Lt. Commander
Join Date: Dec 2007
Posts: 120
# 21
08-01-2010, 10:52 AM
Since apparently no one pays attention to the dev tracker - They tried to get a patch in friday like someone said to fix the pvp systems but it was a showstopper bug that stopped it from coming. Just because they dont SAY patch doesn't mean there isn't one

And since people asked this is what "should" be in

Quote:
Originally Posted by Salami_Inferno
This is our build candidate for a Monday patch. We will be observing performance and errors before we push, so the more feedback the better!

General:
  • The perk for gathering unique particles has been made visible.
  • Unique particle drop rate has been slightly increased.
  • NPC’s that are sitting on social systems will no longer stand up and sit down constantly.
  • The progression window that appears when single clicking the XP bar will now automatically jump to your current rank.
  • The diplomacy tab of the rewards page has been updated with clearer information.
  • Vice admiral pips will now grant for TNG series uniforms.
  • The quartermasters on K7 will now always spawn on the map.
  • Several memory leaks and errors have been resolved which should drastically increase shard performance.
Missions:
  • The blocking issue with Tarsen’s crew the Klingon mission “Bringing down the House” has been resolved.
  • Players that are too low level to enter the B’tran cluster will no longer be offered diplomacy missions in that area.
  • The prisoners that need to be beamed up on the Romulan hub mission “Preemptive Strike” should now be beamable.
  • Klingon Episodes now have better rewards attached to their completion.

PvP:
  • Shield healing is now counted for rewards in PvP.
  • The mission failure timer for iPvP has been adjusted so players do not enter a failed map.
  • The pvp queue is now in a more usable state. We are actively working on a more substantial solution to the pvp queuing system.

Known Issues:
  • Klingon vs Klingon vice admiral ipvp missions are not functioning properly.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 22
08-01-2010, 10:54 AM
well, they have a lot to fix...

Server/loot lag
Certain STFs are uncompletable (half of them)
Most of the new Klingon missions have points that make them uncompletable.
B'tran is a mess. Can't team
PvP is totally borked.


Basically the only thing at high level not bugged atm are DSEs.

Please don't ever do another release where you ignore hundreds of reports on bugs during the testing weekend YOU CALLED FOR!

It tends to cause issues...............
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 23
08-01-2010, 11:39 AM
Dstahl posted in another thread it will be a fix to PvP What will be fixed
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 24
08-01-2010, 11:40 AM
because Server is to Slow to play at the moment why dont they do the maintance now
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 25
08-01-2010, 11:54 AM
I just wonder why it always has to take over an hour before anything happens when the server is near-down. Last time it was 90 minutes, this time it's already 80 minutes and still going. That really has to stop.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 26
08-01-2010, 11:57 AM
Quote:
Originally Posted by Star-Gazer
Seriously, yet another maintenance day???

This is getting tiersome, Cryptic. And altough it might off be nedded, it seems to be a bit much with maniteneance every day now since Season2 went live... :/
Do you people want the game to be fixed? Stop whining about another patch and just wait and see. Honestly don't people have something to do to take up 2 measly hours in the day.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 27
08-01-2010, 12:00 PM
Yes, please just take the server down now and fix the issues so I can play later. It is not enjoyable to play when everything is running so slow. It took me 10 minutes to resolve a mission with a contact.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 28
08-01-2010, 12:10 PM
Any reason why I'm getting server not responding during every load screen lol...really today is the worst day yet of Season 2 bug/lag wise.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 29
08-01-2010, 12:12 PM
It's unplayable at the moment,no reason to delay the maintenance.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 30
08-01-2010, 12:12 PM
The 90 minute lag phase from yesterday has just been topped. 95 minutes and counting.
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