Lt. Commander
Join Date: Dec 2007
Posts: 120
# 1 PvP feedback survey
07-31-2010, 10:02 PM
It's been a while since we've seen a concerted effort to collect general player feedback in the PvP forum. So let's give it another shot. I don't work for Cryptic, but I'm sure they'd pay more attention to an organized feedback thread than yet another rant (or at worst, we can organize the rants a little). I know I'm at least a little curious to see what people have to say.

---

If you'd like to participate, please answer the following:

General information:
List the names, levels, and career/ship type of the characters you actively PvP with. Are any of them in "PvP Fleets"?

On a scale of 1-10, how "hardcore" would you say you are about PvE?
On a scale of 1-10, how "hardcore" would you say you are about PvP?

About how many hours a week do you spend PvPing?

In an ideal world, how much of your PvP time (as %'s) would you LIKE to spend: Solo, PUGing, and in a premade?
In reality, how much of your PVP time (as a %) is ACTUALLY spent in solo/PUG/premade?

Gameplay and Balance:
Do you enjoy playing your chosen class/ship combination(s) in PvP?

In general, do you believe the three CAPTAIN types (Tactical, Engineering, Science) are relatively equal in power and importance?
In general, do you believe the SHIP types (Cruiser, Carrier, and so on...) are relatively equal in power and importance?
In general, do you believe that all BOFF abilities are relatively equal in power and importance, when used in an appropriate overall build? Please list notable exceptions.

List up to three PvP balance issues that you believe need to be addressed.
List up to three non-balance PvP issues that you believe need to be addressed (excluding the queue failures that are currently occurring on Holodeck).
List up to three long-term issues (balance or otherwise) that you think need to be addressed over the next few seasons.

Super short answer:
In 10 words or less, what do you WANT out of your PvP experience?
In 10 words or less, how can the game be changed to better provide it?

For fun:
If you could use any combination of ships and captains you wanted, what would your ultimate Tournament 5v5 team setup be?

Late additions:
How do you feel about the pace of PvP space combat in Season 2?

---
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 2
07-31-2010, 10:40 PM
Guess I'll go first.

General information:

List the names, levels, and career/ship type of the characters you actively PvP with. Are any of them in "PvP Fleets"?
LG1 Scye: Science captain flying a Sci/BoP in Glory or Death
VA1 Skye: Science captain flying a LRSV Refit in 7th Core

On a scale of 1-10, how "hardcore" would you say you are about PvE?
5/10 unless there's challenging Fleet-oriented content

On a scale of 1-10, how "hardcore" would you say you are about PvP?
9/10

About how many hours a week do you spend PvPing?
8-12

In an ideal world, how much of your PvP time (as %'s) would you LIKE to spend: Solo, PUGing, and in a premade?
40% solo, 60% premade

In reality, how much of your PVP time (as a %) is ACTUALLY spent in solo/PUG/premade?
30% solo (Ker'rat), 60% PUG, 10% premade

Gameplay and Balance:
Do you enjoy playing your chosen class/ship combination(s) in PvP?
Yes to both

In general, do you believe the three CAPTAIN types (Tactical, Engineering, Science) are relatively equal in power and importance?
Yes, especially in a premade vs. premade situation.

In general, do you believe the SHIP types (Cruiser, Carrier, and so on...) are relatively equal in power and importance?
Generally yes, except for carriers, which are noticeably worse than the others, and BoPs, which are marginally better than the pack because of their universal BOFF slots.

In general, do you believe that all BOFF abilities are relatively equal in power and importance, when used in an appropriate overall build? Please list notable exceptions.
Generally yes, with two notable exceptions: RSP, which is substantially more powerful than any other single BOFF ability, and ensign tactical skills.

List up to three PvP balance issues that you believe need to be addressed.
  • New abilities are needed to bring the value of the various
  • RSP needs to be brought back in line with the effectiveness of a single appropriate-rank Engineering power, but this will likely force changes in the overall damage vs. survivability balance model.
  • Carriers need help - their deployables have terrible AI, no UI, and die instantly to AE attacks.

