Lt. Commander
Join Date: Dec 2007
Posts: 120
# 11
08-08-2010, 11:57 AM
Since I still had that Undine mission to complete on a character of mine, and since I already did it once on Tribble during the tribble week-end, I decided to see if there was a difference for me as well now on Holodeck. And as stated, there's no "underwater view" anymore... trails are normal, ships looks normal, explosions doesn't ripple, etc.

It's still a nice map, but after seeing the real deal... I hope this get fixed quickly!
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 12
08-10-2010, 12:25 PM
Thanks for the info! I will look into this. We did reduce the refraction effect a little because it makes some people puke But the ship trails etc. should still be what they were on Tribble. I'll let you know when I figure out what's up.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 13
08-10-2010, 12:27 PM
It didnt make me puke, maybe a slider setting for level of refraction?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 14
08-10-2010, 12:36 PM
Quote:
Originally Posted by jmattson View Post
Thanks for the info! I will look into this. We did reduce the refraction effect a little because it makes some people puke .
Sounds like its time to add another checkbox option in settings like the one for camera shake. You can never go wrong with more options.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 15
08-10-2010, 12:37 PM
Quote:
Originally Posted by Mirror-Master
Sounds like its time to add another checkbox option in settings like there's one for camera shake. You can never go wrong with more options.
Since now we are talking about options,

how about the option to permanently rid us of those engine trails that are such a disturbance of canon.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 16
08-10-2010, 01:19 PM
Quote:
Originally Posted by jmattson View Post
Thanks for the info! I will look into this. We did reduce the refraction effect a little because it makes some people puke But the ship trails etc. should still be what they were on Tribble. I'll let you know when I figure out what's up.
but I like puking :p
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 17
08-10-2010, 01:44 PM
Quote:
Originally Posted by Meyer_Lansky
but I like puking :p
I don't. Plus it looks nothing like the time we DID see fluidic space.

And fluids don't look like that either.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 18
08-10-2010, 01:53 PM
Quote:
Originally Posted by jmattson View Post
Thanks for the info! I will look into this. We did reduce the refraction effect a little because it makes some people puke But the ship trails etc. should still be what they were on Tribble. I'll let you know when I figure out what's up.
I liked to previous rendering method much better Please give us an option as to how much refraction we want.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 19
08-10-2010, 01:53 PM
It was still all fluidic for me last week. http://www.youtube.com/PWIFoxy#p/a/u/2/YdJUu3Uo01Q
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 20
08-10-2010, 02:17 PM
Quote:
Originally Posted by Mirror-Master
Sounds like its time to add another checkbox option in settings like the one for camera shake. You can never go wrong with more options.
Ooh oooh can we call it "Enable Puking Effect In Fluidic Space?"
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