Lt. Commander
Join Date: Dec 2007
Posts: 120
# 11
08-01-2010, 02:04 PM
General information:
List the names, levels, and career/ship type of the characters you actively PvP with. Are any of them in "PvP Fleets"?

Ellie, VA1, Engineer/Cruiser, yes

On a scale of 1-10, how "hardcore" would you say you are about PvE?

3 - I don't really do it much, and I tend to full impulse into mobs

On a scale of 1-10, how "hardcore" would you say you are about PvP?

9

About how many hours a week do you spend PvPing?

8-20?

In an ideal world, how much of your PvP time (as %'s) would you LIKE to spend: Solo, PUGing, and in a premade?

10%, 10%, 80%

In reality, how much of your PVP time (as a %) is ACTUALLY spent in solo/PUG/premade?

10%, 30%, 60%

Gameplay and Balance:
Do you enjoy playing your chosen class/ship combination(s) in PvP?

Yes, more or less

In general, do you believe the three CAPTAIN types (Tactical, Engineering, Science) are relatively equal in power and importance?

Not really. Sometimes it seems that I dont have the same kind of impact with the captain abilities as an engineer, except towards my own survivability. The usefulness of which may vary...

In general, do you believe the SHIP types (Cruiser, Carrier, and so on...) are relatively equal in power and importance?

Yes.

In general, do you believe that all BOFF abilities are relatively equal in power and importance, when used in an appropriate overall build? Please list notable exceptions.

Not really, though the only nigh-mandatory ability I can name off the top of my head is Reverse Shield Polarity, abilities like Fire at Will, Boarding Party, Energy Siphon, Viral Matrix and Tactical Team seem to be either very limited in usefulness or they are outright strange.

List up to three PvP balance issues that you believe need to be addressed.

Extreme polarities of the length of engagements.
Bizarre abilities like the ones mentioned above should be investigated and rebalanced or repurposed.
Useless deployables.


List up to three non-balance PvP issues that you believe need to be addressed (excluding the queue failures that are currently occurring on Holodeck).

Generally paltry rewards. Why couldn't random PVP be a viable alternative to leveling in a timely manner once you've already seen and heard everything the story has to offer, similar to warhammer online?

Capture and Hold maps really need progress bars for the points.

List up to three long-term issues (balance or otherwise) that you think need to be addressed over the next few seasons.

I dont know of any in particular.

Super short answer:
In 10 words or less, what do you WANT out of your PvP experience?

Socialization and entertainment through competitive gameplay.

In 10 words or less, how can the game be changed to better provide it?

Automatic teaming and more varied PVP environments.

For fun:
If you could use any combination of ships and captains you wanted, what would your ultimate Tournament 5v5 team setup be?

The same one we used in the tournament that has already been mentioned several times.

Late additions:
How do you feel about the pace of PvP space combat in Season 2?

Extremely polarized. Ships still either undergo spontaneous combustion or then they practically ignore any magnitude of damage.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 12
08-02-2010, 08:35 AM
General information:
List the names, levels, and career/ship type of the characters you actively PvP with. Are any of them in "PvP Fleets"?

Semtuk@Darksided - Klingon Engineer - Battlecruiser/BoP
Galrahn@Darksided - Federation Engineer - Cruiser/Escort
Dr. Vawl@Darksided - Klingon Science - BoP/Raptor

None of my characters are in any fleet at this time - waiting to see who is still here 2-3 weeks after Season 2

On a scale of 1-10, how "hardcore" would you say you are about PvE?
6

On a scale of 1-10, how "hardcore" would you say you are about PvP?
8

About how many hours a week do you spend PvPing?
As many as possible.


In an ideal world, how much of your PvP time (as %'s) would you LIKE to spend: Solo, PUGing, and in a premade?
Whatever is fun.


In reality, how much of your PVP time (as a %) is ACTUALLY spent in solo/PUG/premade?

