Lt. Commander
Join Date: Dec 2007
Posts: 120
# 481
12-08-2011, 08:49 AM
So, I'll be the first to admit that I've been focusing more on the FED changes than the KDF changes. This is apparent in the current versions of the chart (don't worry, I'm giving the KDF chart some love right now!) But I seemed to have missed a little info that significantly impacts KDF players:

Quote:
Tighter Klingon Storyline The Klingon game play was tightened up to play starting at level 21, so that the whole experience for Klingon play is improved.

I knew they were getting rid of the Lt. ships, but not the Lt. Cmd tier!

So, my question is what is happening with the Lt. B'Rel, Lt Cmd Somraw / Quldun / K'Tanco ships? Did I miss something about them being merged into other tiers or something? I tried searching the forums, but it's next to impossible to get official info with people offering up their own ideas. The myriad Dev blogs don't go into detail other than the line I saw above, and the consoles of various ships. Looking for someone to let me know soon so I can make the corrections on the KDF chart....

Plez? :p
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 482
12-08-2011, 08:54 AM
Quote:
Originally Posted by spidermitch View Post
So, I'll be the first to admit that I've been focusing more on the FED changes than the KDF changes. This is apparent in the current versions of the chart (don't worry, I'm giving the KDF chart some love right now!) But I seemed to have missed a little info that significantly impacts KDF players:



So, my question is what is happening with the Lt. B'Rel, Lt Cmd Somraw / Quldun / K'Tanco ships? Did I miss something about them being merged into other tiers or something? I tried searching the forums, but it's next to impossible to get official info with people offering up their own ideas. The myriad Dev blogs don't go into detail other than the line I saw above, and the consoles of various ships. Looking for someone to let me know soon so I can make the corrections on the KDF chart....

Plez? :p
I don't know if it helps but those ships are all still there. I had a Gorn I hadn't leveled and he's still got the old ship (K'Tanko Battle cruiser?)

Also I'm fairly certain that the older lower level ships are still available in the ship store, but as far as I can tell nothing has been changed about them.

Hope that helps at least a little bit, keep up the good work!
Quiiliitiila
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 483
12-08-2011, 09:05 AM
Quote:
Originally Posted by spidermitch View Post
So, I'll be the first to admit that I've been focusing more on the FED changes than the KDF changes. This is apparent in the current versions of the chart (don't worry, I'm giving the KDF chart some love right now!) But I seemed to have missed a little info that significantly impacts KDF players:




I knew they were getting rid of the Lt. ships, but not the Lt. Cmd tier!

So, my question is what is happening with the Lt. B'Rel, Lt Cmd Somraw / Quldun / K'Tanco ships? Did I miss something about them being merged into other tiers or something? I tried searching the forums, but it's next to impossible to get official info with people offering up their own ideas. The myriad Dev blogs don't go into detail other than the line I saw above, and the consoles of various ships. Looking for someone to let me know soon so I can make the corrections on the KDF chart....

Plez? :p
As I understand it they'll stay where they are, the way they are.
And when the number of Klingon storyline increases (probably sometime 2015+) the starting level is reduced and perhaps at that time we will also get the tutorial we were told we would get back in August.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 484
12-08-2011, 11:20 AM
cost stats on ships, from Tribble, which are the same as on Holodeck

Federation

Dilithilum:
Lt. Commander ships = 15,000
Commander ships = 40,000
Captain ships = 80,000
Rear Admiral, Lower and Upper Half ships = 120,000
Note: all costs are in Refined Dilithilum, and this is after the ship tokens

C-Store:
Vice Admiral Retrofits = 1,200
Dreadnought Cruiser = 2,000
D,kyr, MVAE = 1,200
T3 Excelsior and Nebula, Thunderchild = 800
Exeter, Gradius, Rhode Island = 400
TOS Constitution, NX, Oberth = 240
Venture, Bellerophon, Defiant Refit = 800
Class-F Shuttle = bought with TOS bundle
Delta Flyer = 400
Peregine Fighter = 400
Note: ships grouped together are there for simplicity, meaning they each cost the price seperately

Other:
Class-8 Shuttle = 20,550 EC
Danube Runabout = 34,250 EC
Tal'kyr Support Craft = comes with D'kyr
Captain's Yacht = 400 day Vet Reward

KDF

C-Store:
C-Store Commander Ships = 800
C-Store Captain ships = 800, 1,200 for Corsair
Lt. General ships = 1,200, 2,000 for Gurumba
To'Duj Fighter = 400

