I don't really know I love PvP up to certian level then I hit ceiling of sorts where I'm no longer even remotely competetive in group. My VAs no mtter how i build them or wht I try are space dust in pvp. Maybe it's jsut my lack of skill.
Cna't even find nayone to gorund pvp with at any level
I'm what you would call a casual PVPer, I suppose. I don't do it very often in this game, and don't have tons and tons of experience at it, in this game. I've played other games where I've PVPed before, and a lot, and I'm pretty much of the same mind about PVP here as I am anywhere else. And for the record, I have characters both in the Federation and the KDF, and I try to play the characters on each side as much as I can. I play whatever according to whatever mood I'm in at the time. Further, I play space PVP and "LOL ground" PVP pretty much equally, or try to. I enjoy them both. I understand ground may be a sore spot with a lot of people, but its not with me, and if it is with someone, they don't have to play it. Its not like rocket science or a big deal.
I PVP for the same reasons I play the game to begin with, whether its PVP, PVE, or whatever. I play to have fun, to enjoy myself, and to relax.
As for what could entice me to play PVP more often, its pretty simple, really, and I guess pretty complex at the same time. It would be pretty much a shift of attitude and behavior from some people. Not everyone, no, and not even all or most PVPers, because I've met a few here in the limited PVP matches I've been part of that were pretty cool.
By the need for a shift in attitude and behavior, I mean those who think they have to be jackasses about things, that run off at the mouth, think their egos need their own private stretch limo (separate from the stretch limo for their fleshy backsides), think they're God's gift to the MMORPG, and just generally are rude, hateful and obnoxious. Slap these guys around, give them a wakeup call and a healthy dose of growing up, and I'd enjoy PVP more. Thankfully, I haven't run into nearly as many here, in STO, as I have in other games. WoW comes to mind (where I actually was harassed by some kid in a Battleground, simply because he didn't like what server I came from, and he was on my side for example), among several others.
You see, for me, I don't mind being a casual PVPer going up against "hardcore" PVPers. When you play against people that are better than you are at something, you usually learn something from the experience, and it makes you a better player. That's how I see it at least. If they're willing to give you advice afterwards, and are decent sorts and good sports about the whole thing, that's even better.
I don't mind playing premade teams while being part of a totally random public pickup team. I've been matched up with some people that had no clue what anyone else, or themselves, were doing, and I've been matched up with some people that pretty much had it together. Either way, for me, the first consideration is having fun. Win or lose, I don't really care. As long as I have fun either way, I'm good.
I haven't seen any ability or skill or whatever in this game that was sufficently out of whack or "overpowered" or whatever to start jumping up and down and throwing a fit about it. So I don't understand why we've got so many people yelling, screaming and crying "Nerf this, nerf that, this is overpowered, that's too strong, wah wah wah." Its possible there may be something that actually does need to be rebalanced in some way because its too good or something. If there is, though, I haven't run across it. Everything I've dealt with since November has been pretty much where the description of the thing says it is. Besides, for every ability or skill someone can use against you, there's something to counteract it. Usually several somethings, because not everybody follows the same career path.
So rebalancing abilities and skills in the game doesn't really bother me one way or the other. If there's really something that has a need for it, great. Otherwise, I don't see it. Of course, I'm not going up against five or six people all using Beam Fire At Will at the same time, or whatever the notorious "nerf me" ability is this week. In such an instance, a well coordinated effort by people with similar abilities can be tough to beat.
But isn't that the point of PVP to begin with, it being a challenge to your ability and skill? If the other team is coordinating that well, I'd like to hope my team will come up with a counterstrategy and be able to pull it off at least somewhat. If not, I've learned from the situation and will try and do more, and do better, next time around. The lesson? If the other team has a strategy that works, try to develop a counterstrategy, and persevere.
Crying foul isn't going to change the way things are in that particular match. The Devs aren't going to swoop in with their mighty Nerf Bats and beat the offending skill into submission right there on the spot. There are people who are going to come up with better strategies and/or builds than you do. Its a fact of life. There's always going to be someone who's either thought of something you haven't, or something you didn't figure they'd do, and do it anyway. Its called living and learning. You get used to it, and learn how to meet and greet them along the way at their own game, eventually. Or you die, one of the two.