88% PUG/solo
10% team
2% premade


Gameplay and Balance:
Do you enjoy playing your chosen class/ship combination(s) in PvP?
Yes

In general, do you believe the three CAPTAIN types (Tactical, Engineering, Science) are relatively equal in power and importance?
Yes

In general, do you believe the SHIP types (Cruiser, Carrier, and so on...) are relatively equal in power and importance?
Yes

In general, do you believe that all BOFF abilities are relatively equal in power and importance, when used in an appropriate overall build? Please list notable exceptions.
There are skills in each class that are very useful (ie required) and each class also has useless skills. Useful skills include Reverse Shield Polarity (ENG), Hazard Emitters (SCI), and the type Tactical skill for the choose weapon system.

List up to three PvP balance issues that you believe need to be addressed.
1) Klingon ships are remarkably weaker and less diverse in BOFF options than Fed counterparts. The balancing factor that favored Klingons has always been teamwork and experience, and that factor is being lost.

2) Federation players enjoy significantly better access to equipment than Klingons, including rare bridge officer skills. This needs to be brought into alignment better, as the lack of availability and access really hurts new Klingon players and characters.

3) Mines need a boost. The ineffectiveness of mines hurts Federation Escorts and Klingon Raptors because the extra rear weapon mount is not capable of adding a damage bonus on par with the value assigned to it on the ship. It impacts gameplay in a variety of ways, and more effective indirect damage changes PvP for the better (Eject Warp Core Plasma and Photonic Shockwave are two examples where indirect damage add value to the tactical depth of PvP gameplay.

List up to three non-balance PvP issues that you believe need to be addressed (excluding the queue failures that are currently occurring on Holodeck).
1) Absence of meaningful PvP. There are exactly 0 in-game rewards for any PvP experience on Halodeck once a ship has finalized equipment options.

2) Lack of strategic gameplay. We are Admirals and Generals, and have no way to be the strategic leader of a campaign (even at the PvE level). There are ways to build strategy into MMO, and the Cryptic Engine is capable of doing it.

3) Ground PvP needs a revamp. It just isn't interesting or fun after awhile, and is just as meaningless as the rest of STO PvP. Again, in the context of galactic war, we fight over abandoned facilities.

List up to three long-term issues (balance or otherwise) that you think need to be addressed over the next few seasons.
1) Weekly open PvP episodes that are fleet centric signup and have fleet centric rewards that impact the greater faction of the fleet. The Castle Siege/City governance mechanics of Lineage 2 come to mind as a way to have weekly/bi-weekly planetary conquests with starbase ownership - with a unqiue crafting system (and tax of that system) as the reward for the winning faction.

2) Greater focus on Klingon gameplay - including the leveling experience which can include ways to build more variety of PvP with other factions. Instead of story arc missions, I prefer a planet military campaign system where Klingons build their reputation in PvE and PvP in competition over a planet - aganist NPC or other faction players.

3) Faction centric competitions. An obsticle course race from Earth to Mars and back. An arena competition between Klingon houses. PvP can be more than just pew pew the other guy.


Super short answer:
In 18 words or less, what do you WANT out of your PvP experience?
Substance and purpose. Right now all rewards are out of game - meaning human centric rewards like ego boost.

In 10 words or less, how can the game be changed to better provide it?
An open PvP experience with functional purpose on faction gameplay.

For fun:
If you could use any combination of ships and captains you wanted, what would your ultimate Tournament 5v5 team setup be?
5 good people who understand teamwork.

