Lt. Commander
Join Date: Dec 2007
Posts: 120
# 11
07-31-2010, 01:28 PM
before DoF pas

disable_windowed_fullscreen Disables going into full-screen windowed mode when maximized

noClipCursor Disables clipping of the cursor to a sigle monitor when running in fullscreen on PC

noCustomCursor Disable custom cursors, will just use the default Win32 cursor on PC

noSleepWhileWaitingForGPU Disables yielding the CPU while waiting for the GPU

rdrMaxFramesAhead Number of frames to allow the renderer to get

rdrMaxGPUFramesAhead Number of frames to allow the GPU to get from the renderer, 0 to disable

zfight Exaggerates areas of possible z-fighting (on NV cards, simulates z-fighting that occurs on some non-NV cards)

sndDisable Disable all playing of sound

sndEnable Enable playing of sound

ui_resolution Print the current UI screen resolution.

GenAddModal Show a gen on the modal layer.

GenAddWindow Show a gen on the window layer.

GenAddWindowPCXbox Show a gen on the window layer that is specific to PC or Xbox.

GenButtonClick If the given gen is a button, click it.

GenCycleFocus Cycle focus between the given gens, or if called with just one gen name, set focus to that gen.

GenCycleFocusReverse Cycle focus between the given gens in reverse, or if called with just one gen name, set focus to that gen.

GenListActivate If the given gen is a list, activate the selected row.

GenListDoSelectedCallback If the given gen is a list, run the selected callback.

GenListDown If the given gen is a list, move the selected row down by one.

GenListUp If the given gen is a list, move the selected row up by one.

GenMovableBoxResetAllPositions Reset a movable box to its default position.

GenMovableBoxResetPosition Reset a movable box to its default position.

GenRemoveModal Hide a gen on the modal layer.

GenRemoveWindow Hide a gen on the window layer.

GenRemoveWindowPCXbox Hide a gen on the window layer that is specific to PC or Xbox.

GenSendMessage Send a message to a gen.

GenSetFocus Set focus to the given gen.

GenSetText Set the text of a gen text entry.

GenSetTooltipFocus Set tooltip focus to the given gen.

GenSetValue Set a value on a gen

GenSliderAdjustNotch Move a slider's notch, if interactive, by the given amount.

GenSliderAdjustValue Move a slider's value, if interactive, by the given amount.

GenSliderSetNotch Set a slider's notch, if interactive.

GenSliderSetValue Set a slider's notch, if interactive.

GenJailReset Reset all cells to their default sizes and positions.

ShowGameUI This command does not add any keybinds for showing the UI when the user presses escape

ShowGameUINoExtraKeyBinds This command does not add any keybinds for showing the UI when the user presses escape

ui_TooltipDelay Sets the additional delay, in seconds, before tooltips appear

version Displays the current build version

ResourceOverlayLoad No comment provided

timerRecordEnd Stops any current profiler recording or playback

timerRecordStart Starts recording profiling information
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 12
07-31-2010, 01:29 PM
to the given filename

AutoDescDetailInspect AutoDescDetailInspect <detail>: Sets the autodescription detail on inspect

AutoDescDetailTooltip AutoDescDetailTooltip <detail>: Sets the autodescription detail on tooltips

BattleForm BattleForm <0/1>: Disable/Enable BattleForm

Buy_PowerTreeNode Buy_PowerTreeNode <PowerTree> <Node>:If allowed, purchases the giving power tree node from the power tree

ChangeInstance change to an already created instance of the same map. Only worksa while not in combat.

DismissPetByID No comment provided

FillPetTeamList No comment provided

Holster Attempt to holster your weapons

HolsterToggle Attempt to holster or draw your weapons

Mission_SetAllMissionHidden Set all missions to hidden (for the hud), bHidden: 1==hide, 0==don't hide, -1==toggle

Mission_SetMissionHidden Set this mission to hidden (for the hud), bHidden: 1==hide, 0==don't hide, -1==toggle

MovementReset Resets your movement state

PetCommands_ClearAllPlayerAttackTargets No comment provided

PetCommands_ClearAttackTarget No comment provided

PetCommands_EnterCombat No comment provided

PetCommands_RequestResurrection No comment provided

PetCommands_SetAllPetsStance No comment provided

PetCommands_SetAllPetsState No comment provided

PetCommands_SetAllToFollowOwner No comment provided

PetCommands_SetAllToHoldPosition No comment provided

PetCommands_SetAllToOwnerAttackTarget No comment provided

PetCommands_SetSpecificPetStance No comment provided

PetCommands_SetSpecificPetState No comment provided

PlayerRespawn Respawns a player if all the conditions needed for respawn are met

PowerTray_Slot PowerTray_Slot <TrayIndex> <SlotIndex> <PowerID>: Puts a Power into a PowerSlot; a PowerID of 0 means empty.

