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Lt. Commander
Join Date: Dec 2007
Posts: 120
# 31
08-13-2010, 09:48 PM
I dont know what exactly is going on in this thread and I'm about to sleep so I wont find out either, but here's my latest ability loadout on a star cruiser.

High Yield 1
Attack Pattern Delta 1

Emergency Power to Shields 1
RSP 1
Engineering Team 3
Aux to SIF 3

Emergency Power to Shields 1
RSP 1
Engineering Team 3

Transfer Shield Strength 1

Hazard Emitters 1
Polarize Hull 2

Meant for an engineer. Excellent healing platform. Use RSF + EPTS and/or TSS to avoid having to waste hull heals on yourself, keep them for your team. Kinda lackluster DPS output, but it's a teamwork setup. If you want more damage, change into APB instead of APD and use one EPTW2 in place of a RSP.

Might post my equipments later.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 32
08-14-2010, 07:08 AM
Quote:
Originally Posted by Azurian View Post
Though I'm happy Aceton's effect is better than it originally was, but instead of a useless DoT, it needs to be like a weapon version of Feedback pulse where it damages the player every time it shoots.
Technically, it's supposed to. Or at least, that's what the description of it said last time I checked. Something like "Radiation drastically reduces a target's energy weapon damage, and damages them when they use them."
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 33
08-14-2010, 11:36 AM
Quote:
Originally Posted by Alderamin
I am curious, where did you find these? The max I have seen are x2...Thx.
LOL. You posted a "nerf Klingons because I have top gear and still lose in PvP" thread, and are still looking for gear to help you out.

You are pathetic. x4 shields won't help you either.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 34
08-14-2010, 12:05 PM
I personally recommend replacing Aceton Field 3 with Aux to SIF 3.

Not only does it give you an instant heal (if relatively small in comparison to ET3), it also adds to you damage resists. Plus it only has a 15 seconds recharge and doesn't share a cooldown with any of the teams.


Personally I'd replace all weapons with phaser beam arrays and spec in phasers (saving you skill points which could be better spent in more defensive ways). It'll mean you loose spike damage, but it will also mean escorts/BoP's won't have an easy time.

It will also mean RCS will be largely redundant, allowing you to replace it with damage resist consoles or something similar.
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