Lt. Commander
Join Date: Dec 2007
Posts: 120
This post is a development idea that i hope will start the ball rolling and people who know alot more lore then me to edit and update this map with the hope that at some point it will be great enough for cryptic to go, omg thats amazing. so please look at it, copy it if you wish, update it or take fresh ideas from it and take the idea forward. any updated maps and ideas will be added to this idea. please feel free to discuss the ideas within the main post and rumble around ideas in here to find more ideas that are bounced around other to come up with a composed, well thought out and very possible content that could get added to the game.

Main maps


MAIN MAP
http://s922.photobucket.com/albums/a...wmapidea-1.png

THREE NEW LOWER KDF ZONES


http://s922.photobucket.com/albums/a...ewkdfzones.png

ROMULAN/REMEN VS KDF BATTLEFRONT

http://s922.photobucket.com/albums/a...Fromyfront.png


im just working on trying to resize the map so its see able if that makes sense so ill explain what the zones are. the fed only zones have been removed from this map so saying that i hope this map now makes more sense to people.

far left is the 3 cardasian zones, zeta androm , beta ursae and alpha tri sector blocks. the red line goes to zeta from eta for where the kdf enter it. the other red line is what is now ingame to the defri sector.

going right the 1st zone closest is the eta eridini sector block and omega leonis sector block and direct above those is the pi canis sector block and a new propsed block.

directly above pi canis block is the proposed open pvp block, for the space station assualts, not forcing people into open pvp but somewhere todo it. the feds get in from regulas block and the kdf get in from the proposed romy/kdf front zone making it so no one is forced to go into it to get somewhere else.

at the side of that going up is the proposed romy kdf front, this is for romy confrontation and enemy contacts that can sort of mirror psi vel and alpha secotrs. this goes from omega leonis upwards, and if the delta quadrant ever comes out or a new romy space opens up gives somewhere for the kdf to fly there without having to intergtare a jumpgate or something in the future.

the 3 blocks on the lower half are taking over the place of the T'ong nebula, d'kel cluster and eridon nebula. some of the missions for the clusters and nebulas can be tied to planets in here and the gorn,orion and nausican homeworlds can be placed in here along with the kdf version of the crafting system through scrapage modification.

some of this may go over the 2nd post a bit but now you can see how it ties in


btw thanks for the great feedback guys.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 2
08-28-2010, 06:13 PM
This goes with the map.i can think of one way pvp and pve content can be blended into a pvp open zone and how pve content and kdf only sectors can be added.

under omega leonis sector block there are 3 new sector blocks, the clusters that are there now are gone and the missions that were in them are now tied to planets in the new blocks, now above omega block going up at the side of psi blocks is another new kdf zone, this zone is a resource map, the planets are repeatable and enemy contacts are in there like the feds get and winning these and taking down flagships on both sides adds resources. now this is where it gets tricky.

the resource map on the kdf side will also be the kdf vs romulan reman zone with fleet actions and missions.

regulas block will work in the same way with resource stocking, these resources will come into effect within another new block.

between the psi vel and pi canis block a new open pvp map with space stations is active, this zone comes into dispute every 2 or 3 hours and the resources gathered states how many defenses these stations have or how many of your npc ship squads are attacking those stations.

the side that can control the zone from one end to the other with all stations under there control get access into fleet actions only available in this new open pvp zone when you have control over it.

just a rough idea but thats how i think a pvp open zone could work and how pve sectors could be added to the kdf via planets and patrols and then they could just filter extra quests to those planets when they see fit.

for the kdf diplomacy it could be the polar opposite of the feds, in our new sector blocks that i proposed we could get our diplomacy from defending our planets and taking over other planets and adding them to the kdf. the talk and investigate missions could be done via who is being a traitor and having to kill the right person or challange them to a duel and win them to keep the honor of the kdf in tact and also creating diplomatic ties to the new way and other factions that arnt against us but are against the federation like the new way and splinter romy reman factions.

and instead of us getting fed officers we can have cardasian or romy reman jem'hadar ones who are also a warrior faction and our diplomacy gets us inline with factions like the new way etc so we can join them in the fight against the federation.


in the lower new zone a station should be made, and on that station we have a crafting type through scrapage, in pvp we have the chance to collect parts of fed ships and in pve the chance to collect parts of npc ships, at this station they can be modified to fit your ship, from hull parts to engines shields and weps.

doing this can change the look of your ship and also the chance to get items that arnt bought with tokens.

