Star Trek Online Does km really mean kilometers?
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Lt. Commander
Join Date: Dec 2007
Posts: 120
# 21
08-13-2010, 11:57 AM
If you increase the range values by 1000 then that 200km diameter planet suddenly becomes, 200,000 km, which would make it about the size of Jupiter (which has a diameter of 146,000km) which is then fine.

Asteriods measure in the 200km diameter range, not planets.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 22
08-13-2010, 12:00 PM
Quote:
 Originally Posted by Ryan Sheppard Cryptic has said for a long, long time that the game was being designed to be fun... a simulation would not be.
I laugh at this,

designed to be fun...well it certainly fell short on that department.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 23
08-13-2010, 12:11 PM
Km also stands for Kriegsmarine. Yes, I play WWIIOL.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 24
08-13-2010, 12:53 PM
We use kelicams around here Federation dogs!
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 25
08-13-2010, 01:01 PM
Can't we just go back to nautical miles?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 26
08-13-2010, 05:47 PM
Quote:
 We use kelicams around here Federation dogs!
Ah... someone beat me to it! But it is so true...

Arachne
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 27
08-13-2010, 05:52 PM
This is a MMO, not Physics Class. Obviously a 24th Century Vessel would not engage at a maximum range of 10km. Now would sensors need to be within 15km. Frankly I have always ignored the numbers and pretended that they were much larger. It got easier once Impulse stopped being marked in kps on the UI.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 28
08-13-2010, 06:31 PM
Easy to explain. It does mean kilometers but the number displayed is in the thousandths. So, whatever number you see on the display add three zeros.

Lt. Commander
Join Date: Dec 2007
Posts: 120
# 29
08-13-2010, 06:42 PM
Full impulse equals the speed of light and Warp 1. Thatīs why nobody flies at Warp 1, itīs not efficient. Obviously in STO the speed of full impulse is depending on your engine type. And i hope km does not mean kilometers, wasnīt the range of a photon torpedo like 2 million kilometers in the TNG era ?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 30
08-13-2010, 07:09 PM
the beam weapons, are basically lasers. Lasers break down quickly over distances. So a max range of 10km would be fairly accurate, if maybe a little long for beam weaponry. As for torpedoes, nobody would use phasers if the torps could hit at 10 times the range. I'm guessing the torps have minimal amounts of fuel for guidance in order to maximise the yield. Meaning the farthest viable range for a torpedo to track and correct it's trajectory to hit it's target is conveniently also 10km.

Problem solved.

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