Lt. Commander
Join Date: Dec 2007
Posts: 120
# 601
06-17-2012, 10:42 AM
Quote:
Actually that empty spot is in the Rear Admiral column, so it doesn't really belong there. I had to make another column in the VA section just for this ship....
If only they'd fill out the ranks before introducing new things. I remember once when Escorts were lacking choices and the next ship that came out was like the T1 NX... Now they got an extra ship at end-game, yeah that's great, but everyone else has 3 ship types to choose from at RA. Why not make this one an RA ship, so that FINALLY there'd be some balance (pertaining to choices that is) to the ship tiers.

Oh well, I've spent 3 hours working on this thing to add that column, so I got a little peeved. LOL Anyhow, I also added my take on a shield indicator, since cryptic has been sneaking that stat into the latest ship releases. Also modified the impulse HUD stuff a bit. Lemme know what you guys think. It's on the Cait Carrier, Oddy and that new T6 (not T5 cause I STILL think that's completely misleading!) Armitage.

p.s. sorry if i was ranting. Oh, and send the console pic my way if anyone gets it (dont think i'll be getting this one cause 2k is a bit much). Still saving for my Oddy :p
well, that was my mistake then, sorry

and i definitely like the new shield indicator, along with the impulse HUD. i also really liked how the shield bubble was stretched to the Odyssey's larger size my only question is why is the Atrox's impulse color blue instead of red? (or is that how it is normally in-game?)
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 602
06-17-2012, 01:11 PM
Looking pretty awesome. Just a note, the background colour for the Excelsior and Nebula is wrong, they are C-store only now ;-)
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 603
06-17-2012, 01:54 PM
Very nice shield modifiers (only a little typo with science oddy, it's 1,1, not 1,11). Oh, and the impulse ones as well. Good work as always, thanks.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 604
06-17-2012, 05:11 PM
Spidermitch,
As much as the Heavy Escort Carrier not fitting in the open spot in the RA TAC section. I think it could of fit , but using the VA markers, but that's just me.

I take it the image of the Console for the HEC shown in the Dev Blog isn't good quality for you to use in your Chart? Now that Carriers are on the FED and Klingon sides, how much trouble would be to add a section on Fighter Bay ships to both Charts? This is more just a general question than anything else.

Otherwise, the charts look wonderful.

Thank you for the time...
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 605
06-17-2012, 09:31 PM
Quote:
Originally Posted by Tymer View Post
...I take it the image of the Console for the HEC shown in the Dev Blog isn't good quality for you to use in your Chart? Now that Carriers are on the FED and Klingon sides, how much trouble would be to add a section on Fighter Bay ships to both Charts? This is more just a general question than anything else.
I was using the stats listed in the CStore when working on the chart today. I'd forgotten completely about the Dev blog showing the icon! good catch. Did a quick update / upload to include this on v8.1.6 (refresh if you don't see it). Also: I've been toying around the idea (as a few others have suggested about adding a "what ship can launch what shuttles" kinda legend with some icons on the carrers that can launch them. Still thinking about it though. Since fighter ships can be added and removed on a whim, I want osmething that's easily maintenance. I guess what I'm saying is: I'll keep brainstorming & maybe post a sample of what I have in mind for discussion on this thread.

Quote:
Originally Posted by toiva
Very nice shield modifiers (only a little typo with science oddy, it's 1,1, not 1,11). Oh, and the impulse ones as well. Good work as always, thanks.
I went to ESD and elbowed my way up to the ship requisition lady and found that all the shield modifiers for all ships has been put there. Not sure how long they've been there, but they were there. Kinda saw a pattern too: Other than Lt. Tier ships, Escorts are .9, Cruisers are 1, Science is 1.3. Then I went to the Odyssey subclasses and found that they are all listed as 1.15. Double-checked the C-store and again found 1.1 for the Science. So I'm thinking the 1.1 is supposed to be 1.15 and is a typeo. Just like my 1.11 blunder. So, I've just put 1.15 until otherwise declared.

