This is excellent news on all fronts, though like others, I would ask that the tournament feature be developed with as much community input as possible into what metrics really make sense for determining the "top" fleet of the tournament.
and after the ram and scatter nerf, plus the adding of all those defensive stuff, we´d just need to get some more ways to get more burst damage. Have you ever tried taking down a cruiser that knows what he does?
Well, I know there's a few 1vs1 PvP ideas being flung around, and GM's have said they're working on it for a soon'ish(tm) release. I suppose its time to fling around some ideas to add to the pot.
No PVP queue's...at all for 1vs1. It should only be a right click on character challenge command. With that said, I also have two ideas to add into what options for 1vs1 could be used.
After challenge, the challenger can choose between two types of maps. One would be a basic pure space map, plain and simple. No nebula, asteroids or anything, just stars and blackness.
The second, for funs sake, but will require a lot of dev programming should be a thick Mutara nebula much alike star trek 2 wratch of khan.
- Thick patches of nebula which will obscure vision and sensors so one can only see and target within 2km's.
- Various patches of the nebula have further negative effects, aka, no shields, less auxiliary power, less weapons power, less speed etc.
- There should be some minor 'corridors' of clear areas within the nebula where nothing is effected, yet one can still not see into the patchy thick nebula.
Then think of how such a map could be implemented into some really cool PVE missions?
1vs1 should of course also include some ground options.
If 1vs1 must work via general queue system, then whoever started the match should be able to only choose to engage the match for both players if the person they wanted to 1vs1 with is in. Hence player names in the queue's should be visible and the player who started the queue's name should be the title of the match on the pvp queue list.
FInally so happy they are making this improvement since pvp is the one thing i have loved the most and always had fun with, hope we get some new maps finally as well!
3) A new PvP Private Battle lobby interface. Private battles will allow for a wide variety of customization for creating the battle scenario you want to play.
Want to play 1 on 1? In.
Want to play 3 on 5? In.
Want to play with teams of mixed tier ships against another? In.
Want to mix Starfleet and Klingon ships on the same side? In.
Aaaaahhhh...finally, trying to organize some training/testing/build sharing session in the Fleet will be possible!!!
1)
4) Depends on what kind of special rewards, but I'm not too fond of this favoratism unless PvEers have a simlar reward system in place.
I agree with this. I don't think it's a good idea to put a rewards system in there, unless there's a way to garner the same rewards through PVE. The only way I'd enjoy PVP is if it were open, so a tournament system is even less enticing than the current methods.
4) Depends on what kind of special rewards, but I'm not too fond of this favoratism unless PvEers have a simlar reward system in place.
If its just like existing item drops in PvE and is random enough to not happen too often, then it could work without giving the pvpers any extra "item" advantage.
I've seen some drop icons today before the surprise maintenance in pvp and wondered what the hell?