PowerTray_SlotNode PowerTray_Slot <TrayIndex> <SlotIndex> <PowerNodeFullName>: Puts a Power into a PowerSlot.

PowerTray_SlotSwap PowerTray_SlotSwap <TrayIndexA> <SlotIndexA> <TrayIndexB> <SlotIndexB>: Swaps the Powers in the PowerSlots across trays.

Power_Slot Power_Slot <SlotIndex> <PowerID>: Puts a Power into a PowerSlot; a PowerID of 0 means empty.

Power_SlotSwap Power_Slot <SlotIndexA> <SlotIndexB>: Swaps the Powers in the PowerSlots

PowersCancelAllActivations Manual attempt to cancel all current activations

RemoveAllSavedWaypoints Clear your saved waypoints

RenamePet No comment provided

RenamePetFormal No comment provided

RespecPowerTreesInvalid Respecs your PowerTrees to nothing if they are currently invalid for some reason

SavedPet_PetRegroupRequest No comment provided

SavedPet_Remove No comment provided

MailAcceptItems Transfer items from the given mail item lot to your inventory.

MailTakeItems Transfer items from the given mail item lot to your inventory including NPC mail items

SetInvBagHideMode Sets the hide costume mode for an inventory bag

SetPetInvBagHideMode Sets the hide costume mode for an inventory bag on a pet

SummonPetByID No comment provided

TrayElemDestroy TrayElemDestroy <Tray> <Slot>: Destroys the element in the tray at the slot

TrayElemMove TrayElemMove <Tray> <Slot> <NewTray> <NewSlot>: Moves the element in the tray at the slot to the new location.

Unholster Attempt to draw your weapons

buildClass Sets the class of a build

buildCopyFromCurrent No comment provided

buildCreate Makes a new build based on your current state

buildName Names a build

buildSet Sets your build to the specified index

buildSetItem Sets the item in iInvBag, iSlot to ilItemID which came from iSrcBag, iSrcSlot

StatsPreset_Load No comment provided
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 13
07-31-2010, 01:30 PM
StatsPreset_Reset No comment provided

StatsPreset_Save No comment provided

PowerEmit PowerEmit <PowerID> <Emit>: Sets the emit point of the Power. PowerID of 0 applies to all Powers, invalid Emit reverts to default.

PowerHue PowerHue <PowerID> <Hue>: Sets the hue of the Power's FX. PowerID of 0 applies to all Powers, Hue of 0 reverts to default.

Chat_GlobalChannelSubscribe Sets whether chat log entries should be filtered for profanity

Chat_SetActiveWindowAlpha Sets chat window alpha when active

Chat_SetAnnotateAutoComplete Sets whether the auto-complete suggestion list shows annotations, when available

Chat_SetFadeAwayDuration Sets the fade away duration for chat entries

Chat_SetFontScale Sets font scale for chat entries

Chat_SetInactiveWindowAlpha Sets font scale for chat entries

Chat_ProfanityFilter Sets whether chat log entries should be filtered for profanity

Chat_ShowDate Sets whether chat log entries should include dates

Chat_ShowFullNames Sets whether chat log entries with links to players should show @handles or not.

Chat_ShowMessageTypeNames Sets whether chat log entries should always show message types

Chat_ShowTime Sets whether chat log entries should include timestamps

Chat_SetStatus Set the status message

Chat_SetTimeRequiredToStartFading Sets the time required for chat entries to start fading away

clist List the channels the player is watching

chanlist List the channels the player is watching

channel_list List the channels the player is watching

cinfo List the members of the channel

chatinfo List the members of the channel

channel_info List the members of the channel

create Create and join a new channel

channel_create Create and join a new channel

channel_decline_invite No comment provided

chandemote Demote a user in a channel (operator only)

channel_destroy Unmute a user in a channel (operator only).

cinvite Invite a user to join the channel (operator and above only)

chaninvite Invite a user to join the channel (operator and above only)

channel_invite Invite a user to join the channel (operator and above only)

channel_kick Kick a user from a channel (operator only).

clevel Set the channel's permission levels

mute Mute a user in a channel (operator only).

chanpromote Promote a user in a channel (operator only)

caccess Set the channel's access level (operator only)

chanaccess Set the channel's access level (operator only)

channel_access Set the channel's access level (operator only)

channel_description Set the channel description (operator only)

motd Add a new channel Message of the Day (operator only)

channel_motd Add a new channel Message of the Day (operator only)

ChatFriendsOnly No comment provided

FriendsOnly No comment provided

ChatHidden Toggle anonymous status

anon Toggle anonymous status

hide Toggle anonymous status

LFGDifficulty_Mode No comment provided

LFG_Mode No comment provided

uaccess Set the user's access permissions for a channel (operator only)

user_access Set the user's access permissions for a channel (operator only)

ChatVisible No comment provided

unanon No comment provided

unhide No comment provided
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 14
07-31-2010, 01:31 PM
lfg Toggle Looking For Group status

lft Toggle Looking For Group status

channel_uninvite No comment provided

unmute Unmute a user in a channel (operator only).