Late additions:
How do you feel about the pace of PvP space combat in Season 2?
It's fine, when it is available.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 13
08-02-2010, 09:29 AM
General information:
List the names, levels, and career/ship type of the characters you actively PvP with. Are any of them in "PvP Fleets"?
Klingon-tactical- BG 5 - BoP

On a scale of 1-10, how "hardcore" would you say you are about PvE? 10
On a scale of 1-10, how "hardcore" would you say you are about PvP? 10

About how many hours a week do you spend PvPing?6-8 hours spread across 6 days

In an ideal world, how much of your PvP time (as %'s) would you LIKE to spend: Solo, PUGing, and in a premade? PuG only at this time.
In reality, how much of your PVP time (as a %) is ACTUALLY spent in solo/PUG/premade? 100% PuG

Gameplay and Balance:
Do you enjoy playing your chosen class/ship combination(s) in PvP? Yes

In general, do you believe the three CAPTAIN types (Tactical, Engineering, Science) are relatively equal in power and importance? Yes
In general, do you believe the SHIP types (Cruiser, Carrier, and so on...) are relatively equal in power and importance? Yes
In general, do you believe that all BOFF abilities are relatively equal in power and importance, when used in an appropriate overall build? Please list notable exceptions. Yes

List up to three PvP balance issues that you believe need to be addressed. RSP, Dammage buff & debuffs
List up to three non-balance PvP issues that you believe need to be addressed (excluding the queue failures that are currently occurring on Holodeck). Queing queing queing
List up to three long-term issues (balance or otherwise) that you think need to be addressed over the next few seasons. Open-pvp zones with game related resource battles.

Super short answer:
In 10 words or less, what do you WANT out of your PvP experience? Fun
In 10 words or less, how can the game be changed to better provide it? Is fun now

For fun:
If you could use any combination of ships and captains you wanted, what would your ultimate Tournament 5v5 team setup be? No idea

Late additions:
How do you feel about the pace of PvP space combat in Season 2? I like it and the direction it is going.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 14
08-02-2010, 10:18 AM
General information:
List the names, levels, and career/ship type of the characters you actively PvP with. Are any of them in "PvP Fleets"?
va1 inari (sci/escort)
va1 noah (sci/sci)
mg2 tsja (eng/cruiser)

yes (tsi/god)


On a scale of 1-10, how "hardcore" would you say you are about PvE? 4
On a scale of 1-10, how "hardcore" would you say you are about PvP? 9

About how many hours a week do you spend PvPing? getting less fast

In an ideal world, how much of your PvP time (as %'s) would you LIKE to spend: Solo, PUGing, and in a premade? 0%/5%/95%
In reality, how much of your PVP time (as a %) is ACTUALLY spent in solo/PUG/premade? dunno 5/25/70

Gameplay and Balance:
Do you enjoy playing your chosen class/ship combination(s) in PvP? hard to answer

In general, do you believe the three CAPTAIN types (Tactical, Engineering, Science) are relatively equal in power and importance? relatively
In general, do you believe the SHIP types (Cruiser, Carrier, and so on...) are relatively equal in power and importance? no absolutely not
In general, do you believe that all BOFF abilities are relatively equal in power and importance, when used in an appropriate overall build? Please list notable exceptions.
no, rsp.

List up to three PvP balance issues that you believe need to be addressed.
rsp, offensive science powers.
List up to three non-balance PvP issues that you believe need to be addressed (excluding the queue failures that are currently occurring on Holodeck). maps, quesystem, ranking
List up to three long-term issues (balance or otherwise) that you think need to be addressed over the next few seasons. let them do the immediate stuff first, or the wont be many more seasons

Super short answer:
In 10 words or less, what do you WANT out of your PvP experience? fun and challenge
In 10 words or less, how can the game be changed to better provide it? fix the issues, faster pace

For fun:
If you could use any combination of ships and captains you wanted, what would your ultimate Tournament 5v5 team setup be? 1 tac/tac , 1 sci/sci, 1 sci/tac, 1 sci/cru, 1 eng/cru for having enough sub to take down rsp.

