Lt. Commander
Join Date: Dec 2007
Posts: 120
I understand that a Carrier and a Cruiser are not ever going to turn like an escort or even a Science Ship, despite the fact that they are in a weightless environoment. I understand that You are not going to reorient spaceflight to something more realistic becuase you are afraid people will get disoriented if they don't have an "up or down". I understand that somewhere these decisions were made after probably a great deal of discussion. Fair enough.

What I don't understand is why you wouldn't make ships that have no turn radius have to circle around for drops instead of just increasing the range at which they can pick the drops up. Not anomalies and things people compete for but drops. I have been flying a carrier and I'll tell you, I just leave the drops. It's too much trouble even with Aux to Dampeners and Evasive to get that boat to turn enought to go after my drops, it's just not worth it. If I am feeling enterprising I may go after them after the mission is over but if you are on a team and the map is going to force you to accept to leave or stay, then forget it.

The ridiculous sprialing upwards or downwards and Planet wide turn radius of these ships necessitates an easier way to retrieve the rewards because ... if you can't turn around to get your reward for the fight you just won, it's not really a reward is it? It's a carrot on a stick, a cruel joke, and a poke in the eye of the player.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 2
08-09-2010, 05:57 AM
I agree completely.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 3
08-09-2010, 05:59 AM
ye olde Galaxy class trick: go to full impulse, then to reverse thrust.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 4 collor coating
08-09-2010, 06:03 AM
They need to collor coat the drop Icon thing and get ride of the yellow. White = White drop, Green = Green drop and so on
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 5
08-09-2010, 07:21 AM
The drop has different shapes based on its mArk value past green.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 6
08-09-2010, 07:25 AM
"What I don't understand is why you wouldn't make ships that have no turn radius have to circle around for drops instead of just increasing the range at which they can pick the drops up."

lol

moving a mouse is less "work" then doing the dishes in my experience
(or picking up cards in poker, or just about anything i think)

the effort and labor of mousing around on a video game?

lol
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 7
08-09-2010, 02:00 PM
Quote:
Originally Posted by attacko
"What I don't understand is why you wouldn't make ships that have no turn radius have to circle around for drops instead of just increasing the range at which they can pick the drops up."

lol

moving a mouse is less "work" then doing the dishes in my experience
(or picking up cards in poker, or just about anything i think)

the effort and labor of mousing around on a video game?

lol
You're funny but I am talking about time rather than "effort". But even then, trying to angle a massive ship with the existing Z axis is not only boring but tedious. So while I appreciate your sarcasm, it's misplaced. I don't have a problem pickiing up drops in my escort. But positioning and turning a carrier istead of simply making it easier seems like an oversite.
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