Lt. Commander
Join Date: Dec 2007
Posts: 120
OK, the game does seem to be getting better, for just about everyone, the Klingons are getting some serious attention, well done. The immersion people got ship interiors so they can walk the halls, even though there's no reason to do so yet. Admirals especially those that ran full force to get there, ducking many missions or looking for ways to take advantage of those missions where they gained the most are crying for more to do. And all of this while poor Cryptic tries to make everyone happy here's a clue..it can't be done. I love a good game I love immersion, since this is a third person game all the way, immersion is at a minimum, so they are adding whatever they can to make everyone happy. So, here's some things to make me, and others who love good immersion , happy.

1) A captain is a captain is a captain, he doesn't run from the bridge to the engineering section even in times of attack, ESPECIALLY in times of attack, to ask the engineers anything, he calls orders them what to do and goes back to trying to keep the ship in one piece more or less. This is the same for all those other places he can now walk to and see his officers, maybe that is great for sitting in dock sometime.."hey lets play poker tonight" Walking onto the bridge or beaming there from a dock or planet is OK, but the second the ship starts moving you'll be so engrossed watching out the 'front screens' that you wont see around you anyways.

2) ship damage from major fights: if your ship heck if ANY ship gets hit and the shields fail and the hull drops to 20% you are NOT going to repair this in space with a dozen engineers, forget it, make the ship actually have to return to space dock for major repairs, or major renovations like new engines. I don't mean Earth dock, but some major engineering facility, say any big space station.

3) crafting R&D: why the devil, in all the universe is crafting done so very rarely. Sure the Captain rarely would craft for his ship, but he'd have people on board that could, at least in emergency's, give him the ability to have them learn R&D (engineers) so they can craft engines etc at major space stations, not just one or two places.

4) on ground missions have a little more imagination. These people aren't from this world, they just popped in for a little research or shooting some enemys, don't expect them to know their way around (OK there's usually trails to follow) But where's the animals? Snakes,birds,grazing bison, something.

These are just a few ideas, I'm sure there are a million others, I hope I didn't offend anyone, ship interiors (for example) are probably great, but without a purpose not for me, sorry.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 2
08-13-2010, 08:16 AM
Welcome to a game which i made to entertain and not to frustrate people, also it is aimed for casual play and nothing more.

This sadly means realistic is out of the door and burned.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 3
08-13-2010, 10:56 AM
A realistic game will mean you need to study a few years at Starfleet Academy and be a cadet. After graduation you will be promoted to ensign (if you pass the exam first) and stay there a few more year. It should take you at least 10 years if you perform above the rest too get your own ship and be promoted to Captain...

oh and if your ship blow up while you in it, the game end... you need to restart from 0 (cadet)

Do you really want to play that game?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 4
08-13-2010, 11:33 AM
Realism doest require a lack of entertainment or anymore or less frustration than what we have already...possibly different frustrations, but not necessarily more.

These typical responses are just knee jerk responses due to fear of the unknown. Realism can be subtle, it can be suprisingly intuitive, it does not have to require performing the mundane.

There can be levels of realism for different aspect sof gameplay. The current PvP play dates and the pivate duels can remain arcade like...these aspect of gameplay apeal to that style of quick action and the frequent mindless frag-fest style of play they encourage.

But a more realistic mechanic would be benefical for an open, non-queued PvP territory war model...in this type of game play consequences need to matter and be more lasting in order to meaningful victories and defeats. Capturing an objective means nothing if there is a never ending wave of resistance from the repeatedly defeated opponents.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 5
08-13-2010, 02:26 PM
Quote:
Originally Posted by cocoa-jin View Post
Realism doest require a lack of entertainment or anymore or less frustration than what we have already...possibly different frustrations, but not necessarily more.