List up to three non-balance PvP issues that you believe need to be addressed (excluding the queue failures that are currently occurring on Holodeck).
  • There is not enough emphasis on social aspects of PvP, such as fleet vs. fleet encounters.
  • 5 people is an inconveniently large number to get together on a regular basis - 3v3 might be more manageable on both the personnel and combat levels, and 1v1 would be great too.

List up to three long-term issues (balance or otherwise) that you think need to be addressed over the next few seasons.
  • Cryptic should start running PvP events on a regular schedule (weekly?) to create a "focal point" for PvP activity game-wide.
  • Gear and weapon types need to be re-examined for usefulness (e.g. Transphasics).

Super short answer:
In 10 words or less, what do you WANT out of your PvP experience?
Fun, engaging, challenging team experiences on demand.

In 10 words or less, how can the game be changed to better provide it?
Smaller team sizes and more emphasis on fleets.

For fun:
If you could use any combination of ships and captains you wanted, what would your ultimate Tournament 5v5 team setup be?
Exactly the one we used in the 7/24 tournament:
Tac/Esc
Tac/Esc
Eng/Cru
Sci/Sci
Sci/Sci

Late additions:
How do you feel about the pace of PvP space combat in Season 2?
Reasonable for premades, too fast for PUGs, too easy to stalemate a 1v1.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 3
08-01-2010, 07:49 AM
General information:
List the names, levels, and career/ship type of the characters you actively PvP with. Are any of them in "PvP Fleets"?

I don't have any characters in PVP fleets. All of these will eventually be VA1/LtG1, all were RA5 before season 2, and I try to PVP regularly with all of them.

Fox, Sci/Recon Science Ship
Nevada, Eng/Fleet Escort
Xenia, Eng/Assault Cruiser
Red Riding Hood, Tac/Negh'var
Avarice, Sci/Raptor

On a scale of 1-10, how "hardcore" would you say you are about PvE?
6, I don't do elite typically, but I do enjoy the storylines as well as the STFs in a decent team.

On a scale of 1-10, how "hardcore" would you say you are about PvP?
8, its definitely more fun for me, and I put effort into getting a good build for what I want to do, but I won't join PVP fleets.

As an aside, it seems this section could use another question or two, since it seems as if its an attempt to see where our interests lie, but doesn't include stuff like social or RP interests.

About how many hours a week do you spend PvPing?
10-15 maybe, but it can vary greatly.

In an ideal world, how much of your PvP time (as %'s) would you LIKE to spend: Solo, PUGing, and in a premade?
1%, 80%, 19% PUGging is most interesting to me, to meet up with random people in random ship/captain combinations and trying to adapt to the situation and work with them to succeed. Of course that is only when they are actually trying to play, not "I'm just here for dailies! /afk"

In reality, how much of your PVP time (as a %) is ACTUALLY spent in solo/PUG/premade?
With the way PUGs typically work... 50%, 40%, 10%.


Gameplay and Balance:
Do you enjoy playing your chosen class/ship combination(s) in PvP?
By far, the science ship is the most frustrating and varies greatly as to whether I feel like I'm an asset to the team or not. I do not want to spend all my time in full aux power just tossing heals and waiting for science powers to come off cooldown, yet that seems to be the intended way to play a science ship. The others I feel very good about.


In general, do you believe the three CAPTAIN types (Tactical, Engineering, Science) are relatively equal in power and importance?
No, tactical is definitely the strongest of the bunch, and Science is the weakest. They are very close in terms of balance, but for science, the biggest reason it is close is because of SNB, but its hurt by the aux dependence on its powers, as well as relying on expensive and not secondarily useful science skills to buff the captain powers, while the other captains get very good passive effects from investing skills into their trees.


In general, do you believe the SHIP types (Cruiser, Carrier, and so on...) are relatively equal in power and importance?
No, Carriers and science ships are lacking because of their focus on science powers and skills.


In general, do you believe that all BOFF abilities are relatively equal in power and importance, when used in an appropriate overall build? Please list notable exceptions.

In general, the science power tree needs some real reconsideration. Go through the science ship forums and you see pretty much the same handful of powers suggested again and again.

