Lt. Commander
Join Date: Dec 2007
Posts: 120
# 1 Sector Space Turn Rate???
08-31-2010, 09:31 AM
For those who dont know me i am an avid PvPer and RPer. i have 2 level 51 Klingons and a level 51 Fed, as well as 3 other characters. I have experience in all 3 officer classes and have completed ALL the content in the game on at least one of my characters.

i understand that there was an issue where cruisers were sliding and drifting in sector space.
as mildy annoying as that was...

is the extremely slow turn rate in sector space REALLY the answer?

i refuse to believe there is ONE single player out there that enjoys taking 45 seconds and half a sector block to do a 180 in sector space.

there is no reason to inconvenience the player population SO MUCH by causing their ships to turn like a mud brick in frozen honey.

not only is this annoying, but its not cannan

once stopped any vessel in the T universe could turn on a dime, readjust course and take off in any direction it wanted in the TV series.

furthermore, once in warp, vessels (especially the ponderous enterprise) could make instant course corrections in any direction quickly and efficiently.

i am sure most players are getting sick of the "bandaides" to problems that are worse then the problem itself.

i wish the devs, FOR ONCE, did something the player population (customers) actually wanted, instead of what they think will work.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 2
08-31-2010, 09:36 AM
Reduce your throttle and your ship will turn quickly.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 3
08-31-2010, 10:01 AM
Sector Space turn rates have now changed to reflect combat turn rates. Meaning, 1/4 throttle will give you the highest turn rate.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 4
08-31-2010, 10:13 AM
im not a noob... i do reduce throttle to turn.

even at half or quarter impulse in sector space the turn rates of ALL ships is 3-5 times slower then before 2.0
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 5
08-31-2010, 10:28 AM
I'm fine with the turn rate as it is now. I'd rather see them adjust the dynamics of sector space though so that it at least looks faster than it is. Give me stretched out stars based on speed and direction. Besides, I don't really feel like I turns slower so much as without the power sliding we aren't all over the place.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 6
08-31-2010, 11:43 AM
Originally Posted by D-Rek View Post
furthermore, once in warp, vessels (especially the ponderous enterprise) could make instant course corrections in any direction quickly and efficiently.
In the Voyager Episode "Fury" Tom Paris suggests that one of the first Starfleet guidlines a cadet learns at the Academy is "Faster than light, no left or right." Meaning that one should "Maintain a linear trajectory wherever possible while at warp speed."

This is not consistently portrayed in canon, but then Star Trek canon (like most canon) isn't consistent.

Though I wouldn't say I enjoy the new sector space mechanics, I do find the complaints of Escort-focused pilots to be amusing after so many of them were vehemently opposed to improving the Galaxy's turn rate by one point . Supposedly in their eyes turning like a Galaxy outside of combat wasn't problem, apparently for most of them that was only true until they got turn rates that are something similar in a portion of the game, then it's a travesty.

I believe Mel Brooks said it best: "Tragedy is when I cut my finger. Comedy is when you walk into an open sewer and die."
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 7
09-01-2010, 01:52 AM
Yeah, I would really want to know who was the "genius" that came with this "solution". One of the many things that made me to stop playing (and soon also paying). Hunting anomailes in BTran is so boring by itself, but this improvement made it unbearable. I play for fun, not for frustration. And I speak as a cruiser pilot. The example with Voyager is funny considering how many times we have seen any ST crew hunting sector anomalies...
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 8
09-01-2010, 02:59 AM
It's not that big of a deal.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 9
09-01-2010, 04:09 AM
I completely agree. I've hated the turn rate ever since they had it on the PTS. It is totally uncalled for.

One thing that you have to consider is that we're not measuring in any small distance; sector is measured entirely in lightyears. That is a gigantic distance and the fact that it could take us even one lightyear to turn the ship around is ridiculously laughable.

Another thing to consider is that it is sector space. Why do we need head bashingly slow turn rates in sector space? There is no combat in sector space, open pvp is supposedly only going to be specific (new) sector blocks, turn rate doesn't make much of a difference one way or another to enemy signal contacts... so why? What possible reason was this horrendous change made? I can see no aspect of balance, or any other aspect for that matter, that would require a change of this nature.

Sector space is little more than a social instance, it is only used as a vessel to get us from one mission to the next. There's no reason for it to be the way it is now. The old turning rates were more true to Star Trek and much more enjoyable.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 10
09-01-2010, 10:29 PM
as usual i am happy to see feedback, both positive and negative!

i think many people agree that this is probably not the most pressing issue amonst all the problems people are having with the game.

however i think this issue characterizes a mindset that is the root cuase of many problems.

that mindset is, using bandaides and poorly conseived "jury rigged" solutions to solve player concerns that often make the problems worse.
and also devs developing solutions that do not take into consideration the customers wants, needs, or reactions.

the way i see it, there are two types of people in this issue:

1) people who dont feel either way on the subject, and who find the slow turn rate mildly inconvenient, or not inconvenient at all.

2) people who are aggrivated by the slow turn rate, and feel their gameplay is deminished by it.

so if we have an issue or option NO ONE WANTS... a few dont care about... and many are aggrivated with...
well its just basic democracy, and you guys can do the math.

i VERY good point was made about canon. warp should really be about setting a course, laying it in, and traveling there at speed.
course corrections should be made by dropping out of warp, and plotting a new course.

just listen to the jargen... its like an episode of TNG

"set a course number one!"
"Mr. Data drop us out of warp"
"whesley, set a course for starbase 2334"

sure maybe canon isnt AS important in this case... and redesigning sector space travel would be a TOTAL bear and not worth the effort.

but the slow turn rate IS making many players angry.
so i think another solution should be looked at please...

your friend,
the angry Klingon

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