Lt. Commander
Join Date: Dec 2007
Posts: 120
In Star Trek, how many times have they used multiple abilities in a fight?


Now in order to be considered "good", you have to fly certain ships and have exact builds like other people. For instance, to be good in PvP, Escorts that aren't full cannon builds are regarded as laughable. If you fly an Galaxy-X or a Sovereign, you are regarded as a joke because you are incapable of resistance stacking multiple abilities and tank multiple ships in combat. Or if you are in anything but an Intrepid-R, you aren't playing the game right.

BoP's are "fragile" yet able to tank other player ships. And everyone has to have Reverse Shield Polarity.

If you don't, then you get the classic, "LEARN 2 PLAY!" insult and called a newb or a loser.




Well, I for one am tired of these insults and I think that it's time that Space Combat is revised to be more Star Trek, where Shields aren't terrible and hulls that don't go poof by a magical torpedo. And players can have any build they want and be as equally good as another with a cookie cutter build.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 2
08-18-2010, 04:40 PM
So, what you're saying is you died in a PVP zone?

I know you don't agree with me, but season 2 has an outstanding PVP balance and at some point we need to stop "balancing" and stick with a good build so we're not struggling to make our ships work on shifting ground. RSP has already been nerfed heavily in that if you hit it, any other RSP on your bar goes on a 45 second timer, so it can't be chained constantly. Resistances are already on diminishing returns, and there are definite disadvantages that come with using all your console slots on resists.

This notion of yours that people are limited to playing Intrepid-Rs is a fantasy. There are tons of other ships out there that are doing well. I'm not the best PVPer but my Sov does alright...and honestly I don't think I -should- be able to take the entire enemy team at once so your comments are baffling to me. Every PVP game develops "Fad of the month" builds and templates eventually. Players will figure out what works best for them and this isn't a bad thing.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 3
08-18-2010, 05:46 PM
No offense, but seems you are in the minority in thinking PvP is balanced. The population has taken a serious nosedive and many veteran PvPers are nowhere to be seen. Most are angry at the queue situation but others are had it with the balance.

I personally am tired of the insults of saying "my build sucks" because I don't use Faithborn's build, while everyone else cookie cuts. In which Escorts can't fight unless they sneek attack.


The complaints on RSP has been around for ages and I know they are a necessity for PvE and to survive Escort attacks in PvP. But everyone has it.


So something needs to be done. Because I guarantee if Cryptic introduces Open PvP zones, there definitely will be an issue regarding balance. Mark my words.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 4
08-18-2010, 06:20 PM
Quote:
Originally Posted by Azurian View Post
No offense, but seems you are in the minority in thinking PvP is balanced. The population has taken a serious nosedive and many veteran PvPers are nowhere to be seen. Most are angry at the queue situation but others are had it with the balance.

I personally am tired of the insults of saying "my build sucks" because I don't use Faithborn's build, while everyone else cookie cuts. In which Escorts can't fight unless they sneek attack.


The complaints on RSP has been around for ages and I know they are a necessity for PvE and to survive Escort attacks in PvP. But everyone has it.


So something needs to be done. Because I guarantee if Cryptic introduces Open PvP zones, there definitely will be an issue regarding balance. Mark my words.
If you think you need to cookie cut to have victory you have not really experimented much. lol
I agree with you running an undead zombie cruiser seems like a huge bore. Why someone would want to observe a game rather then play it is beyond me.
Having said that.... msg me in game if you like I will gladly help you with some build ideas. None of my builds are standard, and people complain about me not the other way around. (really I mean it only to help if want to spit ball some build ideas)

As far as most not thinking the game is balanced... not so. The current state of the que is far and away the number one reason people are not logging in for pvp.

Really the game is fairly balanced... again msg me if you think there is some op combo you are having issues with... I will give you 3 or 4 counters of the top of my head.

PS. Popping Zombies and having them qq about how I should have never stood a chance in my (bop or escort) is priceless.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 5
08-18-2010, 06:28 PM
You can resist stack just fine with a Sovereign, especially as an engineer.

