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Join Date: Dec 2007
Posts: 148
# 51
08-26-2010, 02:42 PM
Quote:
Yeah, right, the war that won't go anywhere no matter how hard you PvP your little heart out...
You asked for a "storyline reason" for PvE-ers to get involved in PvP. I pointed out that it's already there. You just don't like the story. If you truly want the war to go somewhere, then you don't need a PvE reason to get involved; you need a better, more dynamic PvP system. That's something completely different. I'd also like to see something like that.

Quote:
Then PvP will always be a marginal part of this game
How will PvP be any more or less marginal than the rest of the game already is? We don't need PvE objectives in a PvP zone...we just need better PvP zones. If PvP were improved, more players would play. Same with Fleet Actions, DSEs and so on. Almost everything we do in this game has no point, beyond acquiring XP and badges/marks/emblems. It's boring, I agree.
Join Date: Dec 2007
Posts: 148
# 52
08-26-2010, 02:58 PM
your thinking that all this is for endgame, its not, this is for the whole progression within the kdf faction from start to end, your getting into the realms as what is needed for endgame which does need addressing with a good ranking system for pvp and a tier system for pve.

let them sort out the backbone of the game 1st because to many pick up the game and put it down because they think its boring on fed or dead ended on kdf. when they have done the backbone they can do things alot faster in development as they will already have the stuff to build upon where as right now there trying to build a platform to go forward from.
Join Date: Dec 2007
Posts: 148
# 53
08-26-2010, 03:19 PM
Quote:
Originally Posted by jnmonty View Post
You asked for a "storyline reason" for PvE-ers to get involved in PvP. I pointed out that it's already there. You just don't like the story. If you truly want the war to go somewhere, then you don't need a PvE reason to get involved; you need a better, more dynamic PvP system. That's something completely different. I'd also like to see something like that.
Although I'd still argue that there's effectively no storyline to PvP (just a background setting, and one that's used for PvE as well), we're agreed that we need something more substantial than arena PvP.

Quote:
How will PvP be any more or less marginal than the rest of the game already is? We don't need PvE objectives in a PvP zone...we just need better PvP zones. If PvP were improved, more players would play. Same with Fleet Actions, DSEs and so on. Almost everything we do in this game has no point, beyond acquiring XP and badges/marks/emblems. It's boring, I agree.
I didn't advocate putting PvE objectives in PvP zones, but I can understand the confusion as I didn't really state any particular way to mesh PvP and PvE. I'm vaguely thinking along the lines of a set of PvE missions that parallel and support PvP action, like maybe recon, espionage, logistics, or diplomacy. Missions that either "prep" a system for PvP activity or tip the balance in your faction's favor. A PvEer who does those sort of support missions for a while might decide to get directly involved in the actions he/she's been supporting.

...probably not explaining myself well, but, like I said, it's a vague idea.
Join Date: Dec 2007
Posts: 148
# 54
08-26-2010, 03:41 PM
Quote:
I didn't advocate putting PvE objectives in PvP zones, but I can understand the confusion as I didn't really state any particular way to mesh PvP and PvE. I'm vaguely thinking along the lines of a set of PvE missions that parallel and support PvP action, like maybe recon, espionage, logistics, or diplomacy. Missions that either "prep" a system for PvP activity or tip the balance in your faction's favor. A PvEer who does those sort of support missions for a while might decide to get directly involved in the actions he/she's been supporting.
Okay, I think I see where you're going with that. That's a lot different than what I imagined you originally meant. I actually like this idea.

Example (assuming they add an Open PvP zone at some point): they could do something like combine the Diplomacy system with Open PvP zone by having you travel to the Neutral Zone to try and open up a peaceful dialogue with the Klingon High Command. Whether it works or not, it gives the impression that you're having an impact on the galaxy without actually engaging in the PvP zone, and it may bestow some small bonus to fellow Feds who enter PvP. But, it may also lead you to enter the Neutral Zone yourself to duke it out with the Klingons in PvP in response to something the High Command said to you.

So, the PvE element occurs outside of the PvP zone, but may have a small impact on what happens inside the PvP zone? Is that about right?
Join Date: Dec 2007
Posts: 148
# 55
08-26-2010, 04:02 PM
Quote:
Originally Posted by jnmonty View Post
So, the PvE element occurs outside of the PvP zone, but may have a small impact on what happens inside the PvP zone? Is that about right?
Yep, pretty much. I'd originally thought of the idea as a way to either open up or close off systems to PvP, and through PvP to determine "ownership" of the system. But there's a few places you can go with it - e.g., tie PvE missions to warzones or specific arenas, so that successful completion thereof gives your faction's PvPers a small boost in the PvP instance (or removes enemy faction boosts, or whatever).

I'm actually sort of against the idea of an open PvP sector (although only weakly). I'd rather see PvP happen where it counts - in the systems the factions are trying to control - and keep sector PvP strictly voluntary (e.g., through a "challenge" system).
Join Date: Dec 2007
Posts: 148
# 56
08-26-2010, 04:09 PM
Quote:
Originally Posted by jnmonty View Post
Okay, I think I see where you're going with that. That's a lot different than what I imagined you originally meant. I actually like this idea.

Example (assuming they add an Open PvP zone at some point): they could do something like combine the Diplomacy system with Open PvP zone by having you travel to the Neutral Zone to try and open up a peaceful dialogue with the Klingon High Command. Whether it works or not, it gives the impression that you're having an impact on the galaxy without actually engaging in the PvP zone, and it may bestow some small bonus to fellow Feds who enter PvP. But, it may also lead you to enter the Neutral Zone yourself to duke it out with the Klingons in PvP in response to something the High Command said to you.

