Lt. Commander
Join Date: Dec 2007
Posts: 120
Are the Klingons gonna get something analogous to the Federation Diplomatic Corps? Is that a thing that anyone's talked about? Obviously, more Klingon themed. Maybe a..... Klingon Expeditionary Division or something, where, instead of going around doing peacefull, bridge-buidling activities with other alien species, they instead seek out new planets with valuable resources to exploit and new peoples and territories to conquer.

Sort of like this....
[Fed side/Klingon analog]
Random low-level diplomatic and planet aide missions/Random low-level resource raid and alien skirmish missions
Random First Contact Missions/Random Conquer Planetary System Missions
.... is what I'm trying to convey
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 2
08-18-2010, 02:07 AM
Despite their warrior-centric culture, the Klingons did have ambassadors and diplomats. We saw this in Star Trek IV and VI.

Ambassador/Emissary K'Ehleyr was a Klingon diplomat (Federation Ambassador to the Klingon Empire) in TNG in "The Emissary" and Reunion. At the end of Deep Space Nine, Worf goes on to become Federation Ambassador to Qo'nos. According to http://en.wikipedia.org/wiki/Worf#Deep_Space_Nine "After the conclusion of the Dominion War, Worf is made the Federation ambassador to Qo'noS (the Klingon homeworld), as depicted in the Star Trek: Deep Space Nine series finale "What You Leave Behind". By Star Trek Nemesis, he has returned to Starfleet, and once again serves on the Enterprise under Captain Picard." So clearly, the Klingons do have some diplomatic efforts, even if "war is in their blood" so to speak.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 3
08-18-2010, 03:41 AM
Oh I know that. Heck, one of your first big bad guys in the early Fed arcs is a crazy Klingon ambassador. But for game purposes, it'd be a little lackluster if the Klingons had pretty much the exact same experience as the Feds did. Just saying, it'd be neat to have something similar yet tooled specifically for them.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 4
08-18-2010, 07:19 AM
Quote:
Originally Posted by GT01 View Post
Oh I know that. Heck, one of your first big bad guys in the early Fed arcs is a crazy Klingon ambassador. But for game purposes, it'd be a little lackluster if the Klingons had pretty much the exact same experience as the Feds did. Just saying, it'd be neat to have something similar yet tooled specifically for them.
It was also be lacklustre if it was just another "go here kill that" system which seems to be what the devs always default to for KDF.

You only need to look as far as the Gorn, Nausicans and Orions to see three examples of how a Klingon "diplomacy" system would work, which would be:

Diplomacy
Play through a diplomacy mini game to try and convince the race to join the KDF via diplomatic "non-combat" means. This is effectively how the Nasuicans joined the KDF.

Bribary
Attempt to bribe the race to join the KDF. A very simple mini game where you attempt to bartar a price. It could even be as simple as playing the dabo mini game and beating the opponent's winnings. This is effectively how the Orions joined the KDF.

Conquer
Forget diplomacy or Bribary and just simply crush the race into submission by destroying their fleet or killing their government. This is how the Gorn joined the KDF.

So there you have three different ways of playing the KDF diplomacy system, with missions either randomly picking 1 of the three or (preferably) you get to pick which of the 3 minigames you plan to play to win the mission (presumably selecting from a popup comms window when you first enter the instance).
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 5
08-18-2010, 08:25 AM
Empires do have some level of diplomacy...even if it is nothing more than an unannounced arrival and meet with the leadership.

I can see a KDF vessel de-cloaking in orbit over a Capital city, "requesting" a meeting with the planet's leadership. Once the planet's scans determines how much stronger the KDF vessels are, they'd likly conceed to the "request"...while other's might not see the them as much of a threat and decide to launch a pre-emptive strike.

Either way, Klingon style "negotiations" can still happen
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 6
08-18-2010, 10:49 AM
See, that could be a Klingon-style mission.... but also give you the option of just shooting the guy at the end if he doesn't acede to your demands! :p
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 7
08-18-2010, 11:52 AM
I'd love to have something completely unrelated to diplomacy.

I've gotten two fed characters to ambassador. And the diplo grind is not fun.

I want something fun. The KDF side needs more fun. Less grind.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 8
08-18-2010, 12:00 PM
Quote:
Originally Posted by superchum View Post
I'd love to have something completely unrelated to diplomacy.

I've gotten two fed characters to ambassador. And the diplo grind is not fun.

I want something fun. The KDF side needs more fun. Less grind.
As I said above, so long as that "fun" isn't just another form combat. There is already too much of that as it is, there isn't a single KDF activity that doesn't involve blowing something up - its just too much as it is.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 9
08-18-2010, 12:34 PM
Quote:
Originally Posted by vampiric_hoshi View Post
As I said above, so long as that "fun" isn't just another form combat. There is already too much of that as it is, there isn't a single KDF activity that doesn't involve blowing something up - its just too much as it is.
Oh I agree with that as well.

I think I'm just jaded by diplomacy. I really bought into the way it was initially presented. And the way it was implemented was so much more shallow. The grind isn't fun. And you can't solely be a diplomat. And the information on how to do it comes from the players way more than the game's information.

I wanted it to be so much more. It ended up frustrating me.

And since KDF PVE is already so shallow ...

Yeah ... I'm worried about KDF Diplomacy Equivalent being ...

Worse?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 10
08-18-2010, 01:27 PM
They need to find away of causing dynamic "run-ins" for trhis stuff. Yeah, somew encounters should be structured, pre-panned and deliberate.

But we need is a populated Galaxy, run-ins with NPCs aliens vessels, entrance into previously unknown or little known alien territory/sovereign space.

Have only some of these encounters develop into a possible "diplomatic" encounters. Some would be aggressive, some peacful, some suspcious, some would linger at range observing, etc, etc. Our goal would be to determine the best way to develop relations with the group. Even a peaceful planet might provide a beneficial relationship through less than aggressive tactics.

The problem with typical content developers is that the think too "off/on", "black/white", "yes/no"...they have difficulty creating dynamic "background noise" to thier content, non-relevant content that is used to mask or hide the active content which it resembles. So instead of having many NPC vessels that fly around for which there is no diplomatic content, with the occasional "new" NPC or NPC race of interest that is inter-mingled amoungst the possible encounters....we would only get the individual NPC that has content appear. This "on/off" content basically removes any dynamic aspect of the content, and basically results in as much excitement as watching a python eat a frozen rat.

When they do try and make "random" or dynamic, it ends up feeling like, "whats behind door number 3"...or like we're checking under rocks for morsels of content..."whack a mole" diplomacy and inter-faction relations is not fun content.
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