No, everyone does not need to have RSP. You die horribly to major focus fire without it, but its entirely possible to survive well without it to varying degrees.

And a supertank BOP doesn't have a lot of room for tac skills.


As for the underlying sentiment that the combat doesn't feel right, I can agree with that, but not with much else you said.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 6
08-18-2010, 06:50 PM
I know. Right now I can stack EptS3 with RSP for shields and Polarized Hull with Fleet Buff and Resistance Consoles. But people still say that setup sucks because I don't use Hazzard Emitters, SIF3, or TSS.

As for Supertank BoP, all you really need is RSP 1. :p
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 7
08-18-2010, 06:51 PM
I would like to see something done about the prevalence of RSP. The issue is, it fills a necessary niche in combat, so 9/10 players take it. I'd like to see some other abilities buffed so its not quite as common.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 8
08-18-2010, 07:19 PM
Quote:
Originally Posted by Pliskin View Post
I would like to see something done about the prevalence of RSP. The issue is, it fills a necessary niche in combat, so 9/10 players take it. I'd like to see some other abilities buffed so its not quite as common.
I'm not sure you could just buff other abilities to fill the niche.

The problem is that there is no reason not to focus fire, except for RSP. In the Star Trek universe, ships commonly target different enemies, and in real world combat a great deal of effort is devoted to dividing up responsibilities so that too many people don't shoot at the same target. But in video games, the most effective strategy is always to have everyone focus on a single target, and then move to the next target after that one dies.

Since any ship will be vaporized in 5 seconds with an entire team shooting at it, and ships don't usually get vaporized in 5 seconds int he Star Trek universe, RSP is a necessary counter.

The alternative is to push damage way down, but certain ships and builds can already barely make progress against shields.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 9
08-18-2010, 07:37 PM
Quote:
Originally Posted by inktomi19d View Post
I'm not sure you could just buff other abilities to fill the niche.

The problem is that there is no reason not to focus fire, except for RSP. In the Star Trek universe, ships commonly target different enemies, and in real world combat a great deal of effort is devoted to dividing up responsibilities so that too many people don't shoot at the same target. But in video games, the most effective strategy is always to have everyone focus on a single target, and then move to the next target after that one dies.

Since any ship will be vaporized in 5 seconds with an entire team shooting at it, and ships don't usually get vaporized in 5 seconds int he Star Trek universe, RSP is a necessary counter.

The alternative is to push damage way down, but certain ships and builds can already barely make progress against shields.
Unfortunately, that doesn't stop just about everyone from taking it.

I mean, its really to the point where everyone should get at least one "free" RSP skill, so we can use something else in that Lt Engineering slot. I don't necessarily agree with it, but it'd certainly help get away from so many cookie-cutter RSP builds.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 10
08-18-2010, 08:24 PM
Last time I saw Escorts were doing Two Cannons one Torp one Beam and Three Turrets for Beam overload, Cannon Rapid Fire and High Yield = Ouchie. People doing full cannons are the ones being laughed at now

Anyway that's not the point...

In my personal opinion there is a lot more room in STO for individual builds to actually work than most other MMO's. The main MMO I played for 4 years was WoW...now that really does have cookie cutter builds that if you don't use you can't progress up the all so amazing Arena Ladders...And in WoW you really do get insulted here there and everywhere if you don't have a rating of 2100 or above...in game, forums...especially with the Armory police! And let's not forget being spammed in BG's...

I quit WoW around May and came to STO. I must say that the STO community for me, so far, has been far more mature with regards to comments in PvP, and so far I've only really seen one person on one PvP match say how powerful he was because when two people attacked him they couldn't kill him...which to my suprise everyone ignored (on WoW that would have turned into a full on B**** fest on BG chat lasting the entire match)

As for balance - With only three different 'classes' a limited number of abilities and the majority of PvP just being Space Bar Spam combined with smashing your CD's whenever they're ready I'd say STO really is the most balanced PvP I've seen in an MMO... Mostly because it's boring, static, and requires zero thought...but still, it's balanced
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