Quote:
Originally Posted by Suricata View Post
Looking pretty awesome. Just a note, the background colour for the Excelsior and Nebula is wrong, they are C-store only now ;-)
Thanks bud! Corrected, updated, and reupped as version 8.1.6 (refresh to ensure you get the newest version.

Quote:
Originally Posted by Trek17
well, that was my mistake then, sorry

and i definitely like the new shield indicator, along with the impulse HUD. i also really liked how the shield bubble was stretched to the Odyssey's larger size my only question is why is the Atrox's impulse color blue instead of red? (or is that how it is normally in-game?)
No problem bro! Wasn't trying to come down on you or anything. I just got the wind knocked out of my sales when I saw it was a VA ship. no biggie. And yeah, that Atrox has cool blue trails. There's a shot on the DevBlog it was in that shows it. Or just hang around DS9/ESD long enough and I'm sure you'll see one. I also just updated the Vulcan DKyr so I could put yellow trails on it, which I'm currently flying!!! Now if I could only slap on an Aegis set on that pretty little Vulcan arrowhead...
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 606
06-18-2012, 06:11 AM
Wow, that was fast! And sorry for the Oddy misinformation, then.

Btw, that pattern on shield modifiers you found is actually already in the chart: The -10% shield strenght on escorts (first row), and +30% shield strenght for science ships (third row). The problem with that is that they tend to add "special new ships" that don't necessarily obey the class rules (the Atrox doesn't get +30% shield, but just +20%, the oddys, though technically cruisers, get +15% shields). Also not sure about how the other bonus science, escort and cruiser stats apply.

It could potentially wreak havoc in the chart if you had to move every ship that doesn't obey the general class rules. Sorry to add another potential dilemma.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 607
06-18-2012, 09:25 AM
Quote:
Originally Posted by spidermitch View Post
No problem bro! Wasn't trying to come down on you or anything. I just got the wind knocked out of my sales when I saw it was a VA ship. no biggie. And yeah, that Atrox has cool blue trails. There's a shot on the DevBlog it was in that shows it. Or just hang around DS9/ESD long enough and I'm sure you'll see one. I also just updated the Vulcan DKyr so I could put yellow trails on it, which I'm currently flying!!! Now if I could only slap on an Aegis set on that pretty little Vulcan arrowhead...
which pieces do you need? i have 3 mil on one character just lying around, i could easily buy the pieces off the exchange and mail them to you (or barring that, craft them myself) I'm a big fan of the Aegis myself

Quote:
Originally Posted by toiva
Wow, that was fast! And sorry for the Oddy misinformation, then.

Btw, that pattern on shield modifiers you found is actually already in the chart: The -10% shield strenght on escorts (first row), and +30% shield strenght for science ships (third row). The problem with that is that they tend to add "special new ships" that don't necessarily obey the class rules (the Atrox doesn't get +30% shield, but just +20%, the oddys, though technically cruisers, get +15% shields). Also not sure about how the other bonus science, escort and cruiser stats apply.

It could potentially wreak havoc in the chart if you had to move every ship that doesn't obey the general class rules. Sorry to add another potential dilemma.
i don't think he needs to move every ship around at all. he keeps the chart's shield indicator and Impulse HUD the same, but for every ship that doesn't obey that general rule, he can add the new artwork to show this
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 608
06-18-2012, 06:39 PM
Of course, Trek17, that would be the simplest way around it that I wouldn't mind in the slightest. But given the perfection Spidermitch seems willing to achieve (adding a column for the Armitage, instead of placing it in the RA slot and somehow pointing out an exception), it seemed right for me to raise that last concern (having to move ships around).

Simply put, I'm just afraid SpiderMitch spends too much time laboring on the charts instead of enjoying the game.