SetActiveCostume Sets active costume

SetPetActiveCostume Sets active costume

emote_notext Emote, but without text.

emote Emote, failing if a preset emote is not found.

em Emote, using a plain text string if the emote is not found.

me Emote, using a plain text string if the emote is not found.

e Emote, using a plain text string if the emote is not found.

schemes_Reset No comment provided

schemes_SetCurrent Sets your current control/targeting scheme to the given named scheme

afk Mark yourself as away from the keyboard.

away Mark yourself as away from the keyboard.

BulletinsDisableAutoPopup No comment provided

AcceptFriend Accepts a friend request using "<name>" "@<chathandle>" or "<name>@<chathandle>" syntax

Befriend Accepts a friend request using "<name>" "@<chathandle>" or "<name>@<chathandle>" syntax

Friend Adds a friend to your friends list using "<name>" "@<chathandle>" or "<name>@<chathandle>" syntax

FriendComment Adds a friend to your friends list using "<name>" "@<chathandle>" or "<name>@<chathandle>" syntax

Ignore Ignore a player.

Ignore_Spammer ignore a player and mark them as a spammer

RejectFriend No comment provided

RemoveFriend Removes a friend from your friends list using "<name>" "@<chathandle>" or "<name>@<chathandle>" syntax

Unfriend Removes a friend from your friends list using "<name>" "@<chathandle>" or "<name>@<chathandle>" syntax

Unignore Stop ignoring a player.

RemoveIgnore Stop ignoring a player.

Whitelist_Chat Toggles the whitelist for all chat. If enabled, you will only receive messages from friends, SG members, and Team members

Whitelist_Emails Toggles the whitelist for all chat. If enabled, you will only receive emails from friends, SG members, and Team members

Whitelist_Tells Toggles the whitelist for all chat. If enabled, you will only receive tells from friends, SG members, and Team members

UIForgetPositions Forget all saved UI positions/sizes

dnd Mark yourself as "Do Not Disturb".

gslDiary_RemoveComment No comment provided

gslDiary_RemoveEntry No comment provided

Guild_AcceptInvite No comment provided

Guild_AddCostume No comment provided

Guild_ClearLog No comment provided

Guild_ClearUniforms No comment provided

Guild_Create No comment provided

Guild_DeclineInvite No comment provided

Guild_DeleteCostume No comment provided

Guild_Demote No comment provided

Guild_Info No comment provided

Guild_Invite No comment provided

Guild_Kick No comment provided

Guild_Leave No comment provided

Guild_MotD No comment provided

Guild_Promote No comment provided

Guild_RecruitReport No comment provided

Guild_Rename No comment provided

Guild_RenameBankTab No comment provided

Guild_RenameRank No comment provided

Guild_RequestLog No comment provided

Guild_RequestUniforms No comment provided

Guild_SetAdvancedEmblem No comment provided

Guild_SetAdvancedEmblem2 No comment provided

Guild_SetAdvancedEmblem3 No comment provided

Guild_SetBankItemWithdrawLimit No comment provided

Guild_SetBankPermission No comment provided

Guild_SetBankWithdrawLimit No comment provided

Guild_SetColor1 No comment provided

Guild_SetColor2 No comment provided

Guild_SetDescription No comment provided

Guild_SetEmblem No comment provided

Guild_SetMinLevelRecruit No comment provided

Guild_SetMotD No comment provided

Guild_SetOfficerComment No comment provided

Guild_SetPermission No comment provided

Guild_SetPublicComment No comment provided

Guild_SetRecruitCat No comment provided

Guild_SetRecruitMemberVisibility No comment provided

Guild_SetRecruitMessage No comment provided

Guild_SetRecruitVisibility No comment provided

Guild_SetUniformPermission No comment provided

Guild_SetWebSite No comment provided

Guild_Who No comment provided
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 15
07-31-2010, 01:32 PM
SetHudShowDamageFloaters Sets player damage floaters flag.

SetHudShowInteractionIcons Sets player interaction icons flag.

SetHudShowPlayerTitles Sets player titles flag.