CHANGED

The KDF have been contacted by a mirror universe kdf ship in need of help, through long range comunications, as a result a treaty of joint help has been agreed and schematics for a jumpgate sent to our kdf forces, in return for a way into cardasian space around federation patrols our kdf has agreed to help the mirror kdf fight the federation mirror forces,A kdf space station is under construction/retrieval AKA Empok Nor from the mirror universe as a launching base for a 2 way assault into cardasian space and the mirror universe in the hope of turning the tide on both fronts with a newly invigerated KDF force. the station is retrieved through an event mission held over 2 weeks to gather the parts from the mirror universe and from cardasian space. these later turn into daily quests for maintenace parts for the station.

we are also able to get into pi sector block and it becomes a neutral sector. this will equal the content for kdf and feds, even though feds will still have more zones the kdf will have enough zones to lvl through pve if they wish and areas that only we can explore and patrol just like the feds have and our own type of crafting system and diplomacy system expanding our lore and the ability for our side the ability to attract more new players and old players who left sto with the hope that some day the kdf would get the content they deserve and need to be a equal faction.


More ideas and more indepth on what we have now contributer by Serpieri

More ship Customization – Has been asked for since Closed Beta, The majority of Federation Ships have a total of three skins to choose from. While only our T5 Ships have a second skin to chose from. It should not be difficult since we have fewer ships.

Race Customization - Hair for example – many are missing, those that we have clip very badly

More Uniforms – There are several Klingon uniforms seen in the movies, and the TV series that have still not made it in game for both male and females. Including the Klingon Long Coats, and the Veteran Rewards. Off- Duty Uniforms, Hunter apparel for Klingons, jumpsuits, open jackets, and so on.

Armor/Kits – No Art was done for the Klingon Faction to shows these as equipted.

Melee - Klingon Dagger (d'k tahg and the Qutluch), Mek'leth, Nausicaan’s Blades

More Episodic Content /Missions – 8 Episodes will not cut it, I would be another three months before we see a positive return on the weekly missions for Klingons. Patrol Missions, Deep Space Encounters. How about access access to Romulans Space and Missions

Klingon Sector Defense – Why can’t Klingon enter an enemy sensor contact and have allies there with us - without grouping up first..

More Ships – K’Vort, D5, D7, D12, Negh’Var Dreadnaught, Klingon Augment ship, Goroths Ship
Melee – more skin options, moveable parts like BoP wings, Gun Ports

Carriers – are in need of a re-vamp – they are not science vessels – they are ships who’s main strengths should be their deployables. New craft that can repair hulls, attack fighters with different armanments (different beam types, cannon types, and torpedo types), boarding parties why limit this to BO powers, clamping mines that attach to the hull, and can be detonated at any time. Pet Controls are a must, Attack, Defend, Stay, Guard, Cloak, Fire Disruptor, Fire Torps, Go Suicide, and a recall command where damaged fighters come back and get repaired. A Pet UI that tracks shields and health. Common, Uncommon, Rare, and Very Rare deplyoables

Crafting – For those Federation players out there, no klingons don’t use magic or incantations to materialize spaceships, weapons, gear, and equiptment. Yes Klingons have Engineers, Ship Builders, Weapon Manufacturers, and they have even had Klingons in the Food Industry. So that they don’t starve to death.

Klingon Houses – Join one of the Klingon Houses, earn honor, and increase your standing and that of your house. As you complete missions and tasks for them, your house influence rises providing you access to buffs, gear, items, and rewards.Take part in the battles and politics surrounding the great houses of the empire. Will you honor your house or will you betray them for another? Will you lead bleed for them, Will you die for them? Here’s a few of the houses, House of Antaak, House of D'Ghor, House of Duras, House of Grilka, House of Konjah, House of Kor, House of Korath, House of Kozak, House of Martok, House of Mo'Kai, House of Mogh and the House of Noggra


More PvP Maps – if you really can’t get past your arena fixation Cryptic, then make the maps larger with random events. Here’s an idea take all three of your maps and put them in one, you now have a larger to fight , with dangerous areas where weapon fire needs to be very carefully used, or nebulas players can hide then that require people to go in and get within 3km of them to find them

Open PvP Zone – with Territory Gains, Random Encounters, Accolades, Missions Persistance, and a mix of PvE and PvP options. Federation and Klingon players enter these area for resources (dilithium,metals, crafting components, nebulas for gas, etc..) These area’s are contested and to add another element in control of alien species. Use Diplomacy or Force to aquire them. Random Encounters can also be added in these zones, NPC ships firing of distress signals for assistance that are being attacked by Klingon faction players. Federation players can them come in and be the so called Heroes by driving away that player. Now add a twist in the dialogue, Could it be that NPC ship stole something, are they criminals of the empire. That Federation player then needs to decide if he will continue to protect them before more Klingons show up or leave them to their fate.

