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Lt. Commander
Join Date: Dec 2007
Posts: 120
# 21
08-17-2010, 08:00 AM
Quote:
Originally Posted by Vipermist
if its taking your team this long to get kills then you are doing something very very wrong.
There were two escorts in the game - one on each side. And the other side (my side) had a tac in a cruiser.

Obviously you're not used to people who can actually heal with split-second reflexes - because that's what we had. Even burst damage takes at least one or two seconds. Maybe YOU die in your cruiser to burst damage, but we know how to play.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 22
08-17-2010, 08:21 AM
I've been involved in 2 full premade matchs since season 2 was released so I can't comment on the extreme length of games to much. However 1 match put 4 cruisers 1 Sci against 2 Cruisers, 2 Escorts 1 Sci. That match took about 35 minutes and while it was a long match it was alot of fun and required alot of quick target changes. I hope to get more premade vs. premade after the queue system fix. But If anyone needs a burst escort feel free to send me a PM I'd be happy to fill in.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 23
08-17-2010, 08:26 AM
Well, this is simply what happens given the current balance in the game of damage vs. healing. Healing uber alles, so everybody goes healing, so you end up with long stand-offs waiting for one side to make a mistake and show a gap in their healing.

There was a time, a mythical golden age for escort pilots, when damage > all, and much fun was had one-shotting cruisers. But that time has passed, and currently cruisers are the kings of PvP. 1v1, a good cruiser is completely unkillable by anything other than a science officer with a well-timed SNB (or unless said crusier makes an absolutely ridiculous, huge mistake). 3v1, even 4v1, it can take an eternity to bring down a solo cruiser with any amount of escorts and focus fire (well, a couple of minutes, but in PvP, that is an eternity).

Nerf healing? Buff damage? I don't know. Even as a dedicated Tac/Escort player I'm loathe to see our damage return to quite what it used to be. Nerf healing? Maybe a bit. You don't even need to hit RSP to survive the best alpha strike, just stack resistances. The 75% shield resistance cap is still too high. 50% might be a more reasonable figure.

Ultimately I think the best idea is to buff Science and give them more toys with which to mess up cruisers.

After all, we're on a bit of a roundabout here aren't we? First, at launch, Sci was OP. Then Escorts/BoPs/Raptors were OP. And now it's Eng/Cruisers. I think it's time to complete the circle and give Science another day in the sun. ;-)
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 24
08-17-2010, 10:18 AM
Given your captain types this is WoW equivalent of two Prot warriors + two Holy priests fighting to the death!
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 25
08-17-2010, 10:47 AM
Quote:
Originally Posted by Ninjaboy View Post
Given your captain types this is WoW equivalent of two Prot warriors + two Holy priests fighting to the death!
jaja^^ next time weīll try with you ninja and aytanhi if we get that going, or any other high dps guys, but well iīm not that bad at dpsing either :p
(somwhere in that fight i ran out of weapon batteries though )
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 26 Yep
08-17-2010, 11:57 AM
Quote:
Originally Posted by kellfxxx
Hmmm donīt really know what i can say to that. Healing and Resistance Buffing definitely needs some tweaking though. Playing long drawn out Matches like that may be fun one time, but well just imagine how long a Tournament would take. The setups were quite balanced, and we had good healing Cruisers on both sides. A little bit healing heavy setups, but guess what, thats what your gonna see...

I have posted it before and good PvPers would agree with me, they just didnīt voice it on the forums yet. I called for faster games, and bringing back some kind of better Burst damage. Of course then PuGīs would have an even harder time, and some people might be discouraged, because they blow up even faster. But they whine around anyway.

Well hereīs some Screenshots of the Game, and yeah well make your own assumtions, itīs just my Opinion im posting here.

http://i305.photobucket.com/albums/n.../longgame1.jpg
http://i305.photobucket.com/albums/n.../longgame2.jpg
http://i305.photobucket.com/albums/n.../longgame5.jpg
http://i305.photobucket.com/albums/n.../longgame6.jpg
http://i305.photobucket.com/albums/n.../longgame8.jpg

lol also on the numbers... 4.3 million! in healing only by Era
have to go sleep now, just wanted to share.


nerf healing, or buff damage.
That’s what the game has come to heal heal heal the undead are among us this seem to be the only fed strategy around now days and it sad to see.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 27
08-17-2010, 07:29 PM
Quote:
Originally Posted by Vipermist
1. Get some tacticals and or escorts. Clearly if you pit a bunch of heal builds against each other you are going to get nowhere.

2. Those damage numbers are laughable especially for a match that went for over 1 hour, again a top escort/tac can output way more damage than its possible for one person to heal.

3. fed vs fed = noobs vs noobs?


With the right setup build on a escort / tac can bring down the strongest of cruisers in 1 strafe run, if he doesn't pop rsp and isn't being supported by other players heals.

i've seen these kind of matches in the arena that go for a long time also, but they are only when its 5 fed vs 3 klingon and it takes klingons alot longer to kill someone due to being outnumbered and heals.

even then the match still mananged to finish quicker than this.

oh yea and what i call great burst damage is taking someone on full shield and hull strength to a smoking wreck in less than 5 seconds. clearly your burst isn't that great if you cant make kills.

if its taking your team this long to get kills then you are doing something very very wrong.
so because we played as fed vrs fed we are noobs? even though it was a mostly interal fleet match? seems we just cant win, the other day some of our fleet was doing a cap and hold when we got accused of zerg rushing their base (even though we went only to the middle of the map) and got told we dont belong in pvp games as a team. (or something along those lines)

i think our damage numbers were pretty decent considering (as has been pointed out) only 2 people had escorts. everything else was science ships and cruisers.

i accept your challenge of taking an alpha strike. name the time and place and we'll do a 1v1 match to see if i can live through it . although if i somehow do live through this what do i get?
Lt. Commander
Join Date: Dec 2007
Posts: 120
A new CAAAAAAAR!
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 29
08-17-2010, 08:10 PM
Quote:
Originally Posted by matteo716 View Post
so because we played as fed vrs fed we are noobs? even though it was a mostly interal fleet match? seems we just cant win, the other day some of our fleet was doing a cap and hold when we got accused of zerg rushing their base (even though we went only to the middle of the map) and got told we dont belong in pvp games as a team. (or something along those lines)

i think our damage numbers were pretty decent considering (as has been pointed out) only 2 people had escorts. everything else was science ships and cruisers.

i accept your challenge of taking an alpha strike. name the time and place and we'll do a 1v1 match to see if i can live through it . although if i somehow do live through this what do i get?
I guess alot of peeps don't really know your character names or what fleets you're in, it's quite obvious to me that is was a friendly "let's have a laugh" match nothing really more
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 30
08-17-2010, 09:57 PM
Hoo.. beacose your premade vs premade take 1 hr, lets just change all over again.. in fact, lets take heal out of the game.. even better, we remove shields and so we could have a premade vs premade that ends in 10 minutes... but hell... wait a minute.... THAT ITS A STARWARS GAME!!!

This is a STAR TREK game, this should not be a pew pew kill game.

If you think ihis battles are long, just dont even think play Bridge Commander.

Hell, some one even give the idea of nerf even more the shields..

If you Premades whant fast battles, just remove your shields and stop crying all over the forums.. a Star Trek battle should last ages with shields up, and when the shields are dawn, you are just dead, so stop screwing the shilelds, they should be our main defence, no a decorative toy.
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