Lt. Commander
Join Date: Dec 2007
Posts: 120
# 11
08-30-2010, 04:41 PM
Quote:
Originally Posted by jheinig View Post
Or maybe split it up by sector blocks?
That may also help.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 12
08-30-2010, 05:11 PM
Quote:
Originally Posted by Serpieri View Post
Reminds me, back in the day when we submitted thousands of thousands of posts to help Cryptic fix this game, but yes very well done. Maybe this time, they may listen.
Yeah, but good job anyway on bringing it back up. I feel like all I have to hang onto is hope... and change... and after watching the last person use that slogan, I cringe to think...
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 13
08-30-2010, 06:27 PM
I remember back in April when I was posting stuff like this:
http://forums.startrekonline.com/sho...d.php?t=150499

(==| http://yfrog.com/5uterritorycontroluij |==)

More meaningful territory control and Klingon actions are something I want.

In fact, I'm hoping that a whole colonization/conquering system could be set-up for end-game (like this WIP project).
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 14
08-30-2010, 07:10 PM
see edited 1st post for update, thanks. btw for anyone wondering, the text on the map just mirrors what the text explaining the mpa says so you can tie them both together.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 15
08-30-2010, 10:04 PM
Quote:
Originally Posted by Darkphenoix
Sh1ngara, first thing I'd like to say that while I disagree with some of your ideas, which I'll get into in just a moment, I have to admit that it's good to see you coming up with some fascinating concepts and spending the time to write out a good, constructive post explaining them. Kudos to you Sir. Keep it up
Thanks

Quote:
Yeah, here's something I disagree with... I'm all for open PvP zones with PvP based objectives, but I don't agree with having PvE content mixed into those zones. It has been my experience that whenever game developers have PvE quests mixed into a PvP zone they alienate PvE players. Those players who have no interest in PvP, the ones that want to relax and kill a few NPCs as their way to relieve stress at the end of a work day etc. The last thing these players want is to be killed every few minutes by a wandering PvP'er while they try to complete whatever mission objective they currently have... Or worse, get constantly killed by the minority of PvP'ers who get their jollies by killing people who can't (or wont) fight back.
The pvp and pve content within this idea is not mixed into the same sector block, the idea is that enemy contacts and resources gathered builds a stock up extra and hidden from the players, lets say there is a limit of 500 resources gatherable, upon the zone being active on the hour mark the resources get drained by the stations if you control them or the ships being sent into the sector if your attacking to help your side. so its a bonus to the pvpers granted by the pve's playing normally.

Quote:
Connected to what I have already said, having PvE'ers reliant on PvP'ers to provide access to PvE content is something that I feel shouldn't happen. In my opinion, the PvE side of the game shouldn't overly impact on the PvP, and vice versa. Once you start locking access to PvE zones behind PvP objectives then once again, you risk alienating players.
The block that would be inserted between regulas, pi canis and psi vel sector blocks. pve's wouldnt be forced into this zone as the only way in and out is through your end of that zone, if your side wins they get access to a fleet action in that zone that is only available if you control the zone, a little like wintergrasp in world of ********.

Quote:
Now, that isn't to say that I think that PvP shouldn't have an impact to the game world, only that it should have a positive impact. For example... an increase in skill points/merits(honor)/emblems/marks aquisition and a discount on store purchased items while your faction owns the majority of sectors/bases in the open PvP zone. This gives PvP some sort of meaning without making a portion of the playerbase go "This game sucks, I'm forced to PvP to get access to the PvE zones I need to level up!"
once a side has control of the zone they control it for that hour or 2 hours depending on hwo they create the fleet action within the sector. the open pvp would only be effective upon loading into one of the 3 space stations thus not effecting pve's wanting to enter the fleet action but real time honor and xp could be granted at a higher rate within this zone making an incentive to pvpers who have a hard time finding an arena or active warzone and benefits from the squad leader lvl up. Also in this zone they could use the extra space for fleet space stations, if the fleet is brave enough they could set there station to pvp thus meaning that the station is always active for pvp no matter if the zone is hot or not.

Quote:
Fantastic idea for Klingon "Diplomacy/Conquerer" content, I'd love to see this put in.



Another great idea, the ship customisation part being something I hope to see adapted to both factions.



While I'm unsure about the "Attack DS9" fleet action, I love the idea of a plotline of an alliance between the Terran and Klingon Empires being created and then going bad. I don't really see how an alliance between the Empire and the True Way could work, considering that the True Way is a mini Dominion, but I'm sure that someone would be able to come up with a plotline that would ensure it makes sense.

Now, the "Attack DS9" fleet action, while the idea certainly has the "Awesome, I want to be involved in that!" factor, I worry about needing a magic reset button once it's over to get things back to Status Quo (not the band :p) making the whole mission anti-climactic... While it "could" be linked into a PvP/PvE mission on the federation side, once again you risk alienating players due to them constantly having to retake the station to hand in completed missions, and regain access to the DS9 stores and Dabo table.
The ds9 was just a fast idea of a KDF fleet action that mirrors the feds fleet action, but saying that the fed fleet action doesnt effect in real time the fed aspect to ds9 so in essence it could be used in alot of ways, one being the kdf using it to steal parts from ds9 to create there own space station in that zone as an event and once the parts are gathered the space station goes up and its purly a fun thing for the kdf to go in kick some butt and steal some more parts for the upkeep of there new space station, sort of like an event for the kdf entering that zone, draw some much needed playerbase to the kdf side

Quote:
Now here is something I completely agree with... the game has a distinct lack of neutral areas of space, spaces where both the feds and the klingons can quest "along side". While I don't think that these zones should be open PvP zones, I could support a "Neutral Sector PvP Flag" system, which makes PvP in these zones optional for those players who enjoy it, while the PvE'ers on both sides can get on with their own game in peace.

