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Lt. Commander
Join Date: Dec 2007
Posts: 120
# 41
08-18-2010, 03:55 AM
Quote:
Originally Posted by Davinnio View Post
And besides that, my chars are not premade
Same here, not premade.

It was just a bunch of players who team regularly, and we spread the two teams out for the best balance we could. When you have one awesome healer on each side, it can go on forever.

Don't nerf healing, nerf Era, he's OP anyways :-)
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 42
08-18-2010, 04:43 AM
Quote:
Originally Posted by kellfxxx
what a bull.... eh just watch this:

http://www.youtube.com/watch?v=89WcIwjlQxA
So, now its bull s.. that Star Trek ship has shields... hooo.. yea..
Wach this kid: http://www.youtube.com/watch?v=qjRFYOcT1WU

Dont even dear to tell me again that Star Trek ship dont have shields.



Quote:
Originally Posted by Dekkameron View Post
I'll ignore your nonsense ramblings for now and comment about how "Star Trek is all shields" Well let us lok at the defiant shall we? It had pretty poor shields but awesome hull armour. Although again, this was DS9 which for the entire series every races ships seemed to have turned of their shield generators and took torps straight in the face for no reason.
Hoo.. yes, that, thanks for clear mi point, thats why the Defiant was such a crapy ship againts crusiers, and thats why she was not even match for a 100 years all Excelsior. And dont tell me Defiant kick Lackota beacose the Lackota didnt use his torpedos, Sisko even ask for mercy to the la Lackota captain.



I said this again, if you think that the game should be change again beacose your premade last 1 hour, you are... well.. crazy.

Nathing more to add.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 43
08-18-2010, 05:53 AM
where did i say nerf shields?? obviously your taking some things too serious

i didnīt even exclusively say nerf heals! and i wasnīt crying about it or stating a way it could be done, i was just voicing my opinion that i think healing and resistance stacking is overpowered in the game at the moment, and that i donīt think its good that way. especially if you have good healers on the team a battle can take forever.

one way to try and fix it, and my favorite btw would be to increase the debuffing and offensive powers of science ships.

to be honest i think hull and shield values could be boosted alot, while heals and resistances should be decreased. i mean have you ever seen a star trek ship near destruction get healed from 1% to 100% in 3 seconds? (unless Q is somewhere?) get real this is a game not a simulation.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 44
08-18-2010, 12:23 PM
Quote:
Originally Posted by kellfxxx
what a bull.... eh just watch this:

http://www.youtube.com/watch?v=89WcIwjlQxA
all this video proves is that miranda class star ships would get owned in pvp

ps- love the 2 galaxys doing the drive by on that poor galor.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 45
08-19-2010, 05:25 AM
Quote:
Originally Posted by Vipermist
Let me give you an example screen shot, from a pug the other night

pic

that match only went for around 15 minutes, yet i mange to more than double the damage of the next player.

Maybe its a fed escort thing as to why you cant kill healers i dont know, i admit i have no experience in the fed escort, but my raptor build has no problem annihilating any healer, except for tac cruisers that chain rsp with tactical initiative.

And dont take the feds are noobs comment personally, because the reason i label feds noobs is because most of them are.

People that say heals are OP and top healers can output more healing than damage, yes this is true against the vast majority of players and builds, but against a pro player with the right setup, they will always out damage more than one person can heal, their only saving grace is rsp.
Ohhhh lol YOU'RE Khadriel? Well that explains it. I've seen you play. You don't do anything but beat on cruisers and rack up the damage points. You never pick the proper target, you can't actually kill anything, and you have no survivability. I guess I should also mention that you have zero team mindset and everyone has to work harder when you're around.

No problem annihilating any healer? You can't even scratch my healer - and it's a science ship. You get tunnel vision and beat on me for ten minutes until either you get a heal or have to run because your shields and hull slowly tick down from my 25 weapon power that I'm running. Good job - you just got yourself a couple hundred thousand damage but weren't able to kill anything or make a significant dent in the outcome of the game. I'd love to see how you do against an actual cruiser like Era.

P.S. Cap and Hold? Really? Are you serious? *facepalm*
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 46
08-19-2010, 05:40 AM
Quote:
Originally Posted by BobTheYak
Ohhhh lol YOU'RE Khadriel? Well that explains it. I've seen you play. You don't do anything but beat on cruisers and rack up the damage points. You never pick the proper target, you can't actually kill anything, and you have no survivability. I guess I should also mention that you have zero team mindset and everyone has to work harder when you're around.

No problem annihilating any healer? You can't even scratch my healer - and it's a science ship. You get tunnel vision and beat on me for ten minutes until either you get a heal or have to run because your shields and hull slowly tick down from my 25 weapon power that I'm running. Good job - you just got yourself a couple hundred thousand damage but weren't able to kill anything or make a significant dent in the outcome of the game. I'd love to see how you do against an actual cruiser like Era.

