Lt. Commander
Join Date: Dec 2007
Posts: 120
# 11
08-22-2010, 07:05 PM
Quote:
Originally Posted by MrJ
Me too. I think most players agree that Sector space sucks, and is in need of scrapping.

What I see, instead of flying your ship in the third person, is that you are on your bridge and ship interior, while outside of a solar system or Combat map. And you navigate with the 2D top down sector space map, like we have now with mouse clicks. We would click on the system, planet, sector boarder or ship we want to travel to, select our speed, and the ship flies there.

Of course we have the problem that Pyryck mentioned. But I think that it could be worked around by having everybody who is traveling at Warp speed exist in their ship interior instance with warp star streaks on their view screen and windows, and their ship avatar is just a simple 2D green dot an their map.

Once you reach your destination, you come out of warp and load into the normal third person ship view.
Soundfs good to me!
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 12
08-22-2010, 08:40 PM
I have heard the super secret project is a sector space revamp, but it has nothing to do with bridge functionality or travel, which is a missed opportunity and a disappointment.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 13
08-22-2010, 09:37 PM
Quote:
Originally Posted by picardalpha2clearance View Post
I just had a bridge combat vision:

1. You are sitting on your bridge you select Red Alert
2. you ship walls and ceilling and floor become "cloak" transparent. (you can see space all around you)
3. you can select all of your powers from the bridge by clicking on your bridge officers at the bottom of your screen as current.
4. you can see all enemy ships moving around you and your targeting system is the same as the outward ship view. your mini map shows up on the view screen (transparently or in the upper right as always)
5. your movement control is the same as the outer view all your BOs are tapping there consoles.
6. you stand down from red alert your walls become solid again, and on you r main view screen a Star Fleet Admiral is hailing you, you put it on screen and your dialogue box is on the main viewer.
(all power remain at your custom settings in same location as the external bridge view. with an additional hide feature for items no wanted to view)
7. you click the helm panel and it brings up the map screen you set course for your next location, and on the view screen stars whizzing by until you reach you next system, then the prompt to enter a system comes up, you select to enter. The next instance show up on you r view screen and you can toggle your bridge control to the current tactical view point based on preference.

sorry but that sounds terribly hideous and tedious

how they worked in combat on a bridge in the series was that all data about the relevant events happening around the ship were all displayed on the consoles at stations as numbers data, star fleet military officers manned the stations and worked with said numerical data to defend the ship. all very very boring compared to moving outside the ship in 3d and playing like we do.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 14
08-23-2010, 10:10 AM
Quote:
I would also lilke to be able to Play from the Brdige view. At least when you are in open space!
It would be nice to get a little more utility out the bridge.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 15
08-23-2010, 12:23 PM
Quote:
Originally Posted by Pyryck
In Cryptic's offering of STO, you have one controllable avatar that has two main costumes - humanoid and ship.
The map you enter determines the form the avatar takes. If it's a ground map like a station, bridge or planet you see your humanoid-form-avatar. If it's a space map you see your ship-form-avatar. The game client reports your avatar status and tracking of it's movement to the shard.

So, the problem is how do you track your humanoid-form-avatar on a bridge map while at the same time your ship-form-avatar fights in a space battle or navigates the galaxy. How do you separate the control inputs for your humanoid-form-avatar from your ship-form-avatar.
I endorse this statement.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 16
08-23-2010, 12:38 PM
i think they should focus on "opening" up space and make it "space" then worry about the Bridge View... but in the mean time i having the option to sit in the captain's chair and selecting Alert Status should be endorsed
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 17
08-23-2010, 03:17 PM
Quote:
Originally Posted by picardalpha2clearance View Post
I have heard the super secret project is a sector space revamp, but it has nothing to do with bridge functionality or travel, which is a missed opportunity and a disappointment.
Missed opportunity and a disappointment pretty much sums up this game.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 18
08-25-2010, 06:41 PM
Quote:
Originally Posted by AdmBora View Post
I would also lilke to be able to Play from the Brdige view. At least when you are in open space!
I agree with this.

In battle however, (hate to say it, because I really want it), the theory of allowing moving character avatars as well as moving ship avatars would be insanely difficult to do in design. The concept of 'zooming in to your ship' would be a cool idea, and could work here. Except your avatar would not be able to move. However, still it would be difficult here because of the locations of the actual bridges with respect to ship scaling.

The idea of having this in Sector Space would be fun, if that's how you wanted to fly. I would add that it would be nice to have this as an 'option' while you're in sector space, and not the only way to fly. I like this idea a lot, but I still wouldn't mind being able to fly like I currently do now.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 19
08-27-2010, 03:49 AM
Quote:
Originally Posted by KhansWrath
sorry but that sounds terribly hideous and tedious

how they worked in combat on a bridge in the series was that all data about the relevant events happening around the ship were all displayed on the consoles at stations as numbers data, star fleet military officers manned the stations and worked with said numerical data to defend the ship. all very very boring compared to moving outside the ship in 3d and playing like we do.
I agree...IMHO Star Trek space battles (and even space travel) is/are not carried out from the ‘View Screen'; they are planned and executed from various Tactical Consoles and Sensors. Much in the same way a present day Submarine would detect, hunt and engage its prey. All this talk of seeing battles from this point of view is completely irrelevant and only an issue because of the dramatic, visual requirement for the TV/Movies.

Not to say that there could be scope for a ‘Bridge View’ in whatever manifestation in sector space or for receiving incoming transmissions etc…
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 20
08-28-2010, 11:33 AM
I don't think we will ever see combat from the bridge norshould we it jsut wouldn't work for reasons already stated. On the bridge the cpatain recieves reports and gives orders accordingly to be carried out by the birdge officers and crew. Ie:

Tactcial BO: Captain two klingon birds of prey just decloaked astern.
Captain: Red alert helm bring us about!
Helm BO: starts turning the ship
Tactical BO executes red alert raising shields and arming weapons then reports that the klingons have locked weapons and are firing
Captain: Return fire prepare a tachyon beam

and so on.. The player sees very little ofwhat is going on.

Instead we see the BoPs delcoak we turn the ship about firing our phasers and activating our BO skills as needed we see everything happen as it happens and react.

On the other hand i've always been for traveling thorugh secotr space from the bridge!!
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