Open PVP would be nice, and interesting, if its done well. By that, for example, I mean those people who simply don't like to PVP or be killed a thousand times in the middle of trying to match a waveform or whatever, can opt out of PVP all together, and later, if they decide they're ready, can opt in. It wouldn't bother me in the slightest if Open PVP was implemented. Then again, for me, that's part of the enjoyment factor and having a good time.
Leaving well enough alone can cover a lot of ground, and there's always going to be people who are going to whine and complain about something somewhere. Its not just PVPers, its not just PVEers, its not just Klingon players, or Federation players, or people with blonde hair and blue eyes, or dark hair and dark eyes, or anything remotely like any of that. Its just someone somewhere in general. Period.
Myself, I always think there's room for improvement with anything, and with anybody. Nothing and no one is ever perfect. Nobody here is a two thousand year old Jewish guy named Jesus Christ, still walking on water and turning water into wine. So, if the Devs (or anyone else for that matter) have ideas on how to improve the gaming experience, great, let the ideas flow. Work on improvements. I'm all for improving PVP, PVE, the whole nine yards, everything about the game. If you can make it better, by all means, make it better. So "leaving well enough alone" isn't really an option for me, but by the same token, I don't have any specific gripes really, either. I would love to see things improve, but I don't have anything I want to slap down on paper and hand to the Devs and say "Here, improve this" either. If I PVPed more often, I'd probably have found something sure.
Anyway, I didn't mean for this to turn into a rant, I just tried to account for the different points the original poster set forth as possibilities, and lend a little explanation to why I answered the way I did about these things. I don't know if any of it is useful or helpful, but if it is, I'm glad I could be. If its not, then I wasted nothing but time.
But I'm going to try to get myself out there more and PVP more often, because I do enjoy a good, stimulating, fun match. I'm not the greatest PVPer in the world by any means, and you'll probably beat me a lot, and even easily, a lot of you, anyway. So any advice you want to toss my way on how to get better, by all means, feel free to do so. I'm more than happy to listen to someone that has a valid point and opinion about something, and some advice, rather than bile, to offer.
Have a great one guys and I look forward to running into some of you out there sometime
A: the Queue dident suck booty
B: There were elements of the faction you play in it. For example, a 2 Stages Pvp map Where you first have to destroy a couple of targets in space, before you beam down and duke it out in the streets of some city. From a fed point it would be viewed as coming to the rescue of an KDF fleet attempting to conquer planet [insert random name here]. The KDF standpoint would be simple. CONQUEST !
C: They added some more options now that there are fighters/shuttles. Like i posted in another thread, joining as a Squadron of 3 Fighters/shuttles that count as one player.
I was a heavy PvPer in City of Heroes up until the Issue 13 "revamp" that was "never completed" that basically destroyed my playstyle and saw people leaving the game and PvP in droves.
I enjoy PvP, I enjoy the competition to a degree, I love making the men cry and then calling them whiners...
But Cruisers kinda kill PvP for me in STO. They are so freakin overpowered. I fly escorts and Birds of Prey, and while I don't expect such ships to be juggernauts, it seems that in PvP, a cruiser can do just as much damage, maneuver just as well (with the proper setup and a smart player like my ex) and survive much better than any smaller ship. Cruisers have made my PvP experiences largely unfun because I feel I can never truly compete. Sure, I make kills, and the idea of PvP is teamwork, but I just feel like this game's space PvP amounts to "Cruisers Online".
Ground PvP hasn't interested me because of how clunky ground combat is, so that may change soon.
Simple - Zones / Systems you warp into to join pvp, none of this QUEUE and wait stuff..
There would be zones for all kinds of different battles..
- capture the flag
- zones where no BOFF/specials can be used, like phasers only, or phasers / torps, etc.
- zones where everyone has same level of weapons and shields and powers.
- zones where you can only have xx number of tier 1, xx number of tier 2, xx number of tier 3, and so on - on each side.
- a game type where 1 player is the base ship, and everyone else has to protect it.. it can't be distroyed but can be disabled, then once disabled it can then be boarded and the gametype switches to ground combat, where you must defend or take the ship, if the team defending can keep it from being taken over after a certain amount of time or completes goals to fix the sihp, then everyone is transfered back into space combat where it starts all over again.. I could see some fun comeback from almost death games here. This type of game could also work for say a Capture the Planet gametype that starts in space and moves into the planet which is the base.. both teams have a planet or starbase that they are protecting.