(I'm sorry I don't have all the Klingon figures, I haven't made a Klingon toon in awhile But if you're wondering how I got the C-Store figures for the KDF, it may not let us buy them on the Fed side, but it doesn't prevent us from looking at them )

EDIT: got most of the stats, along with the consoles, for your easy reference

Klingon C-Store Ship Stats:

Order:
Hull, Crew, Fore Weapons, Aft Weapons
Consoles (Eng, Sci, Tac)
Boff stations (Tac, Eng, Sci)
Impulse Modifier, Turn Rate, Device Slots, Hanger Bays (if any)


Ning'tao Class: 16,000, 75, 3 Fore, 2 Aft
2 Eng, 2 Sci, 2 Tac
Lt. Comm + 3 Lt. Universal Slots
.20 Impulse, 21 Turn, 2 Device

Weapon: Quad Disruptor Cannons
Draw Energy from Ship's Engines to boost damage. Can be equipped on any cannon-using vessel, in any console slot

SuQub Class: 22,000, 125, 3 Fore, 2 Aft
2 Eng, 1 Sci, 3 Tac
Lt. Comm + Lt. Tac, Lt. Eng, Lt. Sci
.20 Impulse, 16 Turn, 2 Device

Console: Bio-Neural Warhead
Launches heavily-armored tricobalt device, equipped with shields and point-defense. Will deal massive damage if it hits. Can be equipped in any console slot on any Raptor, Bird-of-Prey, Raider, or Destroyer

Koro't'inga Class: 24,000, 800, 4 Fore, 2 Aft
3 Eng, 1 Sci, 2 Tac
Lt. Tac, Lt. Comm + Lt. Eng, Lt. Sci
.15 Impulse, 11 Turn, 3 Device

Console: Magnetometric Generator
Knocks back, damages and disables ships with a Magnetometric Overload from deflector dish. Only one can be equipped at a time. Can be equipped in any console slot on any Battle Cruiser, Flight-deck Cruiser or Carrier

Puyjag Class: 27,500, 150, 4 Fore, 2 Aft
3 Eng, 2 Sci, 3 Tac
Comm + Lt. + Ens Tac, Lt. Eng, Lt. Sci
.20 Impulse, 15 Turn, 2 Device

Console: Graviton Pulse Generator
Significantly reduces the speed and turn rate of any enemies in the ship's forward arc. Can be equipped in any console slot on any Raptor, Destroyer or Bird-of-Prey

Ch'Tang Class: 20,000, 75, 3 Fore, 2 Aft
2 Eng, 3 Sci, 3 Tac
Comm + 3 Lt. Universal Slots
.20 Impulse, 22 Turn, 2 Device

Console: Subspace Jump Console
Allows the ship to make a quick warp hop and appear behind their target. Can be equipped in any console slot on any Bird-of-Prey or Science Vessel

Dacoit Flight-Deck Cruiser: 26,000, 1,000, 3 Fore, 3 Aft
2 Eng, 2 Sci, 1 Tac
Lt. Tac, Lt. Comm + Ens Eng, Lt. + Ens Sci
.17 Impulse, 8 Turn, 4 Device, 1 Hanger Bay

Hanger Craft: Orion Interceptors
Small fighters with disruptor pulse cannons, draining weapon and engine power from your target. Can be equipped on any Flight-Deck Cruiser or Carrier

Corsair Flight-Deck Cruiser: 37,500, 1,750, 4 Fore, 3 Aft
3 Eng, 2 Sci, 2 Tac
Lt. Tac, Comm + Lt. Eng, Lt. + Ens Sci
.17 Impulse, 7 Turn, 4 Device, 1 Hanger Bay

Hanger Craft: Tachyon Drones
These drones advance on your target, draining the target's shields. Can be equipped on any Flight-Deck Cruiser or Carrier

Vandal Destroyer: 21,000, 100, 3 Fore, Aft
1 Eng, 2 Sci, 3 Tac
Lt. Comm + Lt. Tac, Lt. + Ens Eng, Lt. Sci
.20 Impulse, 17 Turn, 2 Device

Console: Plasmonic Leech
Enhances your weapons, allowing them to drain a target's power and transfer it to your ship. Can be equipped in any console slot on any Destroyer, Bird-of-Prey, Raider or Raptor

Scourge Destroyer: 26,300, 200, 4 Fore, 2 Aft
2 Eng, 3 Sci, 3 Tac
Comm + Lt. Tac, Lt. + Ens Eng, Lt. Sci
.20 Impulse, 16 Turn, 2 Device

