Lt. Commander
Join Date: Dec 2007
Posts: 120
# 91
04-26-2011, 05:40 AM
Quote:
Originally Posted by mancom
And I think this is exactly what Jorf is talking about. You cannot have a team (as in F1-F5 targets the team members) with players from different factions.
That's exactly what I was talking about.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 92
05-04-2011, 01:33 AM
I'd love to see some of these "upcoming" additions before the OP reaches its 1-year anniversary.

Please.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 93
05-04-2011, 01:38 AM
I miss you snix <3
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 94
05-14-2011, 12:00 PM
Quote:
Originally Posted by jeffknight View Post
Yes... healing cooldowns, especially ones that can be applied to self, are a bit too low... the way to balance things is to take each ship 1v1 against all other "like-level" ships... when the ships are balanced between dps and survival, then it comes down to teamwork and individual skill. Cruisers and Sci vessels have both gotten major upgrades to their powers and ships... Escorts on the other hand, have had dps nerfed and their ships made even more fragile...
that would make sense if pvp was 1v1 but its not, its multiple players against multiple players thus the balance isnt in 1v1 and your point it irrelevant
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 95
07-11-2011, 01:47 PM
as great as this all sounds it is still like a ps3 or xbox game what we need is more that just maps to pvp in what we need is a system that makes pvp worth doing something with more depth and risk anything less that that the game will allway feel like a console game and not a real mmo.We need a reson to pvp.Maybe a starport or a system to protecked or atack plz give us more depth in pvp.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 96
07-11-2011, 03:48 PM
This thread feels a bit dated to be a useful sticky anymore. Too many interesting ideas and things left undone. Who do we talk to about dissolving the glue?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 97
07-11-2011, 11:45 PM
Quote:
This thread feels a bit dated to be a useful sticky anymore. Too many interesting ideas and things left undone. Who do we talk to about dissolving the glue?
Report the first post?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 98
07-12-2011, 12:41 AM
This thread needs to stay! We will have the big one year anniversary of broken promises in a couple of weeks!
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 99
07-12-2011, 12:54 AM
Quote:
Originally Posted by mancom
This thread needs to stay! We will have the big one year anniversary of broken promises in a couple of weeks!
Well I would't call it "broken promises", they never promise anything.

But maybe "failed expectations" or "shattered hopes"?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 100
07-12-2011, 01:13 AM
Quote:
Originally Posted by MustrumRidcully View Post
Well I would't call it "broken promises", they never promise anything.
Quote:
Originally Posted by snix View Post
I wanted to give out some information on what's on the way for PvP in the near term.

4) Specific tournament queues that open for a fixed window of time (likely something short to start with; a weekend) that will track your individual performance and display the results with rewards given out for top honors.

More is on the way, but the above is in development (or already in testing) and should be out soon.
Removing something that is "in testing/development" without ever mentioning it again or explaining why it did not make it to release? That's fairly close to a broken promise.
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