Lt. Commander
Join Date: Dec 2007
Posts: 120
# 21
08-08-2010, 09:00 AM
Supported and suspected that it'll be coming to a C-Store near you soon™
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 22
08-09-2010, 12:20 AM
I like. When the dev's get time, I'd love to see this.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 23
08-09-2010, 01:12 AM
Would very much like to see this added in a future update, just not a priority update. There's still a boat-load of bugs and other misc. problems to fix first.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 24
08-09-2010, 01:49 AM
This gets my support
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 25
08-09-2010, 01:58 AM
I actually think this is a fantastic idea.

I mean, this is obviously not something very important but I think it could be fairly easy to implement (since it's basically just a graphical overlay and a sound effect) and it would actually be canonical since even during the show they different technological factions had different transporter-effects and in that one episode of TNG, where they found Scotty, his transporter still used the old TOS effect - complete with the correct sound effects.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 26
08-09-2010, 02:20 AM
Agreed. That episode of TNG with Scotty was called Relics.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 27
08-12-2010, 06:39 PM
Love the idea, Bravo!
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 28
08-12-2010, 08:15 PM
Thats a really great idea. I would love to see this in game down the road.

signed/+1
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 29
08-12-2010, 08:57 PM
Good idea.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 30
08-12-2010, 09:04 PM
so i'm the only one who cares that the current effect we have contains graphics glitches? you all just want more broken transporter effects?
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