Late additions:
How do you feel about the pace of PvP space combat in Season 2? too slow
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 15
08-02-2010, 10:19 AM
General information:
List the names, levels, and career/ship type of the characters you actively PvP with. Are any of them in "PvP Fleets"?
Og'Tal LG1 Engineer, Battle Cruiser
Fel'On LG1 Scientist, BOP
Not Fleet Association


On a scale of 1-10, how "hardcore" would you say you are about PvE?
On a scale of 1-10, how "hardcore" would you say you are about PvP?
PVE 3
PVP 8


About how many hours a week do you spend PvPing?
Depending on the queue system between 20 and 40 hours

In an ideal world, how much of your PvP time (as %'s) would you LIKE to spend: Solo, PUGing, and in a premade?
I wouldn't really set a time limit, if the games are interesting and balanced

In reality, how much of your PVP time (as a %) is ACTUALLY spent in solo/PUG/premade?
I only do PUGs

Gameplay and Balance:
Do you enjoy playing your chosen class/ship combination(s) in PvP?
I enjoy playing my Engineer on the Cruiser. I'm not so happy with my Scientist who's currently flying a BOP. I have tried Cruiser and Carrier with him, but was not happy with a Carrier and I already fly a Cruiser with my Engineer

In general, do you believe the three CAPTAIN types (Tactical, Engineering, Science) are relatively equal in power and importance?
1v1 I believe the three classes are not equal in power. However, STO PVP is team oriented as it should be, so a good balance of the classes in a group makes them equally important

In general, do you believe the SHIP types (Cruiser, Carrier, and so on...) are relatively equal in power and importance?
A good balance of ship types matters in PVP. Klingons are in a disadvantage because they can't choose from as many ship types as Feds can

In general, do you believe that all BOFF abilities are relatively equal in power and importance, when used in an appropriate overall build? Please list notable exceptions.
I believe that some combinations of BOFF abilities are overpowered on certain ships. Especially now after 2.0, a Scientist has access to CRF3 and THY3 and the Science powers to severely debuff an opponent for an easy kill.

List up to three PvP balance issues that you believe need to be addressed.
1) PVP queue balance
2) Penalties for players that queue up but don't join the game


List up to three non-balance PvP issues that you believe need to be addressed (excluding the queue failures that are currently occurring on Holodeck).
1) new PVP maps
2) Better reward system for PVP matches


List up to three long-term issues (balance or otherwise) that you think need to be addressed over the next few seasons.
Id like to see more PVP maps in the long run, pr even an open PVP zone

Super short answer:
In 10 words or less, what do you WANT out of your PvP experience?
Fun, entertainment and rewards

In 10 words or less, how can the game be changed to better provide it?
Make the queue balanced and provide new maps and rewards.

For fun:
If you could use any combination of ships and captains you wanted, what would your ultimate Tournament 5v5 team setup be?

Late additions:
How do you feel about the pace of PvP space combat in Season 2?
Space combat pace has greatly decreased since Season 2 went live. The queue is messed up to a point where games take hours to start, and with a built in imbalance against Klingons.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 16
08-02-2010, 10:21 AM
General information:
List the names, levels, and career/ship type of the characters you actively PvP with. Are any of them in "PvP Fleets"?


Florence@Florence, VA1, Science/RSV, Not in PvP fleet
Colette@Florence, almost VA1, Tactical/AE, Not in PvP fleet
Grenadine@Florence, almost LG1, Science/BoP, Not in PvP fleet

On a scale of 1-10, how "hardcore" would you say you are about PvE?
4
On a scale of 1-10, how "hardcore" would you say you are about PvP?
4

About how many hours a week do you spend PvPing?
4-5 hours

In an ideal world, how much of your PvP time (as %'s) would you LIKE to spend: Solo, PUGing, and in a premade?

30%, 70%, 0%
I don't like organized PvP. I just like the mess of a chaos that typifies a disorganized Pug PvP session.

In reality, how much of your PVP time (as a %) is ACTUALLY spent in solo/PUG/premade?
80%, 20%, 0%

Gameplay and Balance:
Do you enjoy playing your chosen class/ship combination(s) in PvP?

Yes only to Grenadine. No for Florence and Colette.

In general, do you believe the three CAPTAIN types (Tactical, Engineering, Science) are relatively equal in power and importance?
No. I find Tactical far less useful in space.

In general, do you believe the SHIP types (Cruiser, Carrier, and so on...) are relatively equal in power and importance?

