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Originally Posted by P.R.O.P.H.E.T.
Nice work, indeed! I can only hope and dream for the time to use the Foundry tools in such a creative fashion, so I live vicariously through you, lol! It is good to see some of the things that you can do with the tools (I wondered how you had that person chained up! I thought you had photophopped the arms into a different position or something). Will you be able to use the things you set up for this issue in the future or will you have to re-build them each time you want to use them?
Looking forward to future issues!
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Finding the art assets in the Foundry is easy, as is crafting custom NPCs, as are the numerous extra unlocks in NPC behaviours.
To do the chain technique, I had to:
- reskin a character in a mob to Ens. Garwaht
- move the rest of the mob's spawns off screen
- position her just right as to face the Klingon Captain and remain in the camera shot.
- adjust mob behaviors to have a lengthy chained animation as their idle animation
Before, I used to create an alternate character then go to a similar map in-game so I could take two screenshots then blend them in photoshop (You can see this in distorted perspectives in some of the multi-character panels in the first four comics).
Right now, I'm working on Issue #6 that takes place on Risa. However, I'm not a fan of cryptic's Risa. I've added a custom sky backdrop with purple-pink-orange sky and a sun seemingly setting 360 degrees around the player - with buildings that look warp-era, instead of pre-warp too.