Some science powers suffer from odd shared cooldowns that other ships do not have to worry about so much. For example I think energy siphon has a deflector dish cooldown which means you can't use it and transfer shield strength at the same time (or is that tachyon beam?). It seems arbitrary and pointless and can force certain powers to fall by the wayside because you need other powers.

Other science powers are just too weak either because it was nerfed too hard, or because the long cooldown hurts the actual effectiveness. Jam sensors has a very long cooldown which is totally inappropriate since it was made fragile and only affects one target, and can be cleared by something with half the cooldown. Viral matrix is the easy to point at power that was nerfed too hard. Hazard emitters and Transfer shield strength also have inappropriately long cooldowns because they are a science heavy ship's primary defensive powers, yet they can't cycle them continuously with two copies.

Tactical and science team 3 are utterly terrible options for LtC slot skills. Engineering powers got a good buff with 1.2, and are the best example of a good, mostly balanced tree. Beam powers are lacking a bit.



List up to three PvP balance issues that you believe need to be addressed.
  1. Burst damage is still extremely high. Others have said it elsewhere, but you can go from 100-0 hull way too fast if you are unbuffed.
  2. Ground combat needs a serious look. With so much emphasis on active buffs there, and virtually nothing in the way of passive defenses outside equipment, you are pretty much only able to increase your offense, while your defense is static.
  3. Science skills need passive effects, and aux power should get one too. There is far too much inequity here with the skill point spread between escorts, cruisers, and science ships and bang for the buck. And to that point see this thread... http://forums.startrekonline.com/sho...d.php?t=166285
List up to three non-balance PvP issues that you believe need to be addressed (excluding the queue failures that are currently occurring on Holodeck).
  1. Auto, forced teaming in all matches! PUGs don't like to team or won't team or whatever, and its incredibly difficult to work as a team in those situations.
  2. Inactivity issues. You know, the problem where someone sits out the entire match cloaked or on the edge of the map.
  3. Rewards for PVP need to be increased. It is a grind, a very long grind if you want to level via PVP. It can be fun, but its so much faster to level via PVE.

List up to three long-term issues (balance or otherwise) that you think need to be addressed over the next few seasons.
  1. PVP does need some kind of territory control aspect.
  2. Something needs to happen to try and bring more low level players into PVP. The queues are very slow and sparse at low levels, to say nothing of the current problems with the queues.
  3. Cloak detection needs redone, to be much less binary in how it works.
Super short answer:
In 10 words or less, what do you WANT out of your PvP experience?
Fun, to feel like we had a chance to win.

In 10 words or less, how can the game be changed to better provide it?
Better balancing, fix PUGging issues with teams and non-combatants.


For fun:
If you could use any combination of ships and captains you wanted, what would your ultimate Tournament 5v5 team setup be?
The most chaos would be had with 5 science Galaxy refits against 5 science Vo'Quvs. So many NPCs! But I don't have a real interest in tournaments.

Late additions:
How do you feel about the pace of PvP space combat in Season 2?
It varies wildly based on teamwork. People still pop too fast unprepared and unassisted, especially from focus fire, yet with a good team they can potentially live forever. I think that needs to be brought away from the extremes somehow.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 4
08-01-2010, 10:09 AM
General information:
List the names, levels, and career/ship type of the characters you actively PvP with. Are any of them in "PvP Fleets"?
Moving into an advanced escort.

On a scale of 1-10, how "hardcore" would you say you are about PvE?
1/10
On a scale of 1-10, how "hardcore" would you say you are about PvP?
10/10

About how many hours a week do you spend PvPing?
8-10

In an ideal world, how much of your PvP time (as %'s) would you LIKE to spend: Solo, PUGing, and in a premade?
Premade - 100%

In reality, how much of your PVP time (as a %) is ACTUALLY spent in solo/PUG/premade?
10% in Premades

Gameplay and Balance:
Do you enjoy playing your chosen class/ship combination(s) in PvP?
Yes. The fleet escort is a lot of fun.

