after rank 3 in any commedation rank. I imagaine what they did was not compensate for array length. It would be nice to purchase them directly, without an interface.
Join Date: Dec 2007
Posts: 142
Ahhhh! Zombie! Time to get out the
Zombie Split Beam Rifle Mk XVI [Necro] [Rules] !
Remember to open a new thread when a thread has not had any posts in the last 30 days
Cheers,
Brandon =/\=
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