Klingon Mini Games – Hunting, Klingon Tournaments

Targ Breeding – Buff Pets, Attack Pets, status pets, rare pets

Sector Space – Open it Up

Scanner - Fix the Klingon Scanner to work

Science Ships - a new class of vessel added in at T2, T3, T4, and T5


House v house idea from Darren_Kitlor https://sites.google.com/site/stoendgame/
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 3
08-30-2010, 10:52 AM
Looks like you have some big ideas!

I am having a little trouble sizing up your map to read the whole thing, but that's a lot of sectors. That ... would take a while to fill up with content. (Which I suppose is the idea. )

I don't know what our KLG schedule has planned (since I'm the new guy), but it's good to see other ideas, since you never know where inspiration will strike.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 4
08-30-2010, 11:20 AM
Big ideas for what should be a big game! Great Work!!
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 5
08-30-2010, 11:37 AM
Quote:
Originally Posted by Roach View Post
Big ideas for what should be a big game! Great Work!!
Reminds me, back in the day when we submitted thousands of thousands of posts to help Cryptic fix this game, but yes very well done. Maybe this time, they may listen.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 6
08-30-2010, 11:41 AM
Quote:
Originally Posted by Serpieri View Post
Reminds me, back in the day when we submitted thousands of thousands of posts to help Cryptic fix this game, but yes very well done. Maybe this time, they may listen.
Hope is all we have...

and the joy of killing the Feds.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 7
08-30-2010, 12:37 PM
Quote:
Originally Posted by Serpieri View Post
Reminds me, back in the day when we submitted thousands of thousands of posts to help Cryptic fix this game, but yes very well done. Maybe this time, they may listen.
If by Back in the Day you mean a couple of weeks ago ... then yes!



Oh and on topic ... interesting posts up there with a lot of creativity. Basically (and I am oversimplifying this) it seems the gist is to give the KDF a similar amount of places to go and things to do as the Federation side.

Which I think is a good idea. Because the KDF can fight multiple conflicts at the same time (just like the feds have to do). And are probably better at it since warfare is their entire thing.

Use some old villains (hey, the Typhon Pact!) ... use some new villains (those darn Scoodians!) ... use whatever.

It can be done.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 8
08-30-2010, 12:40 PM
Sh1ngara, first thing I'd like to say that while I disagree with some of your ideas, which I'll get into in just a moment, I have to admit that it's good to see you coming up with some fascinating concepts and spending the time to write out a good, constructive post explaining them. Kudos to you Sir. Keep it up

Quote:
Originally Posted by Sh1ngara
i can think of one way pvp and pve content can be blended into a pvp open zone and how pve content and kdf only sectors can be added.
Yeah, here's something I disagree with... I'm all for open PvP zones with PvP based objectives, but I don't agree with having PvE content mixed into those zones. It has been my experience that whenever game developers have PvE quests mixed into a PvP zone they alienate PvE players. Those players who have no interest in PvP, the ones that want to relax and kill a few NPCs as their way to relieve stress at the end of a work day etc. The last thing these players want is to be killed every few minutes by a wandering PvP'er while they try to complete whatever mission objective they currently have... Or worse, get constantly killed by the minority of PvP'ers who get their jollies by killing people who can't (or wont) fight back.

Quote:
Originally Posted by Sh1ngara
the side that can control the zone from one end to the other with all stations under there control get access into romy space and fleet actions only available in this new open pvp zone when you have control over it.

just a rough idea but thats how i think a pvp open zone could work and how pve sectors could be added to the kdf via planets and patrols and then they could just filter extra quests to those planets when they see fit.
Connected to what I have already said, having PvE'ers reliant on PvP'ers to provide access to PvE content is something that I feel shouldn't happen. In my opinion, the PvE side of the game shouldn't overly impact on the PvP, and vice versa. Once you start locking access to PvE zones behind PvP objectives then once again, you risk alienating players.