In general, do you believe the three CAPTAIN types (Tactical, Engineering, Science) are relatively equal in power and importance?
I think that they are equal.

In general, do you believe the SHIP types (Cruiser, Carrier, and so on...) are relatively equal in power and importance?
For feds, the ship types are about equal.

In general, do you believe that all BOFF abilities are relatively equal in power and importance, when used in an appropriate overall build? Please list notable exceptions.
I think Charged Particle Burst is too powerful.

List up to three PvP balance issues that you believe need to be addressed.
The defiant is not as good as the tier5 escorts.

List up to three non-balance PvP issues that you believe need to be addressed (excluding the queue failures that are currently occurring on Holodeck).


List up to three long-term issues (balance or otherwise) that you think need to be addressed over the next few seasons.
Having more BOFF abilities so that your ship becomes more specialized instead of everyone having the same ship.

Super short answer:
In 10 words or less, what do you WANT out of your PvP experience?
I want Premade vs. Premade action to happen continuously and consistently.

In 10 words or less, how can the game be changed to better provide it?
Setting up a means to providing Premade vs. Premade games.

For fun:
If you could use any combination of ships and captains you wanted, what would your ultimate Tournament 5v5 team setup be?
1 DPS Escort, 1 support escort/DPS, 1 healing cruiser, 2 OP sci/science ships.

Late additions:
How do you feel about the pace of PvP space combat in Season 2?
N/A, queue hasn't allow me to play enough PvP.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 5
08-01-2010, 10:46 AM
General information:
List the names, levels, and career/ship type of the characters you actively PvP with. Are any of them in "PvP Fleets"?
Alec@IronEarth, VA1, Tactical/Escort

On a scale of 1-10, how "hardcore" would you say you are about PvE?
5

On a scale of 1-10, how "hardcore" would you say you are about PvP?
9

About how many hours a week do you spend PvPing?
Three Quarter of the time I'm playing its PvP. So currently 20 hours a week.

In an ideal world, how much of your PvP time (as %'s) would you LIKE to spend: Solo, PUGing, and in a premade?
25% Solo 25% PUG 50% Premade

In reality, how much of your PVP time (as a %) is ACTUALLY spent in solo/PUG/premade? 33% Solo 33% PUG 34% Premade

Gameplay and Balance:
Do you enjoy playing your chosen class/ship combination(s) in PvP?
Yes

In general, do you believe the three CAPTAIN types (Tactical, Engineering, Science) are relatively equal in power and importance?
Yes however engineer is alot more versatile than the other two.

In general, do you believe the SHIP types (Cruiser, Carrier, and so on...) are relatively equal in power and importance?
Yes but this changes slightly with every Patch.

In general, do you believe that all BOFF abilities are relatively equal in power and importance, when used in an appropriate overall build? Please list notable exceptions.
This question isnt clear cut a would take alot of explaination. In short there are some powers that arnt so effective alone but stack up making them vital (TSS) and there are others that have indivual benefits but don't add to a build beyond that use. (MES)

List up to three PvP balance issues that you believe need to be addressed.
1. Feedback Pulse - Was a good defense for science ships and is now so weak its a waste.
2. Damage Vs. Healing - Currently BURST Damage is very high but damage over time is pitiful. This needs to be rebalanced. Also healing need to be toned down when done on oneself.
3. Carriers - They need some reconfiguring.


List up to three non-balance PvP issues that you believe need to be addressed (excluding the queue failures that are currently occurring on Holodeck).
1. Ability Stacking. (Too many skills need to be stacked together to be effective at healing ro damage)
2. Base ship endurance and damage levels. (Are far too low making us completely reliant on abilites.)

3. Burst damage/healing. (It's all far too extreme. A good cruiser can absorb 3+ escorts for overlong periods of time thanks to massive bursts of healing. Just like a cloaked escort can take out an unsuspecting science ship in meer seconds. Its need to be leveled so that damage is still above healing and enough burst damage can be done to detroy someone but not immiediatly or instantly.) (And yes I know I said it twice but it's true.)


List up to three long-term issues (balance or otherwise) that you think need to be addressed over the next few seasons.
- PvP Zones.
- A Player Ladder.
- A universal, Tier 5 NEBULA!