These typical responses are just knee jerk responses due to fear of the unknown. Realism can be subtle, it can be suprisingly intuitive, it does not have to require performing the mundane.
A valid point. However, experience/past history in this genre, dictates that once a game is launched, major overhauls to basic gameplay mechanics are rare, and have ended poorly for the games in question.

In short, this game launched. So we're stuck with that as the foundation and need to build up from there.

A major shift, even for realism, isn't likely, and if the past few MMOs that tried it are any example, would end poorly for this game's lifespan.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 6
08-14-2010, 10:44 AM
Don't get me wrong, I understand none of this is ever going to happen, but we like to talk here so this is me doing that. This is a third person ST game modeled after Eve online, after all if they made so much money letting people sit back and pretend to fly something from outside, why not? Cryptic isn't going to change a thing for realism, actually they'll probably make it even less realistic so the players with no skills can play as well as those with a few. That's business, and how you make money. That's what they're here for after all, they aren't doing a thing out of the kindness of their hearts, it's all for the monthly/yearly subs and we all know it.

I would like to see better balance, like a frigate fight that's even on both sides, now if your in a SF frigate you can easily kill 4 Klingons frigates for fun. Unless your jump into a Klingon frigate a minute later and try doing a similar mission, then your deadly, and can kill 3-4 SF frigates easily. Yes many,many players love being all powerful and nearly immortal on game it's all an ego trip, but to answer someone's question...if I could play a game where I had to work for weeks to get from ensign to Lt. and weeks more to make it to Lt Commander, and the fights and exploration took longer and were more realistic, would I do it? Dang right, not everyone is a little kid who has to be king in a day, if it took me 3 months to make Lt. Commander ,playing well, I'd love it, you'd actually have a feeling of satisfaction when you got something, not just "oh my I got another promotion".
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 7
08-14-2010, 01:36 PM
Realism would entail the exciting viewpoint of the captains chair. That's pretty much where 90% of the missions start and end. (we would have to be able to sit in them to begin with).

It would be more exciting/realistic from a "running around the ship" perpective if it was your own, personal spacecraft, ala SWG.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 8
08-14-2010, 02:28 PM
Quote:
This is a third person ST game modeled after Eve online
what? this game isn't modeled after eve online. aside from that eve is a horribly designed game

that being said, major changes to game mechanics are not likely, though they should do something about the amount of time it takes to move up the ranks. people get to admiral far far too quickly as it is now, and thus are left with little to do. so either they can add more end game content or do something about the current time needed to advance.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 9
08-15-2010, 10:14 AM
OK, the Eve comment was uncalled for, sorry, but remember, they had third person space sims first so no matter what any other game looks like it'll be compared to them once and a while from the "they were first' standpoint. If Cryptic can be in business here as long as Eve has been online at even a fraction of their volume, I think they'll be happy.

I've been saying for quite a while, that new games are getting more and more detailed, that's why I watch closely to see the realism of games that are supposed to be 'new' or 'revolutionary'. Star Trek Online was or had the chance to be a huge game, of course it's still really new, so patches will add a lot. It was a disappointment o have to fly third person, I'm a man not God and I don't play games that you need that kind of ego for,lol. That said it is fun, at least for short playing intervals,because not matter how hard they work,things in any MMO get repetitive.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 10 If they want some more ideas
08-15-2010, 10:42 AM
Say wat u want with eve, i hated it, didnt mind how u had to mine and gather materials to build stuff.
but ship takes dmg in space , 25% or less u need to go to a shipyard for major repairs, I agree this is just a basic mmo with child like learning curve that anyone and everyone can play and enjoy the looks.

needs more , way more, whos going to do it? who going to pay for it? im no programmer and i know nothing of how there made, how long it will take, or even wat the cost was for this so called complete game. I just hope they listen and make more changes, more stuff to do aka "mining, build shipyard or starbase's,protecting and patrol the NZ, escort duty, eplore duty, and science stuff," not all ships or made equal, ship should be doing what they where built to do, not this everyone does everything the same.
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