SetHudShowReticlesAs Sets player reticle display.

gslInterior_AcceptInvite No comment provided

gslInterior_DeclineInvite No comment provided

gslInterior_ExpelGuest No comment provided

gslInterior_Invite Invite another player to your team.

InteriorInvite Invite another player to your team.

gslInterior_IsCurrentMapPlayersPetInterior No comment provided

queue_invite No comment provided

queue_inviteteam No comment provided

queue_kick No comment provided

queue_refreshQueues No comment provided

Queue_Join No comment provided

Queue_JoinInstance No comment provided

Queue_JoinNextInstance No comment provided

queue_startgame No comment provided

WarpToRecruit No comment provided

Whitelist_Duels Set the Whitelist for duels

SkipCutscene This allows a player to skip a cutscene. This is only supported for single-player cutscenes such as zone flyovers.

social_blog Create a blog post on all enrolled services

social_enroll_reset No comment provided

social_screenshot No comment provided

social_screenshot_ui No comment provided

social_status Update your status on all enrolled services

social_tweet A replacement for /tweet

Team_AcceptInvite No comment provided

Team_AcceptInviteSidekick No comment provided

Team_AcceptRequest No comment provided

Team_CancelRequest No comment provided

Team_DefaultMode No comment provided

Team_Mode No comment provided

Team_DeclineInvite No comment provided

Team_DeclineRequest No comment provided

Team_Invite Invite another player to your team.

Invite Invite another player to your team.

Team_Kick Kick a player off your team

Team_Leave No comment provided

Team_Promote Promote team leader

Promote Promote team leader

Team_Request No comment provided

Request No comment provided

Team_SetChampion No comment provided

Champion No comment provided

Team_SetDefaultLootMode No comment provided

Team_SetDefaultLootModeQuality No comment provided

Team_SetLootMode Sets the team loot mode

Team_SetLootModeQuality Sets the minimum quality for team looting

Team_Sidekicking No comment provided

unaway Mark yourself as back at the keyboard.

back Mark yourself as back at the keyboard.

PrimaryMission Offer this mission to other nearby members of your team and make it primary

played No comment provided

stuck Attempt to fix your character that is currently stuck inside something

unstuck Attempt to fix your character that is currently stuck inside something

powerstore_TrainPetFromItem No comment provided

store_BuyItem Buy an item from a Store

store_SellItem Remove Item from specific bag

store_SellItemNoDialog Sell to the specified contact, must be one that allows dialog-less interactions

timecontrol_set No comment provided

pause No comment provided

timecontrol No comment provided

timecontrol_toggle No comment provided

unpause No comment provided

trade_Accept Accept the current trade offer. A trade completes when both players accept.

trade_AddSavedPet No comment provided

trade_Cancel Cancel the current trading session.

Whitelist_Trades Enable Trade Whitelist

netTimingGraphPaused No comment provided

version Displays the current build version

ResourceOverlayLoad No comment provided
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 16
07-31-2010, 01:33 PM
Can this be stickied?

I looked and didnt find one stickied.

Thanks
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 17
07-31-2010, 02:15 PM
Wow....thanks. I was sort of looking for a word doc...but that works too.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 18
07-31-2010, 04:32 PM
Yah, I hear you.

Do the command like I told you, hit ctrl-A, then ctrl-C and then go past it into word.

its that simple.

Good luck and safe travels
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 19 store_buyitem
02-29-2012, 05:39 PM
Can anyone show me a properly formatted version of the command "store_buyitem"

I tried using it, and it spits out that it must be in the following format

/store_buyitem <string> <int> <int>

I understand that <string> can contain any alpha-numeric, and <int> can only handle numbers. There isn't any guidance past this. Can you do it from anywhere? If so, do you have to provide the vendor in <string>? Why are there 2 <int> parameters? Is one for the amount you want to buy and the other the conformation value (0 or 1)? Do they both represent parts of the amount, such as 25 = 2 5? Or is it representative of slot-number and then amount?

It would be most appreciated if someone could post an example for each of these commands lines, rather than the ambiguous generic format.

I am trying to use this prescribed function to bypass the obvious failures of the programmers for this game. They still can't figure out how to make the blue doffs purchasable from Lt. Ferrea. They are supposed to be available after rank 3 in any commedation rank. I imagaine what they did was not compensate for array length. It would be nice to purchase them directly, without an interface.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 20
02-29-2012, 06:11 PM
Ahhhh! Zombie! Time to get out the Zombie Split Beam Rifle Mk XVI [Necro] [Rules]!

Remember to open a new thread when a thread has not had any posts in the last 30 days

Cheers,

Brandon =/\=
Closed Thread

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is Off
HTML code is Off


All times are GMT -7. The time now is 07:20 PM.