Super short answer:
In 10 words or less, what do you WANT out of your PvP experience?
Adrenaline filled battles with my friends.

In 10 words or less, how can the game be changed to better provide it?
Fix Damage and Healing/Tanking.

For fun:
If you could use any combination of ships and captains you wanted, what would your ultimate Tournament 5v5 team setup be?
2 DPS Neg'Vars
2 Healing Cruisers
2 Science ships


Late additions:
How do you feel about the pace of PvP space combat in Season 2?

On average its perfect, but thanks to the extremes of damage and Healing it can take FOREVER and be painfully slow or it can be over in a flash.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 6
08-01-2010, 01:06 PM
General information:

List the names, levels, and career/ship type of the characters you actively PvP with. Are any of them in "PvP Fleets"?
VA1: Eric Carter in Fleet Escort: 7th Core
VA1: Eric in Galaxy Refit: 7th Core

On a scale of 1-10, how "hardcore" would you say you are about PvE?
3/10 unless there's challenging Fleet-oriented content

On a scale of 1-10, how "hardcore" would you say you are about PvP?
10/10

About how many hours a week do you spend PvPing?
10-15

In an ideal world, how much of your PvP time (as %'s) would you LIKE to spend: Solo, PUGing, and in a premade?
15% solo, 15% PUG, 70% premade

In reality, how much of your PVP time (as a %) is ACTUALLY spent in solo/PUG/premade?
15% solo, 25% PUG, 60% premade

Gameplay and Balance:
Do you enjoy playing your chosen class/ship combination(s) in PvP?
Yes

In general, do you believe the three CAPTAIN types (Tactical, Engineering, Science) are relatively equal in power and importance?
Yes, Each class has a great mix of abilities that compliment each other in a team.

In general, do you believe the SHIP types (Cruiser, Carrier, and so on...) are relatively equal in power and importance?
Each ship class needs the others to be truly effective. The solo power of each ship isn't as important as the group playing together with a common objective.

In general, do you believe that all BOFF abilities are relatively equal in power and importance, when used in an appropriate overall build? Please list notable exceptions.
While I would say that RSP gets alot of attention it doesn't change the game to much in my opinion. Its been the way it is as long as I can remember and if changed will cause a ripple effect in the way that most players play the game. Tactical Ensign BOFF abilities as a whole are pretty bad. Very little effectiveness and are used only because we need to use something.

List up to three PvP balance issues that you believe need to be addressed.
  • New abilities would be nice. Additional effective counters to RSP maybe.

List up to three non-balance PvP issues that you believe need to be addressed (excluding the queue failures that are currently occurring on Holodeck).
  • Winning should have more of a reward that losing. People that just come in for the dailies and don't participate suck. You should get the same rewards for doing nothing. I don't see why a scale can't be made to determine the reward for each indivual playing. Can't be judged on dmg only (Fleet Action Rewards).

List up to three long-term issues (balance or otherwise) that you think need to be addressed over the next few seasons.
  • Truly large maps where true fleet action battles could take place. Would love to see FvK final battle. Hundreds of Klingon ships on one side and Hundreds of Federation ships on the other. That would be epic. Each team is in a squadrion of 5. The match doesn't end until one side is eliminated. It would take hours but wow it would be fun.

Super short answer:
In 10 words or less, what do you WANT out of your PvP experience?
Fun DS9 like battle experience.

In 10 words or less, how can the game be changed to better provide it?
Open PVP arena that ships can fly into and then fight to the death. You die you get rescued and taken back to the spacedock.

For fun:
If you could use any combination of ships and captains you wanted, what would your ultimate Tournament 5v5 team setup be?
Exactly the one we used in the 7/24 tournament:
Tac/Esc
Tac/Esc
Eng/Cru
Sci/Sci
Sci/Sci

Late additions:
How do you feel about the pace of PvP space combat in Season 2?
Not bad haven't been in a premade but pug matchs seem to be ok. Not to long not to short.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 7
08-01-2010, 01:19 PM
If you'd like to participate, please answer the following:

General information:
List the names, levels, and career/ship type of the characters you actively PvP with. Are any of them in "PvP Fleets"?