Yes, with 1 major exception(Carrier) and 1 minor exception(Science Vessel).

In general, do you believe that all BOFF abilities are relatively equal in power and importance, when used in an appropriate overall build? Please list notable exceptions.

No. Most Tactical BOFF abilities are rather pointless. They tend to be in my build only because I have nothing else better to pick.
Science BOFF abilities are fine, except MES and tier 2/3 Science Team and tier 2/3 Tractor Beam
Engineering BOFF abilities, I have too little experience to comment on but I feel they are fine. Can't think of any standout exceptions. Maybe Emergency Power to Aux, still too worthless compared to the other 3.


List up to three PvP balance issues that you believe need to be addressed.
1. SNB needs addressing. The ability to strip buffs means that's a guaranteed kill.
2. Tactical captains need something to address their survivability. They are overly 1 dimensional with overkill on the damage buffs. If you are flying an escort or raptor, the last thing you need is that 3rd or 4th damage buff.
3. RSP is too strong a buff with no drawbacks.

List up to three non-balance PvP issues that you believe need to be addressed (excluding the queue failures that are currently occurring on Holodeck).
1. Cloak detection needs addressing. KvK is dead because of this and we have the eventuality of Romulans being a 3rd faction in the future.
2. KvK is still dead, the population is too small.
3. Kerrat is not particularly fun as a Klingon unless all you care about is ambushing Feds. I don't think anyone of us cares for finishing the objectives, often leaving it for the Feds to finish the objectives while we blow them up.

List up to three long-term issues (balance or otherwise) that you think need to be addressed over the next few seasons.
1. Pug pvp is dying. Most are in pvp only for the emblems/marks and not much else. They feel that pvp is a waste of time that's being forced on them because they stand no chance at all. We need a ladder system where the higher ranked players will play against themselves and not be put into matches which are filled with inexperienced pvpers. The ones who enjoy pvp and want to improve themselves will climb up the ladders and eventually play with the good pvpers.


Super short answer:
In 10 words or less, what do you WANT out of your PvP experience?

A quick mindless chaotic shoot them up blast of fun.

In 10 words or less, how can the game be changed to better provide it?
Let the serious pvpers play with serious pvpers. Non serious pvpers just dilute the fun of serious pvpers and likewise, serious pvpers will probably steamroll non serious pvpers so badly, it kills the pvp game for them.

For fun:
If you could use any combination of ships and captains you wanted, what would your ultimate Tournament 5v5 team setup be?

Doesn't matter. The fun is in seeing who I'm stuck with and rolling with it.

Late additions:
How do you feel about the pace of PvP space combat in Season 2?

(Purely as a pug/solo centric point of view)
Almost impossible to take down even a single ship against a premade.
Very very fun against a fellow pug.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 17
08-02-2010, 10:30 AM
General information:
List the names, levels, and career/ship type of the characters you actively PvP with. Are any of them in "PvP Fleets"?

Klingon BG5's are M'eow (Eng/Fabrication Specialist/Battle Cruiser) and Dr. Meow (Sci/Borg Medical Analyzer/Battle Cruiser); Fed RA5's are Meow (Eng/Fabrication Specialist/Assault Cruiser) and Meow 2.0 (Sci/Borg Medical Analyzer/Fleet Escort)

On a scale of 1-10, how "hardcore" would you say you are about PvE? 10, I spent 15 hours fighting terradome when it first came out
On a scale of 1-10, how "hardcore" would you say you are about PvP? 10, look at all my vids

About how many hours a week do you spend PvPing? 2-3 hours a day

In an ideal world, how much of your PvP time (as %'s) would you LIKE to spend: Solo, PUGing, and in a premade? 100% team play

In reality, how much of your PVP time (as a %) is ACTUALLY spent in solo/PUG/premade? 50%

Gameplay and Balance:
Do you enjoy playing your chosen class/ship combination(s) in PvP? Yes, I like Klingon Science in Battle Cruiser

In general, do you believe the three CAPTAIN types (Tactical, Engineering, Science) are relatively equal in power and importance? For ground PvP, yes because if Engineers are overpowered then at least BOTH teams can bring along Engineers and use the same strategy against each other, etc.