Console: Theta Radiation Vent Console
Vents a large Theta Radiation cloud behind the ship, slowing enemy ships, draining their shields and killing their crew. Can be equipped in any console slot on any Raptor, Bird-of-Prey, Raider or Raptor

Phalanx Science Vessel: 23, 750, 300, 3 Fore, 2 Aft
1 Eng, 2 Sci, 3 Tac
Lt. Tac, Lt. Eng, Lt. Comm + Lt. Sci
.15 Impulse, 14 Turn, 3 Device

Console: Barrier Field Generator Console
Creates an energy barrier between you and a target, used defensively as cover. Can be equipped in any console slot on any Science Vessel, Bird-of-Prey or Raider

Draguas Support Vessel: 23, 750, 500, 3 Fore, 3 Aft
3 Eng, 3 Sci, 2 Tac
Lt. Tac, Lt. + Ens Eng, Lt. Comm + Lt. Sci
.15 Impulse, 13 Turn, 3 Device

Console: Aceton Assimalator Console
Drains enemy power systems, dealing radiation damage over time. Can be equipped in any console slot on any Science Vessel, Bird-of-Prey or Raider



If ANY of this is incorrect or inaccurate, PLEASE tell me so
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 485
12-08-2011, 12:23 PM
Kudos SpiderMitch.

These always impress me.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 486
12-08-2011, 12:30 PM
I do love these charts. I always edit them to span my multi-monitor desktop. Great quick reference.

I would like to call Cryptic's attention to the empty spots in the Escort lineup. It's not cool the the first new Escort since the launch of the game is an ultra rare item (looking at you Jem'Hadar ship). This is very disappointing.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 487
12-08-2011, 12:44 PM
Quote:
Originally Posted by Dunnlang
I do love these charts. I always edit them to span my multi-monitor desktop. Great quick reference.

I would like to call Cryptic's attention to the empty spots in the Escort lineup. It's not cool the the first new Escort since the launch of the game is an ultra rare item (looking at you Jem'Hadar ship). This is very disappointing.
i must point out, there's only one gap, in the Rear Admiral lineup (Spidermitch hasn't added the Defiant Refit C-Store ship yet)

and also, when this game launched, the VA ships did not exist until Season 2, so that's not entirely accurate. You got the cloaking Defiant Retrofit first, then the MVAE later, so you did get some new Escorts

plus, i would like to add, the new Jem'Hadar ship is only available as a drop for the moment. the next FE is coming up soon, with F2P, so that could still change
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 488
12-08-2011, 01:03 PM
Quote:
Originally Posted by Trek17
i must point out, there's only one gap, in the Rear Admiral lineup (Spidermitch hasn't added the Defiant Refit C-Store ship yet)

and also, when this game launched, the VA ships did not exist until Season 2, so that's not entirely accurate. You got the cloaking Defiant Retrofit first, then the MVAE later, so you did get some new Escorts

plus, i would like to add, the new Jem'Hadar ship is only available as a drop for the moment. the next FE is coming up soon, with F2P, so that could still change
The cloaking Defiant and MVAM Prometheus are nearly identical to their regular counterparts which are already in the game. They simply have an additional ability tacked on. You will note that Cruisers have the Galaxy Refit and Science Vessels have the Intrepid Refit that match up with the Escorts you suggested.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 489
12-09-2011, 06:57 AM
Quote:
Originally Posted by Trek17
cost stats on ships, from Tribble, which are the same as on Holodeck
Wow, Trek17, that's terrific information! I'm definitely going to be referencing this, since it looks like I can't have the game open while editing the shipchart - the uncompressed file is about 3gb. (grrrr guess I need more ram) Thanks for your work on getting these stats! I've put a credit to you at the top of the chart as thanks.

Quote:
Originally Posted by CaptainGeko
Kudos SpiderMitch.
These always impress me.
Thanks for stopping by and dropping a note, Capt. Geko!!!! Hopefully with all these new changes, you'll still be impressed... cause the KDF chart has been pretty radically changed
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 490
12-09-2011, 11:37 AM
Quote:
Wow, Trek17, that's terrific information! I'm definitely going to be referencing this, since it looks like I can't have the game open while editing the shipchart - the uncompressed file is about 3gb. (grrrr guess I need more ram) Thanks for your work on getting these stats! I've put a credit to you at the top of the chart as thanks.
well, i do try to help
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