Lina (Sci/LRSV Refit) VA1; 7th Core
Levena (Eng/Advanced Escort) UA4; 7th Core
Aramil (Tac/ Assault cruiser) RA5, 7th Core

On a scale of 1-10, how "hardcore" would you say you are about PvE?
5

On a scale of 1-10, how "hardcore" would you say you are about PvP?
8

About how many hours a week do you spend PvPing?
10


In an ideal world, how much of your PvP time (as %'s) would you LIKE to spend: Solo, PUGing, and in a premade?
5/15/80

In reality, how much of your PVP time (as a %) is ACTUALLY spent in solo/PUG/premade?
5/25/70

Gameplay and Balance:
Do you enjoy playing your chosen class/ship combination(s) in PvP?
Yes I do, the Tactical/Cruiser I need to work one a bit to get it down, but my Sci/Sci and Eng/Escort are very effective and carrying out their roles

In general, do you believe the three CAPTAIN types (Tactical, Engineering, Science) are relatively equal in power and importance?
Yes. Engineer has good survivability, Science science has debuff and some survivability, Tactical has OMG damage buffs

In general, do you believe the SHIP types (Cruiser, Carrier, and so on...) are relatively equal in power and importance?
Yes I believe so, except Carriers seems to have gotten a short stick that branches too much.

In general, do you believe that all BOFF abilities are relatively equal in power and importance, when used in an appropriate overall build? Please list notable exceptions.
For the most part yes.
RSP is a bit annoying.
Tactical Ensign abilities are really pigeon holed. Dispersal Patterns aren't all that useful I find.
Aux to Batteries doesn't seem to be all that useful. It puts your Emergency Power to X on shared cooldown as well. With the bonuses from EPtX in Season 2, there is even less incentive to run this skill.
DEM I've only really played around with DEM II on my cruiser, but the added shield penetration is quite marginal.
With Shield Resists capped at 75%, I'm not sure as the to usefulness of Extend shields anymore. While provided a significant shield hardening effect, I'm not entirely sure it's worth giving up an RSP and putting it on cool down, as anyone running EPtS and TSS can get pretty close to the 75% resist cap.




List up to three PvP balance issues that you believe need to be addressed.


List up to three non-balance PvP issues that you believe need to be addressed (excluding the queue failures that are currently occurring on Holodeck).
1. We need more maps and more PvP scenarios.
It would be nice to have Fleet PvP Scenarios that can allow a more than 5 man teams to go head to head. I don't know how feasible it would be to run a PvP fleet action of 10v10 or 20v20 (and not cap and hold, but perhaps some other Objective based scenario)

List up to three long-term issues (balance or otherwise) that you think need to be addressed over the next few seasons.
1.Introduction of more skills and BOff abilities as the level cap increases. If we don't see an increase in these, as players gather more skill points, they'll be able to max almost everything and we will see a loss of specialization and differentiation between builds and cookie cutter builds will become more rampant.


Super short answer:
In 10 words or less, what do you WANT out of your PvP experience?
Fun, Rawr, Boom, Pew, Strategy, Teamwork, Diversity, Finesse, Sportsmanship, Respect

In 10 words or less, how can the game be changed to better provide it?
More Skills, more diversity, less skill points, perks for specialization.

For fun:
If you could use any combination of ships and captains you wanted, what would your ultimate Tournament 5v5 team setup be?
What 7th core team 1 ran in the 7/24 tourney
Tac/Escort
Tac/Escort
Eng/Cruiser
Sci/Sci
Sci/Sci

Late additions:
How do you feel about the pace of PvP space combat in Season 2?
I haven't had a chance to try out some Premade vs Premade in Season 2, but the pace seems to be pretty good.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 8
08-01-2010, 01:34 PM
General information:
List the names, levels, and career/ship type of the characters you actively PvP with. Are any of them in "PvP Fleets"?

None. No.