Now, that isn't to say that I think that PvP shouldn't have an impact to the game world, only that it should have a positive impact. For example... an increase in skill points/merits(honor)/emblems/marks aquisition and a discount on store purchased items while your faction owns the majority of sectors/bases in the open PvP zone. This gives PvP some sort of meaning without making a portion of the playerbase go "This game sucks, I'm forced to PvP to get access to the PvE zones I need to level up!"

Quote:
Originally Posted by Sh1ngara
for the kdf diplomacy it could be the polar opposite of the feds, in our new sector blocks that i proposed we could get our diplomacy from defending our planets and taking over other planets and adding them to the kdf. the talk and investigate missions could be done via who is being a traitor and having to kill the right person or challange them to a duel and win them to keep the honor of the kdf in tact and also creating diplomatic ties to the new way and other factions that arnt against us but are against the federation like the new way and splinter romy reman factions.

and instead of us getting fed officers we can have cardasian or romy reman jem'hadar ones who are also a warrior faction and our diplomacy gets us inline with factions like the new way etc so we can join them in the fight against the federation.
Fantastic idea for Klingon "Diplomacy/Conquerer" content, I'd love to see this put in.

Quote:
Originally Posted by Sh1ngara
in the lower new zone a station should be made, and on that station we have a crafting type through scrapage, in pvp we have the chance to collect parts of fed ships and in pve the chance to collect parts of npc ships, at this station they can be modified to fit your ship, from hull parts to engines shields and weps.

doing this can change the look of your ship and also the chance to get items that arnt bought with tokens.
Another great idea, the ship customisation part being something I hope to see adapted to both factions.

Quote:
Originally Posted by Sh1ngara
the kdf have also created a wormhole/jumpgate to the end of the cardasian area, upon us getting there the true way and miror forces contacted us with the idea of making a new allience with them to take on the federation with quests unlocking to attack ds9 in a fleet action and unlocking quests that mirror the fed quests in the zones but with the angle of activly attacking the feds.
While I'm unsure about the "Attack DS9" fleet action, I love the idea of a plotline of an alliance between the Terran and Klingon Empires being created and then going bad. I don't really see how an alliance between the Empire and the True Way could work, considering that the True Way is a mini Dominion, but I'm sure that someone would be able to come up with a plotline that would ensure it makes sense.

Now, the "Attack DS9" fleet action, while the idea certainly has the "Awesome, I want to be involved in that!" factor, I worry about needing a magic reset button once it's over to get things back to Status Quo (not the band :p) making the whole mission anti-climactic... While it "could" be linked into a PvP/PvE mission on the federation side, once again you risk alienating players due to them constantly having to retake the station to hand in completed missions, and regain access to the DS9 stores and Dabo table.

Quote:
Originally Posted by Sh1ngara
we are also able to get into pi sector block and it becomes a neutral sector. this will equal the content for kdf and feds, even though feds will still have more zones the kdf will have enough zones to lvl through pve if they wish and areas that only we can explore and patrol just like the feds have and our own type of crafting system and diplomacy system expanding our lore and the ability for our side the ability to attract more new players and old players who left sto with the hope that some day the kdf would get the content they deserve and need to be a equal faction.
Now here is something I completely agree with... the game has a distinct lack of neutral areas of space, spaces where both the feds and the klingons can quest "along side". While I don't think that these zones should be open PvP zones, I could support a "Neutral Sector PvP Flag" system, which makes PvP in these zones optional for those players who enjoy it, while the PvE'ers on both sides can get on with their own game in peace.

I definitely want to see the Klingon faction get more love, in the form of more PvE content, new ships, and a more satisfactory PvP mechanic. The Klingons have gotten the shaft since day one, it would be fantastic to see them fully fleshed out as both a PvE and PvP faction like they should have been at launch.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 9
08-30-2010, 03:30 PM
You scaled your map down improperly. It's unreadable.

I tried downloading it from your imagesharing site and the full-size was still illegible.

Could you upload a larger version of the map?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 10
08-30-2010, 03:35 PM
Quote:
Originally Posted by Darren_Kitlor
You scaled your map down improperly. It's unreadable.

I tried downloading it from your imagesharing site and the full-size was still illegible.

Could you upload a larger version of the map?
Or maybe split it up by sector blocks?
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