So, the PvE element occurs outside of the PvP zone, but may have a small impact on what happens inside the PvP zone? Is that about right?
i can think of one way pvp and pve content can be blended into a pvp open zone and how pve content and kdf only sectors can be added.

imagine this for a second, under omega leonis sector block there are 3 new sector blocks, the clusters that are there now are gone and the missions that were in them are now tied to planets in the new blocks, now above omega block going up at the side of psi blocks is another new kdf zone, this zone is a resource map, the planets are repeatable and enemy contacts are in there like the feds get and winning these and taking down flagships on both sides adds resources. now this is where it gets tricky.

regulas block will work in the same way with resource stocking, these resources will come into effect within another new block.

between the psi vel and pi canis block a new open pvp map with space stations is active, this zone comes into dispute every 2 or 3 hours and the resources gathered states how many defenses these stations have or how many of your npc ship squads are attacking those stations.

the side that can control the zone from one end to the other with all stations under there control get access into romy space and fleet actions only available in this new open pvp zone when you have control over it.

just a rough idea but thats how i think a pvp open zone could work and how pve sectors could be added to the kdf via planets and patrols and then they could just filter extra quests to those planets when they see fit.

for the kdf diplomacy it could be the polar opposite of the feds, in our new sector blocks that i proposed we could get our diplomacy from defending our planets and taking over other planets and adding them to the kdf. the talk and investigate missions could be done via who is being a traitor and having to kill the right person or challange them to a duel and win them to keep the honor of the kdf in tact and also creating diplomatic ties to the new way and other factions that arnt against us but are against the federation like the new way and splinter romy reman factions.

and instead of us getting fed officers we can have cardasian or romy reman jem'hadar ones who are also a warrior faction and our diplomacy gets us inline with factions like the new way etc so we can join them in the fight against the federation.
Join Date: Dec 2007
Posts: 148
# 57
08-26-2010, 05:30 PM
Quote:
Originally Posted by Pacifica-
It is good to see Finally someone from the Dev Team is playing the Klingons, this is something I wanted from the Start... its the only way you will find out what is very wrong with the Klingon Faction...

for me Personally, I would like to see the Klingon Faction remain PvP Orientated, But I know alot of the Feds hate PvP so more PvE for Klingons is a Big Yes, that will draw some from the Federation side...

Open World PvP is what the Klingons should be about, gaining Honour out in the other sectors around Qonos and into Federation Space... we should not be forced to just be shoved in a small Arena to combat other players... there is no honour to be made there...

Klingons Raiding Federation Transports, eighter Player or NPC Owned is a good base for Open world PvP... the NPC Ships could send out Distress calls for players to respond to out in sector space to come to the Aid of the Transport under attack.... something like what happens with the S.S. AZURE or what ever the Ship is called... she sends out the distress call for players to start the Mission...

Things like this is what I would like to see PvP Wise.... this is where True Honour is to be made... This is the Direction the Klingons should be taken....
Awesome ideas.
Join Date: Dec 2007
Posts: 148
# 58
08-27-2010, 03:10 AM
[quote]Originally Posted by Pacifica-
It is good to see Finally someone from the Dev Team is playing the Klingons, this is something I wanted from the Start... its the only way you will find out what is very wrong with the Klingon Faction...

for me Personally, I would like to see the Klingon Faction remain PvP Orientated, But I know alot of the Feds hate PvP so more PvE for Klingons is a Big Yes, that will draw some from the Federation side...

Open World PvP is what the Klingons should be about, gaining Honour out in the other sectors around Qonos and into Federation Space... we should not be forced to just be shoved in a small Arena to combat other players... there is no honour to be made there...

Klingons Raiding Federation Transports, eighter Player or NPC Owned is a good base for Open world PvP... the NPC Ships could send out Distress calls for players to respond to out in sector space to come to the Aid of the Transport under attack.... something like what happens with the S.S. AZURE or what ever the Ship is called... she sends out the distress call for players to start the Mission...

Things like this is what I would like to see PvP Wise.... this is where True Honour is to be made... This is the Direction the Klingons should be taken..../[quote]

glory to the Klingon Empire.

this is how things should've been from day one
Join Date: Dec 2007
Posts: 148
# 59
08-27-2010, 03:11 AM
Quote:
Originally Posted by Pacifica-
It is good to see Finally someone from the Dev Team is playing the Klingons, this is something I wanted from the Start... its the only way you will find out what is very wrong with the Klingon Faction...

for me Personally, I would like to see the Klingon Faction remain PvP Orientated, But I know alot of the Feds hate PvP so more PvE for Klingons is a Big Yes, that will draw some from the Federation side...

Open World PvP is what the Klingons should be about, gaining Honour out in the other sectors around Qonos and into Federation Space... we should not be forced to just be shoved in a small Arena to combat other players... there is no honour to be made there...

Klingons Raiding Federation Transports, eighter Player or NPC Owned is a good base for Open world PvP... the NPC Ships could send out Distress calls for players to respond to out in sector space to come to the Aid of the Transport under attack.... something like what happens with the S.S. AZURE or what ever the Ship is called... she sends out the distress call for players to start the Mission...

Things like this is what I would like to see PvP Wise.... this is where True Honour is to be made... This is the Direction the Klingons should be taken....
glory to the Klingon Empire.

this is how things should've been from day one
Join Date: Dec 2007
Posts: 148
# 60
08-27-2010, 02:57 PM
Quote:
Originally Posted by Krenn View Post
glory to the Klingon Empire.

this is how things should've been from day one
I agree, also would have added some interesting battles to the game...
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