On a scale of 1-10, how "hardcore" would you say you are about PvE?
8

On a scale of 1-10, how "hardcore" would you say you are about PvP?
1

About how many hours a week do you spend PvPing?
0

In an ideal world, how much of your PvP time (as %'s) would you LIKE to spend: Solo, PUGing, and in a premade?
0/0/100

In reality, how much of your PVP time (as a %) is ACTUALLY spent in solo/PUG/premade?
N/A

Gameplay and Balance:
Do you enjoy playing your chosen class/ship combination(s) in PvP?

No

In general, do you believe the three CAPTAIN types (Tactical, Engineering, Science) are relatively equal in power and importance?
Yes

In general, do you believe the SHIP types (Cruiser, Carrier, and so on...) are relatively equal in power and importance?
No. Hard to make a case for raptors against the BoP.

In general, do you believe that all BOFF abilities are relatively equal in power and importance, when used in an appropriate overall build? Please list notable exceptions.
Yes. Ensign tac powers & VM aren't worth having

List up to three PvP balance issues that you believe need to be addressed.
Teams of 5 cloakers vs. 5 cloakers need some way aside from someone acting as bait to detect enemies.

List up to three non-balance PvP issues that you believe need to be addressed (excluding the queue failures that are currently occurring on Holodeck).
PvPers need something to fight over. They can only entertain themselves with player-run tournaments for so long. Whatever the something is, it shouldn't affect PvE'ers at all.
Teams need to be equalized at the start of matches.
Endless firefights between ships of equal power need some way to end the fight. Give someone defending a point on C&H a buff, forcing the offense the outnumber defenders to win or something along those lines to end the endless fights.


List up to three long-term issues (balance or otherwise) that you think need to be addressed over the next few seasons.
UFP needs a carrier, KDF needs a science vessel & 2 or 3 retrofits
KvK needs to exist (meaning players want to play KvK), just as FvF does
Ground needs to be to 15 kills like space is


Super short answer:
In 10 words or less, what do you WANT out of your PvP experience?

I want PvP to not affect me & my gameplay.

In 10 words or less, how can the game be changed to better provide it?
Separate the PvE & PvP effects of powers.

Late additions:
How do you feel about the pace of PvP space combat in Season 2?

Very slow, owing to today's supermassive lag and broken queues. And the maintenance that started a few seconds ago.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 9
08-01-2010, 02:00 PM
General information:
List the names, levels, and career/ship type of the characters you actively PvP with. Are any of them in "PvP Fleets"?

K'eg/I.K.S. Stand/Tac/BoP
T'lol/U.S.S. Not K'eg/Sci (work in progress)

On a scale of 1-10, how "hardcore" would you say you are about PvE?

0

On a scale of 1-10, how "hardcore" would you say you are about PvP?

I only PvP

About how many hours a week do you spend PvPing?

Too many

In an ideal world, how much of your PvP time (as %'s) would you LIKE to spend: Solo, PUGing, and in a premade?

30%/10%/60%

In reality, how much of your PVP time (as a %) is ACTUALLY spent in solo/PUG/premade?

70%/10%/20%

Gameplay and Balance:
Do you enjoy playing your chosen class/ship combination(s) in PvP?

Absolutely

In general, do you believe the three CAPTAIN types (Tactical, Engineering, Science) are relatively equal in power and importance?

Relatively...

In general, do you believe the SHIP types (Cruiser, Carrier, and so on...) are relatively equal in power and importance?

Not as equal as the captain types.

In general, do you believe that all BOFF abilities are relatively equal in power and importance, when used in an appropriate overall build? Please list notable exceptions.

RSP is overemphasized

List up to three PvP balance issues that you believe need to be addressed.

In the words of the immortal bombergirl...'nerf both factions!'

List up to three non-balance PvP issues that you believe need to be addressed (excluding the queue failures that are currently occurring on Holodeck).

Nothing that isn't already planned for development

List up to three long-term issues (balance or otherwise) that you think need to be addressed over the next few seasons.

Open PvP
New maps and game types

Super short answer:
In 10 words or less, what do you WANT out of your PvP experience?

I just want to pew pew

In 10 words or less, how can the game be changed to better provide it?

