Go Back   Star Trek Online > Feedback > Feature Episodes and Events
Login

Notices

Reply
 
Thread Tools Display Modes
Join Date: Dec 2007
Posts: 148
# 1 Torpedo Takedown Suggestions
09-03-2010, 06:33 AM
Wow!! Torpedo Takedown is TOUGH! OK, I am an Eng Lt.Comm.4. I have 2 Tac, 1 Sci, and 1 Eng BO for away team. Even playing on normal, it's a swordmaster G-bang. We all know that swordmasters can take you down in 3 hits or so, and Torpedo Takedown throws heaps of the bearded-ones at you. I can cut through quite a few of the groups, but when you get to the mobs guarding the torpedos, it's SO imbalanced.

Sure, I could beg Cryptic to nerf this, but why wait 6 months for a response when so many others can obviously succeed this paltry mission.

Here are my tactics thus far (BTW I am not a min/maxxer, so ...)

1) Get rid of any of the wandering groups first. They are easy. Last thing you need is a targ zerg.
2) Make sure all BO's are fighting your target. Take down Swordmasters, Officers or Targ Handlers first. If you don't, the BO's ALWAYS go for the pet-spam and never get anything done.
3) Equip team with best weapons/shields you can find. AVOID beam-splitters!
4) I have a turret fabricator. Equipping this saves time (and I mean a couple of seconds) as the Klinks hate pets as much as your BO's do.
5) In regards to point 2, it gets difficult to choose which to nuke first when one complement consisted of an Officer, TWO Swordmasters, a Handler, and like 2 vanilla Warriors.
6) In regards to point 3; Avoiding beam splitters matters not as the Elites must see your badge and know you are the boss. One time I got melee G-banged by 2 Swordmasters, 2 pigs and an Officer! (and a partridge in a pear tree...)
7) In regards to point 2, it matters not if you team-blast one target, as your weapons are like soothing hairdryers damage-wise to elite shields, regardless of the level of tech.
8) Last but not least, ninja your way to the torpedoes while BO's do the dirty work. Can't ninja as there are too many Elites still gunning for me despite my lack of aggro!

Things to remember that suck about Torpedo Takedown:

1) Swordmasters kill shields (even from afar??)
2)Officers dual-wield spray and kill shields
3) Micromanagement of BO's is time-consuming when you have no time because they'd rather have a pig-roast instead of kicking butt.
4) Hypo spamming, even though fixed, is still too slow on cooldown to survive to the next activation. Elites hit too hard even on Normal.
5) Although this doesn't seem to happen anywhere else in my experience, the mobs' complements fully respawn when you get back there unless you killed off the whole complement. So, if you ganked all the mobs but one Swormaster before biting it, all five will be there waiting for you when you get back.

Any suggestions??
Join Date: Dec 2007
Posts: 148
# 2
09-03-2010, 06:59 AM
i'd swap out a tac for an eng or sci if you are having melee trouble. Extra heals and such will be quite helpful.

skills you may not be using but might find very useful

Hypospray - Dylovene I - Science skill that will give +45% physical damage & damage resistance to 2-3 members of your group.
Chroniton Mine Barrier - Significant kinetic damage and chroniton slow. Very helpful at slowing down crazed sword klingons. Also butchers Ensigns (Warriors) and pets (Targs).
Join Date: Dec 2007
Posts: 148
# 3
09-03-2010, 08:07 AM
Quote:
Originally Posted by DeadlyShoe
i'd swap out a tac for an eng or sci if you are having melee trouble. Extra heals and such will be quite helpful.

skills you may not be using but might find very useful

Hypospray - Dylovene I - Science skill that will give +45% physical damage & damage resistance to 2-3 members of your group.
Chroniton Mine Barrier - Significant kinetic damage and chroniton slow. Very helpful at slowing down crazed sword klingons. Also butchers Ensigns (Warriors) and pets (Targs).
Are you playing on ELITE ?
I agree- I play with 2 engie-both with shields & turrets & mines & medical shields
Tac with Sniper
Sci to heal & scew up thier weapons
I set all 4 in one spot advantagous corner or hill,or doorway
Then, I go away from them and set my own shield & turrent and enemy follow me as my guys pick them off
....I do this manuver anywhere on ground and ships & have no prob with anyone. Good Luck-too many tacs
just confuse your team...sounds like you're having fun though and that's what it's all about friend.
Join Date: Dec 2007
Posts: 148
# 4
09-03-2010, 08:22 AM
I AM having fun! Besides I love to solve probs.

You know what...I had better check-up on my danger status, because you may very well be right. perhaps there is some levelling bug that throws me on elite when I really want normal. I shall double check.

As for the Sci/Eng mix, that was a suspect of mine. This may not be a scenario where you want a large firepower team, but rather one that is equipped for endurance.

Thanks, I'll post back!
Join Date: Dec 2007
Posts: 148
# 5
09-04-2010, 05:57 PM
Protip: This mission has few walls. You can avoid the vast majority of enemy encounters by sneaking through the trees and going around each compound until you find a path of least resistance. Ambush isolated patrols from good terrain and take out Swordmasters first. Using holds and roots helps.

Fight as little as possible on foot.
Join Date: Dec 2007
Posts: 148
# 6
09-05-2010, 03:18 PM
Saw a Youtube of this mission. Like you guys have said, this is not a nuker's mission. High damage is a plus, but not the core to winning. Endurance and longevity are the most imporant factors. If you play Eng:

Try it at level 6 Lt. Comm. I couldn't do it sooner.
Take 2 Eng one Sci one Tac for away team.

Skill-up in tech weaponry and fabrications.

Make sure tac officer has some hand-to-hand. leg sweep is terrific.

Fabs are your friend! My 2 Eng BOFFS have minefield and Phaser turret. Skill them up in their repective fab skills. I rock the Shield turret. VITAL!

Eng one lays mines while you lay shield turret. Eng 2 takes care of phaser turrets and mine loads two of them (skill up) Klinks love melee, so those mines really lay waste while phasers pew-pew them. Group nuke the handlers first if there is one. They will keep warping in pigs after you and they get unmanageable. If not, Swordmaster. Swordmasters have that dual pistol as do the Officers, but seem to hit harder. They are stupid though, and will beeline toward your minefield. The Klinks hate pets, so while you blow them away, they are concentrating on your turrets. Still, avoid beam splitter weapons. My tac has grenades and that can be a real aggrofest, but with the shield turret, things are more manageable.

After the elites are taken care of, you can worry about the pets and vanilla warriors. That's no problem from there.

Remember to kill off patrol groups first as they can join the fray of the torpedo guards and then it's a 2-1 battle, mostly elites.

Pack at least 3 hypos per officer and yourself.
Join Date: Dec 2007
Posts: 148
# 7
09-06-2010, 04:08 AM
I did the last part of this by setting my BOs to attack, then stealth past them and do the objective.. Lets you transport out midfight :p
Join Date: Dec 2007
Posts: 148
# 8
09-06-2010, 06:09 AM
I tried that a few times, the melee elites zerged me. Had to hold the line.
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is Off
HTML code is Off


All times are GMT -8. The time now is 06:41 PM.