Euh,... in retrospect, maybe just ignore my last comments, lately I seem to have a problem thinking straight.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 609
06-19-2012, 01:13 AM
Quote:
Originally Posted by toiva
Of course, Trek17, that would be the simplest way around it that I wouldn't mind in the slightest. But given the perfection Spidermitch seems willing to achieve (adding a column for the Armitage, instead of placing it in the RA slot and somehow pointing out an exception), it seemed right for me to raise that last concern (having to move ships around).

Simply put, I'm just afraid SpiderMitch spends too much time laboring on the charts instead of enjoying the game.


Euh,... in retrospect, maybe just ignore my last comments, lately I seem to have a problem thinking straight.
truth be told, i'm worried about when the fleet starbases arrive. they'll be a great gameplay mechanic for fleets, along with those who just want endgame stuff... but from what little we know, there's gonna be starbase-only ships you can acquire.

and we don't know how many there are, for either side... even more than 5 will force Spidermitch to rearrange his charts again, or make an entirely new chart just for these ships

i welcome the starbases for those who will enjoy them... but i worry about the workload it'll put on Spidermitch
Career Officer
Join Date: Jun 2012
Posts: 14
# 610
06-20-2012, 07:21 AM
Quote:
Originally Posted by Archived Post View Post
which pieces do you need? i have 3 mil on one character just lying around, i could easily buy the pieces off the exchange and mail them to you (or barring that, craft them myself) I'm a big fan of the Aegis myself
Haha All of em. :biggrin: and LOL @ 3mil just laying around' GEEZ! I've not seen a quarter of that. haha. Anyway, I started collecting the particles & such, but quickly realized I would have to spend a little too much time farming for everything & upping my crafting... Between these charts, other projects & personal stuff, I kinda got discouraged. So yeah, if you wanna overhaul my pretty vulcan ship, I wouldn't say no. :wink:


Quote:
Originally Posted by Archived Post View Post
truth be told, i'm worried about when the fleet starbases arrive. they'll be a great gameplay mechanic for fleets, along with those who just want endgame stuff... but from what little we know, there's gonna be starbase-only ships you can acquire.

and we don't know how many there are, for either side... even more than 5 will force Spidermitch to rearrange his charts again, or make an entirely new chart just for these ships

i welcome the starbases for those who will enjoy them... but i worry about the workload it'll put on Spidermitch
Quote:
Originally Posted by Archived Post View Post
...Simply put, I'm just afraid SpiderMitch spends too much time laboring on the charts instead of enjoying the game...
Well, at the very least, thanks for everyone's concern! Truth be told, I actually do enjoy working on these charts. It's definitely a labor of love though, and takes a GREAT deal of time. (and going back and changing all the little huds / angles / etc... doesn't really help matters, but that's my own darn fault!) It's often difficult to choose to work on these charts over playing / doing dailies / STFs / roleplaying / etc... but I enjoy making something that so many people use to enhance their gameplay experience. I take great pride in my work and as I've said, I enjoy sharing it with the STO community.

People worry about how much work I have to do on these charts, and it's an understandable concern, but I do it out of my love for Star Trek and for the fans of this game / franchise. What's really more of a concern for me is not being able to get stuff in-game due to these out-of-game projects. (see Aegis example above). This will definitely become more apparent when Fleet-based ships come into existence. As it stands, I'm really not part of any active fleets (not mentioning the RP fleets I've joined and can't participate in the RP due to scheduling conflicts, but I digress). When Fleet-based gameplay comes around in this next season, I worry that my solitude in the game will hurt the actual reason I am secluded: these charts (that's kinda a self-fulfilling irony, huh?). If I'm not able to gain access to fleet ships and such, I can't put them on the charts - or even make a new chart...

Anyway, I guess what I'm saying is that I need me a fleet; and one that's not too hung-up on me not being always in-game. Anyone that has any recommendations, I'm open to hear them. I need a fleet that is active who will advance, allowing access to these mystery ships. And while I'll try my best to help out with that advancement, be aware that my time is greatly divided and I may not be able to ALWAYS participate. I suppose not to fill up this thread, you can send me an in-game mail. My birthday is tomorrow, so I may not be able to respond ASAP.
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