New Boff abilities to better pew pew
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 10
08-01-2010, 02:11 PM
General information:
List the names, levels, and career/ship type of the characters you actively PvP with. Are any of them in "PvP Fleets"?

K's....
Remy, Lt Gen, Klink, Eng/BC, Mogh Dynasty
T'Cha, Lt Gen, Klink, Sci/Bop/Carrier, Mogh Dynasty

Feds....
Marsten, RA lower, Sci/DSSV
Ray, RA lower, Tac/DSSV
Skylar, RA lower, Tac/Fleet Escort
Skyler, RA lower, Eng/Assault Cruiser

Have only been active on the Klingon side recently leveling up, will start with my Feds this week.



On a scale of 1-10, how "hardcore" would you say you are about PvE?
5

On a scale of 1-10, how "hardcore" would you say you are about PvP?
10

About how many hours a week do you spend PvPing?
10+

In an ideal world, how much of your PvP time (as %'s) would you LIKE to spend: Solo, PUGing, and in a premade?

Solo 0%
PUG 50%
Premade 50%



In reality, how much of your PVP time (as a %) is ACTUALLY spent in solo/PUG/premade?

Solo 0%
PUG 95%
Premade 5%


Gameplay and Balance:
Do you enjoy playing your chosen class/ship combination(s) in PvP?

Yes.

In general, do you believe the three CAPTAIN types (Tactical, Engineering, Science) are relatively equal in power and importance?

Somewhat. Maybe it's just a bias (and all the nerfs) as my Sci's are my favorite but they don't seem to be favored as much as Tac or Eng. The Tac/Eng seem to be more powerful and bring more to the table.

In general, do you believe the SHIP types (Cruiser, Carrier, and so on...) are relatively equal in power and importance?

Cruisers with the changes to healing seem to be MUCH harder to take down now, just evidence PvP matches taking forever now.

In general, do you believe that all BOFF abilities are relatively equal in power and importance, when used in an appropriate overall build? Please list notable exceptions.

No.
Still don't understand the universal cooldown on the "team" abilities. (just a gripe)
Tac Team, useless.
VM, after what it had been, it's just a minor annoyance to say the least now. (Especially b/c you can't see the thing coming now...)
Beam Overload/FAW, just don't seem to be nearly as powerful as their cannon counterparts (CRF, CSV). Overload has the damage but huge drawback from the weapon drain, FAW isn't directed at any one target unless in a 1v1 scenario. No drawbacks really that I can see from either of the cannon abilities?


List up to three PvP balance issues that you believe need to be addressed.

RSP chaining, just in general I don't like this ability at all. Out of 6 characters I carry 2 copies (1 on BC and Cruiser) and rarely use it at all. Still believe the power should just be given as a Captain power and put on longer timer.

List up to three non-balance PvP issues that you believe need to be addressed (excluding the queue failures that are currently occurring on Holodeck).

1) MORE MAPS!!!! We desperately need some diversity just to change it up.
2) Capturing points takes way too long sometimes and seems borked/bugged lots of times.
3) Better rewards. Much longer matches now currently and for the time spent (emblems, etc) it's much more efficient for players to run exploration quests instead of PvPing. Needs to be more incentive to PvP so we have more of a player base involved in PvP. Maybe add in item rewards much like Kerrat for high numbers etc.


List up to three long-term issues (balance or otherwise) that you think need to be addressed over the next few seasons.

Getting more players involved in PvP.
In game Team voice chat enabled to help out PUG teams.


Super short answer:
In 10 words or less, what do you WANT out of your PvP experience?

Have fun. Meet more peeps.

In 10 words or less, how can the game be changed to better provide it?

Team voice chat.

For fun:
If you could use any combination of ships and captains you wanted, what would your ultimate Tournament 5v5 team setup be?

All carrier, 5 hr match. (j/k, but would be fun to see outcome)

Late additions:
How do you feel about the pace of PvP space combat in Season 2?

Pace is good, not much different than before.
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is Off
HTML code is Off


All times are GMT -7. The time now is 11:41 AM.