P.S. Cap and Hold? Really? Are you serious? *facepalm*
I happen to count healing as well, when judgeing scores

Povis: 21 Kills 3 Deaths - 567338 Damage 963479 Healing = 1.530.817 Score
Khadriel : 36 Kills 3 Deaths - 1197542 Damage 288389 Healing = 1,485,931 Score

Id prefer Povis on my team anyday.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 47
08-19-2010, 06:43 AM
Quote:
Originally Posted by MelineAaele View Post
1: They are allready ingame (SNB/VM/TB+Tykens+TSS).
- You can't call SNB efficient aganist a good cruiser build? One that doesn't rely on RSP.
- Viral matrix is good for stopping the ship a few secs, but imo not even worth fitting
- TV is pretty much useless as many good cruisers will run with Polarize hull
-TSS is even more useless. The cruiser targeted will often have 2 eng teams and a shield battery as counters.

Quote:
Originally Posted by Vipermist
With the right setup build on a escort / tac can bring down the strongest of cruisers in 1 strafe run, if he doesn't pop rsp and isn't being supported by other players heals.
obviously you have yet to meet a good cruiser.... Even in my high-dps cruiser i can EASILY survive a good escort attacking me... sometimes even 2.

I've seen a good cruiser hold out for 2 minutes SOLOING 6 ships!!! I myself held for over 1 minute one night while being attacked by 5 klinks (many of them GoD). And my cruiser isn't even built for healing, but for heavy DPS...

Quote:
Originally Posted by MelineAaele View Post
Ahhr.. It *is* possible to punch through.. Sci/escort are pretty well suited for this.. Takes an exceptionel player to do it against an exceptionel tanky player though
more like an exeptional player to take down an average cruiser...

Quote:
Originally Posted by Vipermist
that match only went for around 15 minutes, yet i mange to more than double the damage of the next player..
lol... measuring your DPS in C&Hs? You DO realize that is not the objective of the game? Good cruiser strategy to tie up escorts is to stay and take damage, heal, keep your hull at about 50 so they don't loose interrest.... and you effectively tie up one of your opponents escorts. For sci ships and escorts, letting yourself be killed can often be the best option. Often quickest way to loose Red Alert/aggro and be free to go capturing. Maybe your DPS was so high because you were playing a differnt game than the others?

Quote:
Originally Posted by Vipermist
Maybe its a fed escort thing as to why you cant kill healers i dont know, i admit i have no experience in the fed escort, but my raptor build has no problem annihilating any healer, except for tac cruisers that chain rsp with tactical initiative..
The T5 Escorts are actually slightly better than the T5 Raptor, but without the cloak. The retrofit defiant is a raptor with a defiant skin.

Quote:
Originally Posted by Vipermist
And dont take the feds are noobs comment personally, because the reason i label feds noobs is because most of them are.
you really shouldn't... I say so after seeing what a good fed premade can do in a tournament....


PS. I still say a heal-breaking sci-skill may be the way to go... something that puts multiple heals on cooldown. like when you fight the borg...
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 48
08-19-2010, 06:52 AM
But it was fun, I had a good time
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 49
08-19-2010, 07:03 AM
Quote:
Originally Posted by Dassem_Ultor
- You can't call SNB efficient aganist a good cruiser build? One that doesn't rely on RSP.
- Viral matrix is good for stopping the ship a few secs, but imo not even worth fitting
- TV is pretty much useless as many good cruisers will run with Polarize hull
-TSS is even more useless. The cruiser targeted will often have 2 eng teams and a shield battery as counters.


more like an exeptional player to take down an average cruiser...

Granted, Im by no means an uber PvP captain... I dont do premades, simply dont have the dedication to do this yet.. More of a casual but fairly decent PvPer (eventually Id like to start, but have a lot of critical military training and duty at the moment)

Here goes as a reply though.

SNB strips their EP2S, RSF and TSS, no? Ofcourse, then they would have to use the RSP they dont rely on :p

VM stops them, and for those few seconds, they are at zero defense..

Point is that yes, every skill have some sort of counter, but you cant plan for everything.. Eventually the opponent will have a skill or skillcombo youre not prepared for.

As I see it, you have to do 3 things.. Kill his active buffs - Prevent him from using new ones - Kill him

But, as I said, Im a competent PvP player, but hardly even close to "exceptionel" - So I might be mistaken
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 50
08-19-2010, 07:11 AM
Quote:
Originally Posted by Vipermist
Maybe its a fed escort thing as to why you cant kill healers i dont know, i admit i have no experience in the fed escort, but my raptor build has no problem annihilating any healer, except for tac cruisers that chain rsp with tactical initiative..
So...what if that "any healer" has two others - both on vent - healing him at the same time...and has full defensive buffs including multiple stacks of hazard emitters, TSS, Aux to SIF, etc - constantly being refreshed. Don't even need RSP to be invincible. If you can even dent an *escort* with that kind of healing and buffs...I owe you a Bloodwine.
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