Lt. Commander
Join Date: Dec 2007
Posts: 120
# 1 The Borg Need to Adapt.
08-03-2010, 02:27 PM
I don't know if anyone has posted this (I looked, but saw nothing).

The Borg really need to "adapt" to Federation weaponry, a little.

I've been playing since the beta, and am currently a rear admiral, upper half. I was in Gamma Orionis this afternoon with about a dozen other starships, and we went up against seven Borg cubes and their escorting spheres and probes.

We plowed through them in about 90 seconds!

I know, at this rank/level, our ships are pretty powerful, and we have high level (Mk X and above) weapons, but the Borg shouldn't be so EASY to destroy.

On the ground, person to Borg, they work fine. Difficult to fight, battles are intense, makes missions fun that way, but their ships are getting puny.

Anyone else agree? (It's okay if I'm in he minority on this... )
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 2
08-03-2010, 02:45 PM
They do seem a little softer when there are a lot of players present. The respawn points are working better, though.

What I find funny is that in the B'Tran cluster I have gotten one mission that said I should try to arrest the Borg, and another that said the Borg were arming the local resistance. Arming the local resistance? Shouldn't they be assimilating everything in sight?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 3
08-03-2010, 03:22 PM
Quote:
Originally Posted by CrustyMac View Post

What I find funny is that in the B'Tran cluster I have gotten one mission that said I should try to arrest the Borg, and another that said the Borg were arming the local resistance. Arming the local resistance? Shouldn't they be assimilating everything in sight?

Yeah, I'd think so!

I've seen similar mission orders. I guess they use the same engine for all the races.

Of course, I saw Romulans out in the new Undine sector...somehow they managed to slip an entire task force past the Federation, the Klingons AND the Borg... LOL
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 4
08-06-2010, 03:35 AM
Why not give them a buff that if hit enough times with one weapon type, let's say phasers, they activate the "adaptation buff" making them resist phaser weapons. The solution to this is to carry two different weapons in your slots and switch your weapon to another type which will "debuff" the Borg, rinse and repeat. Another way would be to equip your BO's with different weapon types that'll make it harder (though not impossible) for the Borg to adapt.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 5
08-06-2010, 09:41 AM
Quote:
Originally Posted by Amosov
Why not give them a buff that if hit enough times with one weapon type, let's say phasers, they activate the "adaptation buff" making them resist phaser weapons. The solution to this is to carry two different weapons in your slots and switch your weapon to another type which will "debuff" the Borg, rinse and repeat. Another way would be to equip your BO's with different weapon types that'll make it harder (though not impossible) for the Borg to adapt.


That sounds workable. We'd have a fighting chance, since a group of ships firing different weapons could still overpower the shields.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 6
08-06-2010, 10:03 AM
If you want to fight ''real' cubes you have to go to STFs.. Those have like 3x the HP among other things!

the normal cubes look like they are table-balanced as Standard NPC Battleships. Whatcha gonna do... I think everyone wants normal cubes to be stronger but if they simply occupy the 'borg battleship' slot in Standard NPC Template.. it's not happening.

or more to the point, anything you do to make them tougher would have to balanced out by making them weaker somewhere else, since they are at a set 'challenge level'.

on the other hand, it seems clear to me that the challenge level of space fights at ra/va is lower in many ways than for my lt.com klingon. The NPCs simply cannot deal with buffstacked players.

At the very least though...cubes need to be harder to insta gank. They oughta have... I dunno.. RSP. LOL

I do think any time the game wants to spawn multiple cubes, it should spawn a single tougher cube instead ^^
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 7
08-06-2010, 10:57 AM
Quote:
Originally Posted by Amosov
Why not give them a buff that if hit enough times with one weapon type, let's say phasers, they activate the "adaptation buff" making them resist phaser weapons. The solution to this is to carry two different weapons in your slots and switch your weapon to another type which will "debuff" the Borg, rinse and repeat. Another way would be to equip your BO's with different weapon types that'll make it harder (though not impossible) for the Borg to adapt.
the problem there is if you don't deal enough damage neither of your weapons will work. If we could switch guns on the fly this might work, but we can't so it wouldn't work unless you're in a team and everyone has different weapon types.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 8
08-06-2010, 12:56 PM
Borg adaption is over-rated.

Yes, it allows them to avoid a certain amount of damage but there is a limit to how much damage it will protect against.
If adaption was a simple 'IMMUNITY SWITCH' ... Star Trek First Contact would never happened. By the time the E-E got there the Borg would have adapted to Federation weapons and stormed right through, instead we see the cube is steadily worn down and a concentrated fire burst tears the thing apart.

Frankly, I think the Elite and Heavy Tactical drones need to have their immunity removed. It is extremely stupid to have drones that can survive 5 folks hammering away at them.

At best Adaption should offer an increased resistance against the damage type. Something like 50% capped with increased absorption from their shields so bleedthrough is reduced considerably. If anything, the power of the Borg is the fact their shields and weapons are so strong, not the insane concept Borg drones are walking tanks with huge HP.

As such, lower their health and increase their shield amounts. Offer adaption resistance to that shield with NO bleedthrough or extremely reduced bleedthrough. That way, one their shields drop the Borg will drop like they should. Apply the same concept to their ships and you have a suitable arrangement.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 9
08-06-2010, 10:41 PM
Quote:
Originally Posted by Raso
the problem there is if you don't deal enough damage neither of your weapons will work. If we could switch guns on the fly this might work, but we can't so it wouldn't work unless you're in a team and everyone has different weapon types.
I was more thinking about ground combat to be honest, it was the reason I mention your two weapon slots and bridge officers. It could work as a mounting resistance to a weapon type in space for Borg Cubes, though not complete immunity. It would also probably work best if the Borg Cubes didn't have shields and just used hull armor resistances.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 10
08-06-2010, 10:51 PM
I think adaptain should be a shimmer effect, aside from the shields that pop up once you get 1/4th of their health down. Like a green shimmer in te middle of their body, an effect like that would be awesome.
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