In general, do you believe the SHIP types (Cruiser, Carrier, and so on...) are relatively equal in power and importance? Carrier is too weak.

In general, do you believe that all BOFF abilities are relatively equal in power and importance, when used in an appropriate overall build? Please list notable exceptions. Extend Shields + Transfer Shield Strength is too weak and everyone uses Aux to SIF + Hazard Emitters instead as it is a far superior combo.

List up to three PvP balance issues that you believe need to be addressed.
List up to three non-balance PvP issues that you believe need to be addressed (excluding the queue failures that are currently occurring on Holodeck).
List up to three long-term issues (balance or otherwise) that you think need to be addressed over the next few seasons.

Super short answer:
In 10 words or less, what do you WANT out of your PvP experience?
In 10 words or less, how can the game be changed to better provide it?

For fun:
If you could use any combination of ships and captains you wanted, what would your ultimate Tournament 5v5 team setup be?

Late additions:
How do you feel about the pace of PvP space combat in Season 2?

STO population is too small to sustain tiered PvP, and people are spread out amongst many tiers with no individual tier having any PvP. The maps should be open rank so that everyone can participate, whether you are Ensign or Rear Admiral. I would suggest changing point allocation so that kills from low rank characters count less than kills from high rank players. So killing a Miranda ship will give you 1 point but killing a Fleet Escort will give you 5 points, etc. This would also adjust the number of players in a map, so you can have 5 RA's against 20 Lieutenants. Basically team size would have to equal points available from kills, so 5 RA's would be 20 points (5 x 5 = 20, because each kill is 5 points) and 20 Lieutenants would be 20 points (20 x 1 = 20, because each kill is 1 point). This allows for a variety of matches and player types as long as the equation balances for points available according to players. (Those details can be sorted out later.) That way you can have a map with mixed tier ships and players but the kill points will be fairly balanced. This also solves the dying population problem before PvP is gone completely. Also it lets Fleets play team PvP regardless of what ranks their players are, and makes the game a ton of fun because now you have Mirandas and other ships playing in the same match with Intrepids, and they both have a role to play that is important to the outcome of the match.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 18
08-05-2010, 01:42 AM
List the names...

Hans West, Fed, Alien, LTC, no longer play PvP. Escort.

On a scale of 1-10, how "hardcore" would you say you are about PvE? 10
On a scale of 1-10, how "hardcore" would you say you are about PvP? 0

About how many hours a week do you spend PvPing?
None anymore.

In an ideal world, how much of your PvP time (as %'s) would you LIKE to spend: Solo, PUGing, and in a premade?
In reality, how much of your PVP time (as a %) is ACTUALLY spent in solo/PUG/premade?


None


Gameplay and Balance:
Do you enjoy playing your chosen class/ship combination(s) in PvP?


None, no

In general, do you believe the three CAPTAIN types (Tactical, Engineering, Science) are relatively equal in power and importance?

No

In general, do you believe the SHIP types (Cruiser, Carrier, and so on...) are relatively equal in power and importance?

They should not be. I did create a Klingon character and found the ship at the ensign level did better than my escort at Commander Level.

In general, do you believe that all BOFF abilities are relatively equal in power and importance, when used in an appropriate overall build? Please list notable exceptions.

Definitely not. I find a lot of uses for skills in the regular game, but not useful in PvP.

List up to three PvP balance issues that you believe need to be addressed.
List up to three non-balance PvP issues that you believe need to be addressed (excluding the queue failures that are currently occurring on Holodeck).
List up to three long-term issues (balance or otherwise) that you think need to be addressed over the next few seasons.


My only problem I had in trying PvP with my first character was that I was up against five to seven Klingons and there was only two or three of us. I was hosed by two to three ships.

Super short answer:
In 10 words or less, what do you WANT out of your PvP experience?
In 10 words or less, how can the game be changed to better provide it?


