Lt. Commander
Join Date: Dec 2007
Posts: 120
The transporter effects were very different between TOS, TMP, the other Original Series movies (ST IV, V, VI), TNG, DS9, VOY, Generations, Enterprise, the other TNG movies.

Why not allow players to visit the Transporter Room (presently on the engineering deck of their ship interiors) and use the transporter console to choose which transporter effects they want to use?

The Klingons had different transporter effects from the TOS movies (ST II & VI for instance), TNG, DS9 and Generations so they would also have some options to choose from.

The Federation/Starfleet players would obviously have several options to choose from as well as listed above.

If players didn't actually go select a preference, it would just use the current one which would be the default.

This would add to realism and make the game more immersible and fun.

All in favor please post or sign here.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 2
08-07-2010, 03:27 PM
Love It!

+1
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 3
08-07-2010, 03:28 PM
A resounding YES to this.

/signed
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 4
08-07-2010, 03:29 PM
Excellent idea! I agree, consider this signed.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 5
08-07-2010, 03:35 PM
Not a bad idea, just not sure where this would go on the priority list, other than somewhere near the bottom.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 6
08-07-2010, 04:02 PM
/signed, I dont like the current effect in game.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 7
08-07-2010, 04:07 PM
with a very very low priority as in *nice to have* /signed

but first i would like the actual transporter effect to be fixed, i still see flying weapons, Shadows on the ground, strange black glitches in the face of my officers or white glitches on my uniform... etc. etc.

also only the captain should reach for his Combadge, not all 5.

Picard and Riker allways said "5 to beam up"...

when wearing TOS or TWoK uniform without a combadge the captain should take out an oldschool Communicator like Kirk.

....it's mostly the little things that make a good game AWESOME!
...or an OK game good.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 8
08-07-2010, 04:25 PM
Excellent idea! I agree, consider this signed
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 9
08-07-2010, 05:08 PM
I like your post merely because it is very colouful
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 10
08-07-2010, 09:34 PM
I agree with the concept but am unsure of the priorty.
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