I definitely want to see the Klingon faction get more love, in the form of more PvE content, new ships, and a more satisfactory PvP mechanic. The Klingons have gotten the shaft since day one, it would be fantastic to see them fully fleshed out as both a PvE and PvP faction like they should have been at launch.
Again thank you very much for the feedback and im happy you liked some of the stuff i came up with, im going to delv the web and find some charts for sectors and zones and try and do a more indepth map with alot more scope.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 16
08-31-2010, 12:10 AM
Okay, now you've got me brainstorming, that's never good :p

Quote:
Originally Posted by Sh1ngara
The pvp and pve content within this idea is not mixed into the same sector block, the idea is that enemy contacts and resources gathered builds a stock up extra and hidden from the players, lets say there is a limit of 500 resources gatherable, upon the zone being active on the hour mark the resources get drained by the stations if you control them or the ships being sent into the sector if your attacking to help your side. so its a bonus to the pvpers granted by the pve's playing normally.
I see what you're saying here and I like it... When the zone becomes active you've got to Assault/defend the starbases, depending on which side controls them... The resource gathering from the PvE players help figure out the NPC assault force/base defenses. The assaulting players have to defend their capture fleet/ship while it docks with the station, while the defenders have to prevent the ship docking with the starbase.

Yes, I definitely like it.

Quote:
Originally Posted by Sh1ngara
The block that would be inserted between regulas, pi canis and psi vel sector blocks. pve's wouldnt be forced into this zone as the only way in and out is through your end of that zone, if your side wins they get access to a fleet action in that zone that is only available if you control the zone, a little like wintergrasp in world of ********.

once a side has control of the zone they control it for that hour or 2 hours depending on hwo they create the fleet action within the sector. the open pvp would only be effective upon loading into one of the 3 space stations thus not effecting pve's wanting to enter the fleet action but real time honor and xp could be granted at a higher rate within this zone making an incentive to pvpers who have a hard time finding an arena or active warzone and benefits from the squad leader lvl up. Also in this zone they could use the extra space for fleet space stations, if the fleet is brave enough they could set there station to pvp thus meaning that the station is always active for pvp no matter if the zone is hot or not.
Once again, I really like this idea, I still have reservations about locking off the fleet action to the winning side, but as long as the zone turnover is quick there shouldn't be a huge problem.

I'd also like to see a couple of the neutral sectors I mentioned put over in this area with repeatable patrol missions for both factions. This will give more places for PvE'ers to play around in, and a place for those players who flag themselves as PvP enabled to go to have the more dynamic PvP they might be looking for.

Regarding fleet bases, that's a tricky one... I'm unsure how many fleets would mark themselves as PvP active... but I'd imagine that only having one sector or so would mean that it would get rather crowded with fleet bases pretty quickly, so that idea might need a rethink... hmm... I'll ponder that.

Quote:
Originally Posted by Sh1ngara
The ds9 was just a fast idea of a KDF fleet action that mirrors the feds fleet action, but saying that the fed fleet action doesnt effect in real time the fed aspect to ds9 so in essence it could be used in alot of ways, one being the kdf using it to steal parts from ds9 to create there own space station in that zone as an event and once the parts are gathered the space station goes up and its purly a fun thing for the kdf to go in kick some butt and steal some more parts for the upkeep of there new space station, sort of like an event for the kdf entering that zone, draw some much needed playerbase to the kdf side
Once again, you're giving me ideas :p

With their expansion into Cardassian Space, either through a treaty with the Terran Empire or the True Way (or plain old "we want this space so we're going to conquer it" justification :p), the Klingons have taken over an old abandoned Cardassian Starbase called "Sylok Nor" which is basically the Klingon equivilent to DS9. Klingon technology turns out to be just as incompatible with Cardassian technology as the Federation's was in DS9, forcing the Klingons to periodically raid DS9 for essential components and supplies.

This could easily be a PvP mission. The Klingon Players have to close with DS9, disable it's defenses and beam aboard the supplies before taking them back to awaiting cargo ships. The Federation players have to stop the Klingons from getting away with the supplies, either by attacking the cargo convoy or just defending the station until the raid ends (timer runs out, perhaps due to federation reinforcements or similar). Success means a discount at the station stores and a boost in skill point aquisition etc, to the winning side while in the Cardassian PvE and PvP sectors.

Quote:
Originally Posted by Sh1ngara
Again thank you very much for the feedback and im happy you liked some of the stuff i came up with, im going to delv the web and find some charts for sectors and zones and try and do a more indepth map with alot more scope.
Keep up with the good work, can't wait to see a high res, expanded version of your map
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 17
08-31-2010, 07:20 AM
I am in agreement with most of what Phoenix here said....Especially his first statement...brainstorming is never good...lol
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 18
08-31-2010, 09:09 AM
OK, ive tried todo the maps a little better ( there on the 1st post) but im having a hard time finding nausicaan maps, i know the homeworld is nausica and they live on asteroid bases and are a big militery force but beyond that pfft, so if anyone can point me in the right direction id be happy, btw are the maps ok and help to tie in the ideas.

there is no open pvp included as what would really be the point of putting in a sector that has only 3 space stations and jump points to each other with a fleet action in each block for each respective combat, space ground and gunner on a space station.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 19
08-31-2010, 09:14 AM
The maps are fine....
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 20
08-31-2010, 10:50 AM
if there's any way that the devs can look into possibly having your ideas implemented (not just Shingara, but the posters here in general) when they go to overhaul sector space....that would be an epic win!

but if i remember the Engineeering reports, that's still under deveopment or 'discussion'.

so there's still some time to brainstorm and all that. keep up the great work guys!
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