Nothing, I have given up on PvP for the moment. I started the new character because I had missed so much information with the first one. I was unsure how to redo anything on the first character, so I started all over again. I have not attempted to play PvP with the current character because I see no point in it. I only just found the starbase with the information on PvP and medals and now I am at LTC. I see that the weapons and equipment are different at this starbase. I wish I could locate some equipment without having to get the medals.

Maybe I will drop in on PvP and see if I still get hosed in five seconds.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 19
08-08-2010, 09:53 PM
b u m p
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 20
08-08-2010, 10:23 PM
Quote:
Originally Posted by Edgecase View Post
General information:
List the names, levels, and career/ship type of the characters you actively PvP with. Are any of them in "PvP Fleets"?
Estebano, Vice Admiral 1, Engineer/Cruiser.
Darum, Captain 2, Tactical/Raptor.
Snoggy Mack, Rear Admiral 5, Engineer/Science Ship.

Quote:
On a scale of 1-10, how "hardcore" would you say you are about PvE?
10. I live for the B'Tran. I'm writing a story about it. I have TWO ambassadors now.

Quote:
On a scale of 1-10, how "hardcore" would you say you are about PvP?
I guess I have to mark it as 5. I did a regular grind for the covariant cap 3 shield. So that got it up from 3 to 5. I'm not that into it usually. The queues and the way it's set up mechanically drive me away from it. I used to love ground PVP. But the wait times are too long.

Quote:
About how many hours a week do you spend PvPing?
In 1.2, I diligently did my PVP daily every day. Since 2.0, I haven't queued up once for PVP.

Quote:
In an ideal world, how much of your PvP time (as %'s) would you LIKE to spend: Solo, PUGing, and in a premade?
0 solo. 50 percent PUG. 50 percent premade.

Quote:
In reality, how much of your PVP time (as a %) is ACTUALLY spent in solo/PUG/premade?
During my peak PVP gameplay: 0 solo. 90 percent PUG. 10 percent premade.
Currently, 0 solo. 0 PUG. 0 premade. I won't bother with the queues right now.

Quote:
Gameplay and Balance:
Do you enjoy playing your chosen class/ship combination(s) in PvP?
Yes.

Quote:
In general, do you believe the three CAPTAIN types (Tactical, Engineering, Science) are relatively equal in power and importance?
No. But that doesn't mean I think there is an imbalance.

Quote:
In general, do you believe the SHIP types (Cruiser, Carrier, and so on...) are relatively equal in power and importance?
No. Consoles dictate that mechanically they are not equal at all. Importance is far too subjective for me to comment on.

Quote:
In general, do you believe that all BOFF abilities are relatively equal in power and importance, when used in an appropriate overall build? Please list notable exceptions.
Not at all. Dispersal Pattern is not at all on the same level of impact as Tractor Beam.

Quote:
List up to three PvP balance issues that you believe need to be addressed.
Cooldowns.
Organization of shared cooldowns.
Energy Consumption rate.

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List up to three non-balance PvP issues that you believe need to be addressed (excluding the queue failures that are currently occurring on Holodeck).
Bah. QUEUES! Ok ... other than those ...

The maps.
Open PVP areas.
Ground PVP ... it doesn't work because the wait times are too long even when PVP queues are fixed and lively.

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List up to three long-term issues (balance or otherwise) that you think need to be addressed over the next few seasons.
Rewards. Especially since VA locks people out of getting the Mk X stuff that made PVP so worth doing in the first place.

Ground PVP. It needs to be made more worthwhile to do.

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Super short answer:
In 10 words or less, what do you WANT out of your PvP experience?
Fun.

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In 10 words or less, how can the game be changed to better provide it?
Open PVP areas. Always open PVP areas.

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Late additions:
How do you feel about the pace of PvP space combat in Season 2?

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One would have to have been able to get into a PVP match. And since I gave up trying due to what they did to queues on Tribble ... I have no idea.
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